void Bang(int, int);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
-int NewHiScore(void);
+int NewHiScore(int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
level_nr < leveldir_current->last_level)
raise_level = TRUE; /* advance to next level */
- if ((hi_pos = NewHiScore()) >= 0)
+ if ((hi_pos = NewHiScore(level_nr)) >= 0)
{
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(hi_pos);
+ DrawHallOfFame(level_nr, hi_pos);
if (raise_level)
{
}
}
-int NewHiScore()
+int NewHiScore(int level_nr)
{
int k, l;
int position = -1;
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(-1);
+ DrawHallOfFame(level_nr, -1);
}
else if (pos == MAIN_CONTROL_EDITOR)
{
HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
}
-void DrawHallOfFame(int highlight_position)
+void DrawHallOfFame(int level_nr, int highlight_position)
{
int fade_mask = REDRAW_FIELD;
void DrawMainMenuExt(int);
void DrawAndFadeInMainMenu(int);
void DrawMainMenu(void);
-void DrawHallOfFame(int);
+void DrawHallOfFame(int, int);
void RedrawSetupScreenAfterFullscreenToggle();
void RedrawSetupScreenAfterScreenRotation(int);