switch (Cave[y][x+1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
-
- default:
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ goto loop;
}
case Xpush_stone_w:
switch (Cave[y][x-1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
-
- default:
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ goto loop;
}
case Xpush_nut_e:
switch (Cave[y][x+1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
-
- default:
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ goto loop;
}
case Xpush_nut_w:
switch (Cave[y][x-1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
-
- default:
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ goto loop;
+ }
case Xpush_spring_e:
switch (Cave[y][x+1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ goto loop;
default:
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- Next[y][x] = Xblank;
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ Next[y][x] = Xblank;
#ifdef BAD_SPRING
Next[y][x+1] = Xspring_e;
switch (Cave[y][x-1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
-
- default:
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- Next[y][x] = Xblank;
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ goto loop;
+
+ default:
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ Next[y][x] = Xblank;
#ifdef BAD_SPRING
- Next[y][x-1] = Xspring_w;
+ Next[y][x-1] = Xspring_w;
#else
- Next[y][x-1] = Xspring_pause;
+ Next[y][x-1] = Xspring_pause;
#endif
- goto loop;
- }
+ goto loop;
+ }
case Xpush_emerald_e:
switch (Cave[y][x+1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
-
- default:
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ goto loop;
+
+ default:
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ goto loop;
+ }
case Xpush_emerald_w:
switch (Cave[y][x-1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
-
- default:
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ goto loop;
+
+ default:
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ goto loop;
+ }
case Xpush_diamond_e:
switch (Cave[y][x+1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
-
- default:
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xdiamond_pause;
+ goto loop;
+ }
case Xpush_diamond_w:
switch (Cave[y][x-1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
-
- default:
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ goto loop;
+ }
case Xpush_bomb_e:
switch (Cave[y][x+1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
-
- default:
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ goto loop;
+ }
case Xpush_bomb_w:
switch (Cave[y][x-1])
{
case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
-
- default:
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ goto loop;
+ }
#endif /* BAD_ROLL */
/* --------------------------------------------------------------------- */
case Xstone:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
+ case Xplant:
+ case Yplant:
#if 1
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_7:
case Xfake_acid_8:
#endif
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
-
- case Xsand:
- Cave[y][x] = Xsand_stonein_1;
- Cave[y+1][x] = Xsand_sandstone_1;
- Next[y][x] = Xsand_stonein_2;
- Next[y+1][x] = Xsand_sandstone_2;
- goto loop;
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ goto loop;
+
+ case Xsand:
+ Cave[y][x] = Xsand_stonein_1;
+ Cave[y+1][x] = Xsand_sandstone_1;
+ Next[y][x] = Xsand_stonein_2;
+ Next[y+1][x] = Xsand_sandstone_2;
+ goto loop;
case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
case Xslidewall_ns:
case Xslidewall_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xlenses:
- case Xmagnify:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xlenses:
+ case Xmagnify:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
- if (RANDOM & 1)
+ if (RANDOM & 1)
{
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
- }
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ goto loop;
+ }
+ }
else
{
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
- }
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ goto loop;
+ }
+ }
default:
- goto loop;
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xstone_pause:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
#if 1
case Xfake_acid_7:
case Xfake_acid_8:
#endif
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
- }
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ goto loop;
+ }
/* --------------------------------------------------------------------- */
case Xstone_fall:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Zplayer:
+ case Zplayer:
#if 1
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_7:
case Xfake_acid_8:
#endif
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
-
- case Xnut:
- case Xnut_pause:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ goto loop;
+
+ case Xnut:
+ case Xnut_pause:
Cave[y+1][x] = Ynut_stone;
- Next[y][x] = Xstone;
- Next[y+1][x] = Xemerald;
+ Next[y][x] = Xstone;
+ Next[y+1][x] = Xemerald;
play_element_sound(x, y, SOUND_crack, Xnut);
- score += lev.nut_score;
- goto loop;
+ score += lev.nut_score;
+ goto loop;
case Xbug_1_n:
case Xbug_1_e:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ybug_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xemerald;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xdiamond;
- Boom[y+1][x+1] = Xemerald;
- Boom[y+2][x-1] = Xemerald;
- Boom[y+2][x] = Xemerald;
- Boom[y+2][x+1] = Xemerald;
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ybug_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xemerald;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xdiamond;
+ Boom[y+1][x+1] = Xemerald;
+ Boom[y+2][x-1] = Xemerald;
+ Boom[y+2][x] = Xemerald;
+ Boom[y+2][x+1] = Xemerald;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- score += lev.bug_score;
- goto loop;
+ score += lev.bug_score;
+ goto loop;
case Xtank_1_n:
case Xtank_1_e:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ytank_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ytank_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- score += lev.tank_score;
- goto loop;
+ score += lev.tank_score;
+ goto loop;
- case Xspring:
- if (RANDOM & 1)
+ case Xspring:
+ if (RANDOM & 1)
{
- switch (Cave[y+1][x+1])
+ switch (Cave[y+1][x+1])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xalien:
- case Xalien_pause:
- Cave[y+1][x] = Xspring_e;
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xalien:
+ case Xalien_pause:
+ Cave[y+1][x] = Xspring_e;
break;
- default:
+ default:
Cave[y+1][x] = Xspring_w;
break;
- }
- }
+ }
+ }
else
{
- switch (Cave[y+1][x-1])
+ switch (Cave[y+1][x-1])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xalien:
- case Xalien_pause:
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xalien:
+ case Xalien_pause:
Cave[y+1][x] = Xspring_w;
break;
- default:
+ default:
Cave[y+1][x] = Xspring_e;
break;
- }
- }
-
- Next[y][x] = Xstone;
- goto loop;
-
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Yeater_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
- Boom[y][x] = lev.eater_array[lev.eater_pos][1];
- Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
- Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
- Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
- Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
- Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
- Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
- Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
+ }
+ }
+
+ Next[y][x] = Xstone;
+ goto loop;
+
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Yeater_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
