{ "bd_firefly.waiting", "roehr.wav" },
// sounds for Boulder Dash style elements and actions (native game engine)
- { "bdx_sand_ball.falling", UNDEFINED_FILENAME },
+ { "bdx_sand_ball.falling", "schlurf.wav" },
{ "bdx_sand_ball.impact", "schlurf.wav" },
- { "bdx_sand_loose.falling", UNDEFINED_FILENAME },
+ { "bdx_sand_loose.falling", "schlurf.wav" },
{ "bdx_sand_loose.impact", "schlurf.wav" },
{ "bdx_diamond.collecting", "pong.wav" },
- { "bdx_diamond.falling", UNDEFINED_FILENAME },
+ { "bdx_diamond.falling", "pling.wav" },
{ "bdx_diamond.impact", "pling.wav" },
{ "bdx_flying_diamond.collecting", "pong.wav" },
- { "bdx_flying_diamond.falling", UNDEFINED_FILENAME },
+ { "bdx_flying_diamond.falling", "pling.wav" },
{ "bdx_flying_diamond.impact", "pling.wav" },
{ "bdx_rock.pushing", "pusch.wav" },
- { "bdx_rock.falling", UNDEFINED_FILENAME },
+ { "bdx_rock.falling", "klopf.wav" },
{ "bdx_rock.impact", "klopf.wav" },
{ "bdx_flying_rock.pushing", "pusch.wav" },
- { "bdx_flying_rock.falling", UNDEFINED_FILENAME },
+ { "bdx_flying_rock.falling", "klopf.wav" },
{ "bdx_flying_rock.impact", "klopf.wav" },
{ "bdx_mega_rock.pushing", "pusch.wav" },
- { "bdx_mega_rock.falling", UNDEFINED_FILENAME },
+ { "bdx_mega_rock.falling", "klopf.wav" },
{ "bdx_mega_rock.impact", "klopf.wav" },
{ "bdx_waiting_rock.pushing", "pusch.wav" },
{ "bdx_chasing_rock.pushing", "pusch.wav" },
{ "bdx_nut.pushing", "knurk.wav" },
{ "bdx_nut.breaking", "knack.wav" },
- { "bdx_nut.falling", UNDEFINED_FILENAME },
+ { "bdx_nut.falling", "klumpf.wav" },
{ "bdx_nut.impact", "klumpf.wav" },
{ "bdx_nitro_pack.pushing", "pusch.wav" },
{ "bdx_nitro_pack.impact", "klopf.wav" },
{ TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
{ TYPE_YES_NO_AUTO, &setup.bd_pushing_graphics, "Use Player Pushing Graphics:" },
{ TYPE_YES_NO_AUTO, &setup.bd_up_down_graphics, "Use Player Up/Down Graphics:" },
- { TYPE_YES_NO_AUTO, &setup.bd_skip_falling_sounds, "Mute Double Falling Sounds:" },
+ { TYPE_YES_NO_AUTO, &setup.bd_falling_sounds, "Double Falling Sounds:" },
{ TYPE_SWITCH, &setup.bd_show_invisible_outbox,"Show invisible outbox:" },
{ TYPE_ENTER_LIST, &execSetupChoosePaletteC64, "Color Palette (C64):" },
{ TYPE_STRING, &bd_palette_c64_text, "" },