boolean out_of_window;
int player_x, player_y, visible_x, visible_y;
boolean changed;
- int scroll_divisor;
/* max scrolling speed depends on the speed of the cave. */
/* game moves cell_size_game * 1s / cave time pixels in a second. */
/* cell_size contains the scaled size, but we need the original. */
changed = FALSE;
- /* some sort of scrolling speed.
- with larger cells, the divisor must be smaller, so the scrolling faster. */
- scroll_divisor = 256 / cell_size;
-
- /* fine scrolling is 50hz (normal would be 25hz only) */
- scroll_divisor *= 2;
-
if (cave_scroll(visible_x, play_area_w, player_x * cell_size + cell_size / 2 - play_area_w / 2,
exact_scroll, &scroll_x, &scroll_desired_x, scroll_speed))
changed = TRUE;