+ Boom[y][x] = lev.eater_array[lev.eater_pos][1];
+ Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
+ Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
+ Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
+ Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
+ Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
+ Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
+ Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- lev.eater_pos = (lev.eater_pos + 1) & 7;
- score += lev.eater_score;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Yalien_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
+ lev.eater_pos = (lev.eater_pos + 1) & 7;
+ score += lev.eater_score;
+ goto loop;
+
+ case Xalien:
+ case Xalien_pause:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Yalien_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- score += lev.alien_score;
- goto loop;
+ score += lev.alien_score;
+ goto loop;
- case Xdiamond:
- case Xdiamond_pause:
- switch (Cave[y+2][x])
+ case Xdiamond:
+ case Xdiamond_pause:
+ switch (Cave[y+2][x])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Zplayer:
- case Xbug_1_n:
- case Xbug_1_e:
- case Xbug_1_s:
- case Xbug_1_w:
- case Xbug_2_n:
- case Xbug_2_e:
- case Xbug_2_s:
- case Xbug_2_w:
- case Xtank_1_n:
- case Xtank_1_e:
- case Xtank_1_s:
- case Xtank_1_w:
- case Xtank_2_n:
- case Xtank_2_e:
- case Xtank_2_s:
- case Xtank_2_w:
- case Xspring_fall:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone_fall:
- case Xemerald_fall:
- case Xdiamond_fall:
- case Xbomb_fall:
- case Xacid_s:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Xnut_fall:
- case Xplant:
- case Yplant:
- Next[y][x] = Xstone;
- play_element_sound(x, y, SOUND_stone, Xstone);
- goto loop;
- }
-
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ydiamond_stone;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_pause;
- play_element_sound(x, y, SOUND_squash, Xdiamond);
- goto loop;
-
- case Xbomb:
- case Xbomb_pause:
- Cave[y+1][x] = Ybomb_blank;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Zplayer:
+ case Xbug_1_n:
+ case Xbug_1_e:
+ case Xbug_1_s:
+ case Xbug_1_w:
+ case Xbug_2_n:
+ case Xbug_2_e:
+ case Xbug_2_s:
+ case Xbug_2_w:
+ case Xtank_1_n:
+ case Xtank_1_e:
+ case Xtank_1_s:
+ case Xtank_1_w:
+ case Xtank_2_n:
+ case Xtank_2_e:
+ case Xtank_2_s:
+ case Xtank_2_w:
+ case Xspring_fall:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone_fall:
+ case Xemerald_fall:
+ case Xdiamond_fall:
+ case Xbomb_fall:
+ case Xacid_s:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Xnut_fall:
+ case Xplant:
+ case Yplant:
+ Next[y][x] = Xstone;
+ play_element_sound(x, y, SOUND_stone, Xstone);
+ goto loop;
+ }
+
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ydiamond_stone;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_pause;
+ play_element_sound(x, y, SOUND_squash, Xdiamond);
+ goto loop;
+
+ case Xbomb:
+ case Xbomb_pause:
+ Cave[y+1][x] = Ybomb_blank;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- goto loop;
+ goto loop;
- case Xwonderwall:
- if (lev.wonderwall_time)
+ case Xwonderwall:
+ if (lev.wonderwall_time)
{
- lev.wonderwall_state = 1;
- Cave[y][x] = Ystone_sB;
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Ystone_sB;
- if (tab_blank[Cave[y+2][x]])
+ if (tab_blank[Cave[y+2][x]])
{
- Cave[y+2][x] = Yemerald_s;
- Next[y+2][x] = Xemerald_fall;
- }
-
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
- goto loop;
- }
-
- default:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- play_element_sound(x, y, SOUND_stone, Xstone);
- goto loop;
+ Cave[y+2][x] = Yemerald_s;
+ Next[y+2][x] = Xemerald_fall;
+ }
+
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
+ goto loop;
+ }
+
+ default:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ play_element_sound(x, y, SOUND_stone, Xstone);
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xnut:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
case Xslidewall_ns:
case Xslidewall_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
- if (RANDOM & 1)
+ if (RANDOM & 1)
{
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
- }
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ goto loop;
+ }
+ }
else
{
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
- }
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ goto loop;
+ }
+ }
default:
- goto loop;
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xnut_pause:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xnut_fall:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Zplayer:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- play_element_sound(x, y, SOUND_nut, Xnut);
- goto loop;
+ case Zplayer:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ play_element_sound(x, y, SOUND_nut, Xnut);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y][x+1])
{
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_n_e;
- Next[y][x] = Xbug_2_e;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- goto bug_gon;
- }
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_n_e;
+ Next[y][x] = Xbug_2_e;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
+
+ default:
+ goto bug_gon;
+ }
case Xbug_2_n:
if (tab_amoeba[Cave[y-1][x]] ||
switch (Cave[y-1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_nB;
- if (Cave[y-2][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_nB;
+ if (Cave[y-2][x+1] == Xblank)
Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
+ if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_nB;
- Cave[y-1][x] = Ybug_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xbug_1_n;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_n_w;
- Next[y][x] = Xbug_2_w;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_nB;
+ Cave[y-1][x] = Ybug_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xbug_1_n;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybug_n_w;
+ Next[y][x] = Xbug_2_w;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y+1][x])
{
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_e_s;
- Next[y][x] = Xbug_2_s;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- goto bug_goe;
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_e_s;
+ Next[y][x] = Xbug_2_s;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
+
+ default:
+ goto bug_goe;
}
case Xbug_2_e:
switch (Cave[y][x+1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_eB;
- if (Cave[y-1][x+2] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_eB;
+ if (Cave[y-1][x+2] == Xblank)
Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_eB;
- Cave[y][x+1] = Ybug_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbug_1_e;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_e_n;
- Next[y][x] = Xbug_2_n;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_eB;
+ Cave[y][x+1] = Ybug_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbug_1_e;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybug_e_n;
+ Next[y][x] = Xbug_2_n;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y][x-1])
{
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_s_w;
- Next[y][x] = Xbug_2_w;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- goto bug_gos;
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_s_w;
+ Next[y][x] = Xbug_2_w;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
+
+ default:
+ goto bug_gos;
}
case Xbug_2_s:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_sB;
- Cave[y+1][x] = Ybug_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbug_1_s;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_s_e;
- Next[y][x] = Xbug_2_e;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_sB;
+ Cave[y+1][x] = Ybug_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbug_1_s;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybug_s_e;
+ Next[y][x] = Xbug_2_e;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y-1][x])
{
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_w_n;
- Next[y][x] = Xbug_2_n;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- goto bug_gow;
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_w_n;
+ Next[y][x] = Xbug_2_n;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
+
+ default:
+ goto bug_gow;
}
case Xbug_2_w:
switch (Cave[y][x-1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_wB;
- if (Cave[y-1][x] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_wB;
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
+ if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_wB;
- Cave[y][x-1] = Ybug_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbug_1_w;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_w_s;
- Next[y][x] = Xbug_2_s;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_wB;
+ Cave[y][x-1] = Ybug_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbug_1_w;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybug_w_s;
+ Next[y][x] = Xbug_2_s;
+ play_element_sound(x, y, SOUND_bug, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y][x-1])
{
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_n_w;
- Next[y][x] = Xtank_2_w;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- goto tank_gon;
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_n_w;
+ Next[y][x] = Xtank_2_w;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
+
+ default:
+ goto tank_gon;
}
case Xtank_2_n:
switch (Cave[y-1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_nB;
- if (Cave[y-2][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_nB;
+ if (Cave[y-2][x+1] == Xblank)
Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
+ if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_nB;
- Cave[y-1][x] = Ytank_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xtank_1_n;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_n_e;
- Next[y][x] = Xtank_2_e;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_nB;
+ Cave[y-1][x] = Ytank_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xtank_1_n;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ytank_n_e;
+ Next[y][x] = Xtank_2_e;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y-1][x])
{
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_e_n;
- Next[y][x] = Xtank_2_n;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- goto tank_goe;
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_e_n;
+ Next[y][x] = Xtank_2_n;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
+
+ default:
+ goto tank_goe;
}
case Xtank_2_e:
switch (Cave[y][x+1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_eB;
- if (Cave[y-1][x+2] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_eB;
+ if (Cave[y-1][x+2] == Xblank)
Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_eB;
- Cave[y][x+1] = Ytank_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xtank_1_e;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_e_s;
- Next[y][x] = Xtank_2_s;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_eB;
+ Cave[y][x+1] = Ytank_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xtank_1_e;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ytank_e_s;
+ Next[y][x] = Xtank_2_s;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y][x+1])
{
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_s_e;
- Next[y][x] = Xtank_2_e;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- goto tank_gos;
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_s_e;
+ Next[y][x] = Xtank_2_e;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
+
+ default:
+ goto tank_gos;
}
case Xtank_2_s:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_sB;
- Cave[y+1][x] = Ytank_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xtank_1_s;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_s_w;
- Next[y][x] = Xtank_2_w;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_sB;
+ Cave[y+1][x] = Ytank_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xtank_1_s;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ytank_s_w;
+ Next[y][x] = Xtank_2_w;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y+1][x])
{
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_w_s;
- Next[y][x] = Xtank_2_s;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- goto tank_gow;
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_w_s;
+ Next[y][x] = Xtank_2_s;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
+
+ default:
+ goto tank_gow;
}
case Xtank_2_w:
switch (Cave[y][x-1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_wB;
- if (Cave[y-1][x] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_wB;
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
+ if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_wB;
- Cave[y][x-1] = Ytank_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xtank_1_w;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_w_n;
- Next[y][x] = Xtank_2_n;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_wB;
+ Cave[y][x-1] = Ytank_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xtank_1_w;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ytank_w_n;
+ Next[y][x] = Xtank_2_n;
+ play_element_sound(x, y, SOUND_tank, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
if (lev.android_clone_cnt == 0)
{
- if (Cave[y-1][x-1] != Xblank &&
+ if (Cave[y-1][x-1] != Xblank &&
Cave[y-1][x] != Xblank &&
Cave[y-1][x+1] != Xblank &&
Cave[y][x-1] != Xblank &&
Cave[y+1][x+1] != Xblank)
goto android_move;
- switch (RANDOM & 7)
+ switch (RANDOM & 7)
{
/* randomly find an object to clone */
- case 0: /* S,NE,W,NW,SE,E,SW,N */
+ case 0: /* S,NE,W,NW,SE,E,SW,N */
temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
goto android_move;
- case 1: /* NW,SE,N,S,NE,SW,E,W */
+ case 1: /* NW,SE,N,S,NE,SW,E,W */
temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
goto android_move;
- case 2: /* SW,E,S,W,N,NW,SE,NE */
+ case 2: /* SW,E,S,W,N,NW,SE,NE */
temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
goto android_move;
- case 3: /* N,SE,NE,E,W,S,NW,SW */
+ case 3: /* N,SE,NE,E,W,S,NW,SW */
temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
goto android_move;
- case 4: /* SE,NW,E,NE,SW,W,N,S */
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- goto android_move;
-
- case 5: /* NE,W,SE,SW,S,N,E,NW */
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 6: /* E,N,SW,S,NW,NE,SE,W */
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 7: /* W,SW,NW,N,E,SE,NE,S */
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- goto android_move;
- }
-
- Next[y][x] = temp; /* the item we chose to clone */
- play_element_sound(x, y, SOUND_android_clone, temp);
-
- switch (RANDOM & 7)
+ case 4: /* SE,NW,E,NE,SW,W,N,S */
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 5: /* NE,W,SE,SW,S,N,E,NW */
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 6: /* E,N,SW,S,NW,NE,SE,W */
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 7: /* W,SW,NW,N,E,SE,NE,S */
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ goto android_move;
+ }
+
+ Next[y][x] = temp; /* the item we chose to clone */
+ play_element_sound(x, y, SOUND_android_clone, temp);
+
+ switch (RANDOM & 7)
{
/* randomly find a direction to move */
- case 0: /* S,NE,W,NW,SE,E,SW,N */
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y-1][x] == Xblank) goto android_n;
- goto android_move;
-
- case 1: /* NW,SE,N,S,NE,SW,E,W */
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y][x-1] == Xblank) goto android_w;
- goto android_move;
-
- case 2: /* SW,E,S,W,N,NW,SE,NE */
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- goto android_move;
-
- case 3: /* N,SE,NE,E,W,S,NW,SW */
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- goto android_move;
-
- case 4: /* SE,NW,E,NE,SW,W,N,S */
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x] == Xblank) goto android_s;
- goto android_move;
-
- case 5: /* NE,W,SE,SW,S,N,E,NW */
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- goto android_move;
-
- case 6: /* E,N,SW,S,NW,NE,SE,W */
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y][x-1] == Xblank) goto android_w;
- goto android_move;
-
- case 7: /* W,SW,NW,N,E,SE,NE,S */
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x] == Xblank) goto android_s;
- goto android_move;
- }
+ case 0: /* S,NE,W,NW,SE,E,SW,N */
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ goto android_move;
+
+ case 1: /* NW,SE,N,S,NE,SW,E,W */
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ goto android_move;
+
+ case 2: /* SW,E,S,W,N,NW,SE,NE */
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ goto android_move;
+
+ case 3: /* N,SE,NE,E,W,S,NW,SW */
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ goto android_move;
+
+ case 4: /* SE,NW,E,NE,SW,W,N,S */
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ goto android_move;
+
+ case 5: /* NE,W,SE,SW,S,N,E,NW */
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ goto android_move;
+
+ case 6: /* E,N,SW,S,NW,NE,SE,W */
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ goto android_move;
+
+ case 7: /* W,SW,NW,N,E,SE,NE,S */
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ goto android_move;
+ }
}
android_move:
if (lev.android_move_cnt == 0)
{
- if (Cave[y-1][x-1] == Zplayer ||
+ if (Cave[y-1][x-1] == Zplayer ||
Cave[y-1][x] == Zplayer ||
Cave[y-1][x+1] == Zplayer ||
Cave[y][x-1] == Zplayer ||
set_nearest_player_xy(x, y, &dx, &dy);
- Next[y][x] = Xblank; /* assume we will move */
- temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
+ Next[y][x] = Xblank; /* assume we will move */
+ temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
- if (RANDOM & 1)
+ if (RANDOM & 1)
{
- switch (temp)
+ switch (temp)
{
/* attempt clockwise move first if direct path is blocked */
- case 0: /* north west */
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- break;
-
- case 1: /* north */
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- break;
-
- case 2: /* north east */
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- break;
-
- case 3: /* west */
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- break;
-
- case 4: /* nowhere */
- break;
-
- case 5: /* east */
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- break;
-
- case 6: /* south west */
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- break;
-
- case 7: /* south */
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- break;
-
- case 8: /* south east */
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- break;
+ case 0: /* north west */
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ break;
+
+ case 1: /* north */
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ break;
+
+ case 2: /* north east */
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ break;
+
+ case 3: /* west */
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ break;
+
+ case 4: /* nowhere */
+ break;
+
+ case 5: /* east */
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ break;
+
+ case 6: /* south west */
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ break;
+
+ case 7: /* south */
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ break;
+
+ case 8: /* south east */
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ break;
}
}
else
{
/* attempt counterclockwise move first if direct path is blocked */
- case 0: /* north west */
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- break;
-
- case 1: /* north */
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- break;
-
- case 2: /* north east */
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- break;
-
- case 3: /* west */
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- break;
-
- case 4: /* nowhere */
- break;
-
- case 5: /* east */
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- break;
-
- case 6: /* south west */
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- break;
-
- case 7: /* south */
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- break;
-
- case 8: /* south east */
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- break;
+ case 0: /* north west */
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ break;
+
+ case 1: /* north */
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ break;
+
+ case 2: /* north east */
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ break;
+
+ case 3: /* west */
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ break;
+
+ case 4: /* nowhere */
+ break;
+
+ case 5: /* east */
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ break;
+
+ case 6: /* south west */
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ break;
+
+ case 7: /* south */
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ break;
+
+ case 8: /* south east */
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ break;
}
}
}
case Xandroid_1_n:
switch (Cave[y-1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_nB;
- if (Cave[y-2][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_nB;
+ if (Cave[y-2][x+1] == Xblank)
Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
+ if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
-
- default:
- goto android;
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, element);
+ goto loop;
+
+ default:
+ goto android;
}
case Xandroid_2_n:
switch (Cave[y-1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_nB;
- if (Cave[y-2][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_nB;
+ if (Cave[y-2][x+1] == Xblank)
Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
+ if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xandroid_1_n;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
-
- default:
- goto android;
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xandroid_1_n;
+ play_element_sound(x, y, SOUND_android_move, element);
+ goto loop;
+
+ default:
+ goto android;
}
/* --------------------------------------------------------------------- */
case Xandroid_1_e:
switch (Cave[y][x+1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_eB;
- if (Cave[y-1][x+2] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_eB;
+ if (Cave[y-1][x+2] == Xblank)
Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
-
- default:
- goto android;
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, element);
+ goto loop;
+
+ default:
+ goto android;
}
case Xandroid_2_e:
switch (Cave[y][x+1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_eB;
- if (Cave[y-1][x+2] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_eB;
+ if (Cave[y-1][x+2] == Xblank)
Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xandroid_1_e;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
-
- default:
- goto android;
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xandroid_1_e;
+ play_element_sound(x, y, SOUND_android_move, element);
+ goto loop;
+
+ default:
+ goto android;
}
/* --------------------------------------------------------------------- */
case Xandroid_1_s:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
-
- default:
- goto android;
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, element);
+ goto loop;
+
+ default:
+ goto android;
}
case Xandroid_2_s:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xandroid_1_s;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
-
- default:
- goto android;
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xandroid_1_s;
+ play_element_sound(x, y, SOUND_android_move, element);
+ goto loop;
+
+ default:
+ goto android;
}
/* --------------------------------------------------------------------- */
case Xandroid_1_w:
switch (Cave[y][x-1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_wB;
- if (Cave[y-1][x] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_wB;
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
+ if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
-
- default:
- goto android;
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, element);
+ goto loop;
+
+ default:
+ goto android;
}
case Xandroid_2_w:
switch (Cave[y][x-1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_wB;
- if (Cave[y-1][x] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_wB;
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
+ if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xandroid_1_w;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
-
- default:
- goto android;
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xandroid_1_w;
+ play_element_sound(x, y, SOUND_android_move, element);
+ goto loop;
+
+ default:
+ goto android;
}
/* --------------------------------------------------------------------- */
case Xspring:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
+ case Xplant:
+ case Yplant:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
case Xslidewall_ns:
case Xslidewall_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
- if (RANDOM & 1)
+ if (RANDOM & 1)
{
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- if (Cave[y+1][x] == Xbumper)
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ if (Cave[y+1][x] == Xbumper)
Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
#ifdef BAD_SPRING
- Next[y][x+1] = Xspring_e;
+ Next[y][x+1] = Xspring_e;
#else
- Next[y][x+1] = Xspring_pause;
+ Next[y][x+1] = Xspring_pause;
#endif
- goto loop;
- }
+ goto loop;
+ }
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- if (Cave[y+1][x] == Xbumper)
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ if (Cave[y+1][x] == Xbumper)
Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
#ifdef BAD_SPRING
- Next[y][x-1] = Xspring_w;
+ Next[y][x-1] = Xspring_w;
#else
- Next[y][x-1] = Xspring_pause;
+ Next[y][x-1] = Xspring_pause;
#endif
- goto loop;
- }
- }
+ goto loop;
+ }
+ }
else
{
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- if (Cave[y+1][x] == Xbumper)
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ if (Cave[y+1][x] == Xbumper)
Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
#ifdef BAD_SPRING
- Next[y][x-1] = Xspring_w;
+ Next[y][x-1] = Xspring_w;
#else
- Next[y][x-1] = Xspring_pause;
+ Next[y][x-1] = Xspring_pause;
#endif
- goto loop;
- }
+ goto loop;
+ }
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- if (Cave[y+1][x] == Xbumper)
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ if (Cave[y+1][x] == Xbumper)
Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
#ifdef BAD_SPRING
- Next[y][x+1] = Xspring_e;
+ Next[y][x+1] = Xspring_e;
#else
- Next[y][x+1] = Xspring_pause;
+ Next[y][x+1] = Xspring_pause;
#endif
- goto loop;
- }
- }
+ goto loop;
+ }
+ }
- default:
- goto loop;
+ default:
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xspring_pause:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xspring_e:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- case Xbumper:
- Cave[y+1][x] = XbumperB;
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+
+ case Xbumper:
+ Cave[y+1][x] = XbumperB;
}
switch (Cave[y][x+1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_eB;
- if (Cave[y-1][x+2] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_eB;
+ if (Cave[y-1][x+2] == Xblank)
Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Yalien_nB:
- case Yalien_eB:
- case Yalien_sB:
- case Yalien_wB:
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xspring_e;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- case Yalien_n:
- case Yalien_e:
- case Yalien_s:
- case Yalien_w:
- Cave[y][x] = Yspring_alien_eB;
- Cave[y][x+1] = Yspring_alien_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xspring_e;
- play_element_sound(x, y, SOUND_slurp, Xalien);
- score += lev.slurp_score;
- goto loop;
-
- case Xbumper:
- case XbumperB:
- Cave[y][x+1] = XbumperB;
- Next[y][x] = Xspring_w;
- play_element_sound(x, y, SOUND_spring, Xspring);
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- play_element_sound(x, y, SOUND_spring, Xspring);
- goto loop;
+ case Yalien_nB:
+ case Yalien_eB:
+ case Yalien_sB:
+ case Yalien_wB:
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xspring_e;
+ goto loop;
+
+ case Xalien:
+ case Xalien_pause:
+ case Yalien_n:
+ case Yalien_e:
+ case Yalien_s:
+ case Yalien_w:
+ Cave[y][x] = Yspring_alien_eB;
+ Cave[y][x+1] = Yspring_alien_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xspring_e;
+ play_element_sound(x, y, SOUND_slurp, Xalien);
+ score += lev.slurp_score;
+ goto loop;
+
+ case Xbumper:
+ case XbumperB:
+ Cave[y][x+1] = XbumperB;
+ Next[y][x] = Xspring_w;
+ play_element_sound(x, y, SOUND_spring, Xspring);
+ goto loop;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ play_element_sound(x, y, SOUND_spring, Xspring);
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xspring_w:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- case Xbumper:
- Cave[y+1][x] = XbumperB;
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+
+ case Xbumper:
+ Cave[y+1][x] = XbumperB;
}
switch (Cave[y][x-1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_wB;
- if (Cave[y-1][x] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_wB;
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
+ if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Yalien_nB:
- case Yalien_eB:
- case Yalien_sB:
- case Yalien_wB:
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xspring_w;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- case Yalien_n:
- case Yalien_e:
- case Yalien_s:
- case Yalien_w:
- Cave[y][x] = Yspring_alien_wB;
- Cave[y][x-1] = Yspring_alien_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xspring_w;
- play_element_sound(x, y, SOUND_slurp, Xalien);
- score += lev.slurp_score;
- goto loop;
-
- case Xbumper:
- case XbumperB:
- Cave[y][x-1] = XbumperB;
- Next[y][x] = Xspring_e;
- play_element_sound(x, y, SOUND_spring, Xspring);
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- play_element_sound(x, y, SOUND_spring, Xspring);
- goto loop;
+ case Yalien_nB:
+ case Yalien_eB:
+ case Yalien_sB:
+ case Yalien_wB:
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xspring_w;
+ goto loop;
+
+ case Xalien:
+ case Xalien_pause:
+ case Yalien_n:
+ case Yalien_e:
+ case Yalien_s:
+ case Yalien_w:
+ Cave[y][x] = Yspring_alien_wB;
+ Cave[y][x-1] = Yspring_alien_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xspring_w;
+ play_element_sound(x, y, SOUND_slurp, Xalien);
+ score += lev.slurp_score;
+ goto loop;
+
+ case Xbumper:
+ case XbumperB:
+ Cave[y][x-1] = XbumperB;
+ Next[y][x] = Xspring_e;
+ play_element_sound(x, y, SOUND_spring, Xspring);
+ goto loop;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ play_element_sound(x, y, SOUND_spring, Xspring);
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xspring_fall:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Zplayer:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- case Xbomb:
- case Xbomb_pause:
- Cave[y+1][x] = Ybomb_blank;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
+ case Zplayer:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+
+ case Xbomb:
+ case Xbomb_pause:
+ Cave[y+1][x] = Ybomb_blank;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- goto loop;
+ goto loop;
case Xbug_1_n:
case Xbug_1_e:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Ybug_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xemerald;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xdiamond;
- Boom[y+1][x+1] = Xemerald;
- Boom[y+2][x-1] = Xemerald;
- Boom[y+2][x] = Xemerald;
- Boom[y+2][x+1] = Xemerald;
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Ybug_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xemerald;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xdiamond;
+ Boom[y+1][x+1] = Xemerald;
+ Boom[y+2][x-1] = Xemerald;
+ Boom[y+2][x] = Xemerald;
+ Boom[y+2][x+1] = Xemerald;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- score += lev.bug_score;
- goto loop;
+ score += lev.bug_score;
+ goto loop;
case Xtank_1_n:
case Xtank_1_e:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Ytank_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Ytank_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- score += lev.tank_score;
- goto loop;
-
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yeater_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
- Boom[y][x] = lev.eater_array[lev.eater_pos][1];
- Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
- Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
- Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
- Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
- Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
- Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
- Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
+ score += lev.tank_score;
+ goto loop;
+
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yeater_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
+ Boom[y][x] = lev.eater_array[lev.eater_pos][1];
+ Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
+ Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
+ Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
+ Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
+ Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
+ Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
+ Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- lev.eater_pos = (lev.eater_pos + 1) & 7;
- score += lev.eater_score;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yalien_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
+ lev.eater_pos = (lev.eater_pos + 1) & 7;
+ score += lev.eater_score;
+ goto loop;
+
+ case Xalien:
+ case Xalien_pause:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yalien_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- score += lev.alien_score;
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- play_element_sound(x, y, SOUND_spring, Xspring);
- goto loop;
+ score += lev.alien_score;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ play_element_sound(x, y, SOUND_spring, Xspring);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y-1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_nB;
- if (Cave[y-2][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_nB;
+ if (Cave[y-2][x+1] == Xblank)
Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
+ if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_nB;
- Cave[y-1][x] = Yeater_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xeater_n;
- goto loop;
-
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
- play_element_sound(x, y, SOUND_eater, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_nB;
+ Cave[y-1][x] = Yeater_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xeater_n;
+ goto loop;
+
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
+ play_element_sound(x, y, SOUND_eater, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y][x+1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_eB;
- if (Cave[y-1][x+2] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_eB;
+ if (Cave[y-1][x+2] == Xblank)
Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_eB;
- Cave[y][x+1] = Yeater_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xeater_e;
- goto loop;
-
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
- play_element_sound(x, y, SOUND_eater, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_eB;
+ Cave[y][x+1] = Yeater_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xeater_e;
+ goto loop;
+
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
+ play_element_sound(x, y, SOUND_eater, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_sB;
- Cave[y+1][x] = Yeater_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xeater_s;
- goto loop;
-
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
- play_element_sound(x, y, SOUND_eater, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_sB;
+ Cave[y+1][x] = Yeater_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xeater_s;
+ goto loop;
+
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
+ play_element_sound(x, y, SOUND_eater, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (Cave[y][x-1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_wB;
- if (Cave[y-1][x] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_wB;
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
+ if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_wB;
- Cave[y][x-1] = Yeater_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xeater_w;
- goto loop;
-
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
- play_element_sound(x, y, SOUND_eater, element);
- goto loop;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_wB;
+ Cave[y][x-1] = Yeater_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xeater_w;
+ goto loop;
+
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
+ play_element_sound(x, y, SOUND_eater, element);
+ goto loop;
}
/* --------------------------------------------------------------------- */
{
switch (Cave[y-1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_nB;
- if (Cave[y-2][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_nB;
+ if (Cave[y-2][x+1] == Xblank)
Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
+ if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_nB;
- Cave[y-1][x] = Yalien_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xalien_pause;
- play_element_sound(x, y, SOUND_alien, Xalien);
- goto loop;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ goto loop;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_nB;
+ Cave[y-1][x] = Yalien_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xalien_pause;
+ play_element_sound(x, y, SOUND_alien, Xalien);
+ goto loop;
}
}
else if (y < dy)
{
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_sB;
- Next[y][x] = Xblank;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_sB;
+ Next[y][x] = Xblank;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_sB;
- Cave[y+1][x] = Yalien_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xalien_pause;
- play_element_sound(x, y, SOUND_alien, Xalien);
- goto loop;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ goto loop;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_sB;
+ Cave[y+1][x] = Yalien_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xalien_pause;
+ play_element_sound(x, y, SOUND_alien, Xalien);
+ goto loop;
}
}
}
{
switch (Cave[y][x+1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_eB;
- if (Cave[y-1][x+2] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_eB;
+ if (Cave[y-1][x+2] == Xblank)
Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_eB;
- Cave[y][x+1] = Yalien_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xalien_pause;
- play_element_sound(x, y, SOUND_alien, Xalien);
- goto loop;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ goto loop;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_eB;
+ Cave[y][x+1] = Yalien_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xalien_pause;
+ play_element_sound(x, y, SOUND_alien, Xalien);
+ goto loop;
}
}
else if (x > dx)
{
switch (Cave[y][x-1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_wB;
- if (Cave[y-1][x] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_wB;
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
+ if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_wB;
- Cave[y][x-1] = Yalien_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xalien_pause;
- play_element_sound(x, y, SOUND_alien, Xalien);
- goto loop;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ goto loop;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_wB;
+ Cave[y][x-1] = Yalien_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xalien_pause;
+ play_element_sound(x, y, SOUND_alien, Xalien);
+ goto loop;
}
}
}
case Xemerald:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
case Xslidewall_ns:
case Xslidewall_ew:
- case Xwonderwall:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
- case Xwall_1:
- case Xwall_2:
- case Xwall_3:
- case Xwall_4:
+ case Xwonderwall:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
+ case Xwall_1:
+ case Xwall_2:
+ case Xwall_3:
+ case Xwall_4:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
- if (RANDOM & 1)
+ if (RANDOM & 1)
{
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
- }
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ goto loop;
+ }
+ }
else
{
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
- }
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ goto loop;
+ }
+ }
default:
- if (++lev.shine_cnt > 50)
+ if (++lev.shine_cnt > 50)
{
- lev.shine_cnt = RANDOM & 7;
- Cave[y][x] = Xemerald_shine;
- }
+ lev.shine_cnt = RANDOM & 7;
+ Cave[y][x] = Xemerald_shine;
+ }
- goto loop;
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xemerald_pause:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xemerald_fall:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Zplayer:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
-
- case Xwonderwall:
- if (lev.wonderwall_time)
+ case Zplayer:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ goto loop;
+
+ case Xwonderwall:
+ if (lev.wonderwall_time)
{
- lev.wonderwall_state = 1;
- Cave[y][x] = Yemerald_sB;
- if (tab_blank[Cave[y+2][x]])
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Yemerald_sB;
+ if (tab_blank[Cave[y+2][x]])
{
- Cave[y+2][x] = Ydiamond_s;
- Next[y+2][x] = Xdiamond_fall;
- }
-
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
- goto loop;
- }
-
- default:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- play_element_sound(x, y, SOUND_diamond, Xemerald);
- goto loop;
+ Cave[y+2][x] = Ydiamond_s;
+ Next[y+2][x] = Xdiamond_fall;
+ }
+
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
+ goto loop;
+ }
+
+ default:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ play_element_sound(x, y, SOUND_diamond, Xemerald);
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xdiamond:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
case Xslidewall_ns:
case Xslidewall_ew:
- case Xwonderwall:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
- case Xwall_1:
- case Xwall_2:
- case Xwall_3:
- case Xwall_4:
+ case Xwonderwall:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
+ case Xwall_1:
+ case Xwall_2:
+ case Xwall_3:
+ case Xwall_4:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
- if (RANDOM & 1)
+ if (RANDOM & 1)
{
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xdiamond_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
- }
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ goto loop;
+ }
+ }
else
{
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
- }
-
- default:
- if (++lev.shine_cnt > 50)
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xdiamond_pause;
+ goto loop;
+ }
+ }
+
+ default:
+ if (++lev.shine_cnt > 50)
{
- lev.shine_cnt = RANDOM & 7;
- Cave[y][x] = Xdiamond_shine;
- }
+ lev.shine_cnt = RANDOM & 7;
+ Cave[y][x] = Xdiamond_shine;
+ }
- goto loop;
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xdiamond_pause:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xdiamond_fall:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Zplayer:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
-
- case Xwonderwall:
- if (lev.wonderwall_time)
+ case Zplayer:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ goto loop;
+
+ case Xwonderwall:
+ if (lev.wonderwall_time)
{
- lev.wonderwall_state = 1;
- Cave[y][x] = Ydiamond_sB;
- if (tab_blank[Cave[y+2][x]])
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Ydiamond_sB;
+ if (tab_blank[Cave[y+2][x]])
{
- Cave[y+2][x] = Ystone_s;
- Next[y+2][x] = Xstone_fall;
- }
-
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
- goto loop;
- }
-
- default:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- play_element_sound(x, y, SOUND_diamond, Xdiamond);
- goto loop;
+ Cave[y+2][x] = Ystone_s;
+ Next[y+2][x] = Xstone_fall;
+ }
+
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
+ goto loop;
+ }
+
+ default:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ play_element_sound(x, y, SOUND_diamond, Xdiamond);
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xdrip_fall:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydrip_1_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydrip_1_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xdrip_stretchB;
+ Next[y][x] = Xdrip_stretchB;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ydrip_1_sB;
- Cave[y+1][x] = Ydrip_1_s;
- Next[y][x] = Xdrip_stretchB;
- Next[y+1][x] = Xdrip_stretch;
- goto loop;
-
- default:
- switch (RANDOM & 7)
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ydrip_1_sB;
+ Cave[y+1][x] = Ydrip_1_s;
+ Next[y][x] = Xdrip_stretchB;
+ Next[y+1][x] = Xdrip_stretch;
+ goto loop;
+
+ default:
+ switch (RANDOM & 7)
{
- case 0:
+ case 0:
temp = Xamoeba_1;
break;
- case 1:
+ case 1:
temp = Xamoeba_2;
break;
- case 2:
+ case 2:
temp = Xamoeba_3;
break;
- case 3:
+ case 3:
temp = Xamoeba_4;
break;
- case 4:
+ case 4:
temp = Xamoeba_5;
break;
- case 5:
+ case 5:
temp = Xamoeba_6;
break;
- case 6:
+ case 6:
temp = Xamoeba_7;
break;
- case 7:
+ case 7:
temp = Xamoeba_8;
break;
- }
+ }
- Cave[y][x] = temp;
- Next[y][x] = temp;
- play_element_sound(x, y, SOUND_drip, Xdrip_fall);
- goto loop;
+ Cave[y][x] = temp;
+ Next[y][x] = temp;
+ play_element_sound(x, y, SOUND_drip, Xdrip_fall);
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xbomb:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
case Xslidewall_ns:
case Xslidewall_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
- if (RANDOM & 1)
+ if (RANDOM & 1)
{
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
- }
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ goto loop;
+ }
+ }
else
{
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
{
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
{
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
- }
-
- default:
- goto loop;
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ goto loop;
+ }
+ }
+
+ default:
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xbomb_pause:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ goto loop;
}
/* --------------------------------------------------------------------- */
case Xbomb_fall:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
+ Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
-
- default:
- Cave[y][x] = Ybomb_blank;
- Next[y][x] = Znormal;
- Boom[y-1][x-1] = Xblank;
- Boom[y-1][x] = Xblank;
- Boom[y-1][x+1] = Xblank;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybomb_blank;
+ Next[y][x] = Znormal;
+ Boom[y-1][x-1] = Xblank;
+ Boom[y-1][x] = Xblank;
+ Boom[y-1][x+1] = Xblank;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, element);
#endif
- goto loop;
+ goto loop;
}
/* --------------------------------------------------------------------- */
switch (lev.wind_direction)
{
- case 0: /* north */
- switch (Cave[y-1][x])
+ case 0: /* north */
+ switch (Cave[y-1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_nB;
- if (Cave[y-2][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_nB;
+ if (Cave[y-2][x+1] == Xblank)
Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
+ if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yballoon_nB;
- Cave[y-1][x] = Yballoon_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xballoon;
- goto loop;
-
- default:
- goto loop;
- }
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ goto loop;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yballoon_nB;
+ Cave[y-1][x] = Yballoon_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xballoon;
+ goto loop;
+
+ default:
+ goto loop;
+ }
case 1: /* east */
switch (Cave[y][x+1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_eB;
- if (Cave[y-1][x+2] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_eB;
+ if (Cave[y-1][x+2] == Xblank)
Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yballoon_eB;
- Cave[y][x+1] = Yballoon_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xballoon;
- goto loop;
-
- default:
- goto loop;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ goto loop;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yballoon_eB;
+ Cave[y][x+1] = Yballoon_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xballoon;
+ goto loop;
+
+ default:
+ goto loop;
}
case 2: /* south */
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_sB;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_sB;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yballoon_sB;
- Cave[y+1][x] = Yballoon_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xballoon;
- goto loop;
-
- default:
- goto loop;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ goto loop;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yballoon_sB;
+ Cave[y+1][x] = Yballoon_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xballoon;
+ goto loop;
+
+ default:
+ goto loop;
}
case 3: /* west */
switch (Cave[y][x-1])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_wB;
- if (Cave[y-1][x] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_wB;
+ if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
+ if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yballoon_wB;
- Cave[y][x-1] = Yballoon_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xballoon;
- goto loop;
-
- default:
- goto loop;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ goto loop;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yballoon_wB;
+ Cave[y][x-1] = Yballoon_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xballoon;
+ goto loop;
+
+ default:
+ goto loop;
}
}
{
switch (RANDOM & 7)
{
- case 0:
- if (lev.ball_array[lev.ball_pos][0] != Xblank &&
+ case 0:
+ if (lev.ball_array[lev.ball_pos][0] != Xblank &&
tab_blank[Cave[y-1][x-1]])
{
- Cave[y-1][x-1] = Yball_blank;
- Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
- }
- break;
+ Cave[y-1][x-1] = Yball_blank;
+ Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
+ }
+ break;
- case 1:
- if (lev.ball_array[lev.ball_pos][1] != Xblank &&
+ case 1:
+ if (lev.ball_array[lev.ball_pos][1] != Xblank &&
tab_blank[Cave[y-1][x]])
{
- Cave[y-1][x] = Yball_blank;
- Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
- }
- break;
+ Cave[y-1][x] = Yball_blank;
+ Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
+ }
+ break;
- case 2:
- if (lev.ball_array[lev.ball_pos][2] != Xblank &&
+ case 2:
+ if (lev.ball_array[lev.ball_pos][2] != Xblank &&
tab_blank[Cave[y-1][x+1]])
{
- Cave[y-1][x+1] = Yball_blank;
- Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
- }
- break;
+ Cave[y-1][x+1] = Yball_blank;
+ Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
+ }
+ break;
- case 3:
- if (lev.ball_array[lev.ball_pos][3] != Xblank &&
+ case 3:
+ if (lev.ball_array[lev.ball_pos][3] != Xblank &&
tab_blank[Cave[y][x-1]])
{
- Cave[y][x-1] = Yball_blank;
- Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
- }
- break;
+ Cave[y][x-1] = Yball_blank;
+ Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
+ }
+ break;
- case 4:
- if (lev.ball_array[lev.ball_pos][4] != Xblank &&
+ case 4:
+ if (lev.ball_array[lev.ball_pos][4] != Xblank &&
tab_blank[Cave[y][x+1]])
{
- Cave[y][x+1] = Yball_blank;
- Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
- }
- break;
+ Cave[y][x+1] = Yball_blank;
+ Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
+ }
+ break;
- case 5:
- if (lev.ball_array[lev.ball_pos][5] != Xblank &&
+ case 5:
+ if (lev.ball_array[lev.ball_pos][5] != Xblank &&
tab_blank[Cave[y+1][x-1]])
{
- Cave[y+1][x-1] = Yball_blank;
- Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
- }
- break;
+ Cave[y+1][x-1] = Yball_blank;
+ Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
+ }
+ break;
- case 6:
- if (lev.ball_array[lev.ball_pos][6] != Xblank &&
+ case 6:
+ if (lev.ball_array[lev.ball_pos][6] != Xblank &&
tab_blank[Cave[y+1][x]])
{
- Cave[y+1][x] = Yball_blank;
- Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
- }
- break;
+ Cave[y+1][x] = Yball_blank;
+ Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
+ }
+ break;
- case 7:
- if (lev.ball_array[lev.ball_pos][7] != Xblank &&
+ case 7:
+ if (lev.ball_array[lev.ball_pos][7] != Xblank &&
tab_blank[Cave[y+1][x+1]])
{
- Cave[y+1][x+1] = Yball_blank;
- Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
- }
- break;
+ Cave[y+1][x+1] = Yball_blank;
+ Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
+ }
+ break;
}
}
else
case Xsand_stone:
switch (Cave[y+1][x])
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Xsand_stonesand_quickout_1;
- if (Cave[y][x+1] == Xblank)
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Xsand_stonesand_quickout_1;
+ if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
+ if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xsand_stonesand_quickout_2;
+ Next[y][x] = Xsand_stonesand_quickout_2;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ goto loop;
- case Xblank:
+ case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Xsand_stonesand_quickout_1;
- Cave[y+1][x] = Xsand_stoneout_1;
- Next[y][x] = Xsand_stonesand_quickout_2;
- Next[y+1][x] = Xsand_stoneout_2;
- goto loop;
-
- case Xsand:
- Cave[y][x] = Xsand_stonesand_1;
- Cave[y+1][x] = Xsand_sandstone_1;
- Next[y][x] = Xsand_stonesand_2;
- Next[y+1][x] = Xsand_sandstone_2;
- goto loop;
-
- default:
- goto loop;
+ Cave[y][x] = Xsand_stonesand_quickout_1;
+ Cave[y+1][x] = Xsand_stoneout_1;
+ Next[y][x] = Xsand_stonesand_quickout_2;
+ Next[y+1][x] = Xsand_stoneout_2;
+ goto loop;
+
+ case Xsand:
+ Cave[y][x] = Xsand_stonesand_1;
+ Cave[y+1][x] = Xsand_sandstone_1;
+ Next[y][x] = Xsand_stonesand_2;
+ Next[y+1][x] = Xsand_sandstone_2;
+ goto loop;
+
+ default:
+ goto loop;
}
case Xsand_stonein_1: