static void colour_shuffle(void)
{
- unsigned int i, j, k;
- for (i = 0; i < 8; i++) colours[i] = i;
- for (i = 0; i < 8; i++) {
- Random = Random * 129 + 1;
- j = (Random >> 10) & 7;
- k = colours[i];
- colours[i] = colours[j];
- colours[j] = k;
- }
+ unsigned int i, j, k;
+
+ for (i = 0; i < 8; i++)
+ colours[i] = i;
+
+ for (i = 0; i < 8; i++)
+ {
+ Random = Random * 129 + 1;
+ j = (Random >> 10) & 7;
+ k = colours[i];
+ colours[i] = colours[j];
+ colours[j] = k;
+ }
}
/* copy the entire screen to the window at the scroll position
*/
void blitscreen(void)
{
- unsigned int x = screen_x % (22 * TILEX);
- unsigned int y = screen_y % (14 * TILEY);
+ unsigned int x = screen_x % (22 * TILEX);
+ unsigned int y = screen_y % (14 * TILEY);
- xdebug("blitscreen");
+ xdebug("blitscreen");
-#if 0
- printf("::: %d, %d [%d, %d]\n", x, y, TILEX, TILEY);
-#endif
-
- if (x < 2 * TILEX && y < 2 * TILEY) {
+ if (x < 2 * TILEX && y < 2 * TILEY)
+ {
+ BlitBitmap(screenBitmap, window, x, y,
+ 20 * TILEX, 12 * TILEY, SX, SY);
+ }
+ else if (x < 2 * TILEX && y >= 2 * TILEY)
+ {
+ BlitBitmap(screenBitmap, window, x, y,
+ 20 * TILEX, 14 * TILEY - y, SX, SY);
+ BlitBitmap(screenBitmap, window, x, 0,
+ 20 * TILEX, y - 2 * TILEY, SX, SY + 14 * TILEY - y);
+ }
+ else if (x >= 2 * TILEX && y < 2 * TILEY)
+ {
+ BlitBitmap(screenBitmap, window, x, y,
+ 22 * TILEX - x, 12 * TILEY, SX, SY);
+ BlitBitmap(screenBitmap, window, 0, y,
+ x - 2 * TILEX, 12 * TILEY, SX + 22 * TILEX - x, SY);
+ }
+ else
+ {
+ BlitBitmap(screenBitmap, window, x, y,
+ 22 * TILEX - x, 14 * TILEY - y, SX, SY);
+ BlitBitmap(screenBitmap, window, 0, y,
+ x - 2 * TILEX, 14 * TILEY - y, SX + 22 * TILEX - x, SY);
+ BlitBitmap(screenBitmap, window, x, 0,
+ 22 * TILEX - x, y - 2 * TILEY, SX, SY + 14 * TILEY - y);
+ BlitBitmap(screenBitmap, window, 0, 0,
+ x - 2 * TILEX, y - 2 * TILEY,
+ SX + 22 * TILEX - x, SY + 14 * TILEY - y);
+ }
-#if 0
- printf("!!! %ld, %ld, %ld, %ld\n",
- display, screenPixmap, xwindow, screenGC);
-#endif
+ BlitBitmap(scoreBitmap, window, 0, 0,
+ 20 * TILEX, SCOREY, SX, SY + 12 * TILEY);
+ XFlush(display);
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 20 * TILEX, 12 * TILEY, SX, SY);
- } else if (x < 2 * TILEX && y >= 2 * TILEY) {
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 20 * TILEX, 14 * TILEY - y, SX, SY);
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, 0, 20 * TILEX, y - 2 * TILEY, SX, SY + 14 * TILEY - y);
- } else if (x >= 2 * TILEX && y < 2 * TILEY) {
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 22 * TILEX - x, 12 * TILEY, SX, SY);
- XCopyArea(display, screenPixmap, xwindow, screenGC, 0, y, x - 2 * TILEX, 12 * TILEY, SX + 22 * TILEX - x, SY);
- } else {
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 22 * TILEX - x, 14 * TILEY - y, SX, SY);
- XCopyArea(display, screenPixmap, xwindow, screenGC, 0, y, x - 2 * TILEX, 14 * TILEY - y, SX + 22 * TILEX - x, SY);
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, 0, 22 * TILEX - x, y - 2 * TILEY, SX, SY + 14 * TILEY - y);
- XCopyArea(display, screenPixmap, xwindow, screenGC, 0, 0, x - 2 * TILEX, y - 2 * TILEY, SX + 22 * TILEX - x, SY + 14 * TILEY - y);
- }
-
- XCopyArea(display, scorePixmap, xwindow, scoreGC, 0, 0, 20 * TILEX, SCOREY, SX, SY + 12 * TILEY);
- XFlush(display);
-
- xdebug("blitscreen - done");
+ xdebug("blitscreen - done");
}
/* draw differences between game tiles and screen tiles
*/
static void animscreen(void)
{
- unsigned int x, y, dx, dy;
- unsigned short obj;
- unsigned int left = screen_x / TILEX;
- unsigned int top = screen_y / TILEY;
-
- xdebug("animscreen");
-
- for (y = top; y < top + 14; y++) {
- dy = y % 14;
- for (x = left; x < left + 22; x++) {
- dx = x % 22;
- obj = map_obj[frame][Draw[y][x]];
- if (screentiles[dy][dx] != obj) {
- screentiles[dy][dx] = obj;
- XCopyArea(display, objPixmap, screenPixmap, screenGC, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, dx * TILEX, dy * TILEY);
- }
- }
- }
+ unsigned int x, y, dx, dy;
+ unsigned short obj;
+ unsigned int left = screen_x / TILEX;
+ unsigned int top = screen_y / TILEY;
+
+ xdebug("animscreen");
+
+ for (y = top; y < top + 14; y++)
+ {
+ dy = y % 14;
+ for (x = left; x < left + 22; x++)
+ {
+ dx = x % 22;
+ obj = map_obj[frame][Draw[y][x]];
+
+ if (screentiles[dy][dx] != obj)
+ {
+ screentiles[dy][dx] = obj;
+ BlitBitmap(objBitmap, screenBitmap,
+ (obj / 512) * TILEX, (obj % 512) * TILEY / 16,
+ TILEX, TILEY, dx * TILEX, dy * TILEY);
+ }
+ }
+ }
}
/* blit players to the screen
void game_initscreen(void)
{
- unsigned int x,y;
-
- xdebug("game_initscreen");
-
- frame = 6;
- screen_x = 0;
- screen_y = 0;
-
- for (y = 0; y < 14; y++) {
- for (x = 0; x < 22; x++) {
- screentiles[y][x] = -1;
- }
- }
-
- colour_shuffle();
- colours[0] += 16;
- colours[1] += 16;
- colours[2] += 16;
- colour_anim = 0;
-
- XFillRectangle(display, scorePixmap, scoreGC, 0, 0, 20 * TILEX, SCOREY);
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY, 1 * SCOREX, 0); /* 0-63 time */
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, 15 * SCOREX, 0); /* 112-207 diamonds */
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY, 32 * SCOREX, 0); /* 256-319 score */
+ unsigned int x,y;
+
+ xdebug("game_initscreen");
+
+ frame = 6;
+ screen_x = 0;
+ screen_y = 0;
+
+ for (y = 0; y < 14; y++)
+ for (x = 0; x < 22; x++)
+ screentiles[y][x] = -1;
+
+ colour_shuffle();
+ colours[0] += 16;
+ colours[1] += 16;
+ colours[2] += 16;
+ colour_anim = 0;
+
+ ClearRectangle(scoreBitmap, 0, 0, 20 * TILEX, SCOREY);
+ BlitBitmap(botBitmap, scoreBitmap,
+ 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY,
+ 1 * SCOREX, 0); /* 0-63 time */
+ BlitBitmap(botBitmap, scoreBitmap,
+ 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY,
+ 15 * SCOREX, 0); /* 112-207 diamonds */
+ BlitBitmap(botBitmap, scoreBitmap,
+ 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY,
+ 32 * SCOREX, 0); /* 256-319 score */
}
void game_blitscore(void)
{
- unsigned int i;
-
- xdebug("game_blitscore");
-
- i = (lev.time + 4) / 5;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 7 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 6 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 5 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 4 * SCOREX, 0);
- i = lev.score;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 39 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 38 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 37 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 36 * SCOREX, 0);
- if (lev.home == 0) {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* relax */
- goto done;
- }
- if (ply1.alive + ply2.alive >= lev.home && lev.required == 0) {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* find the exit */
- goto done;
- }
- if (ply1.alive + ply2.alive < lev.home) {
- if (++colour_anim > 11) colour_anim = 0;
- if (colour_anim < 6) {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, 24 * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* forget it */
- goto done;
- }
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, 15 * SCOREX, 0); /* diamonds */
- }
- i = lev.required;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 24 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 23 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 22 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 21 * SCOREX, 0);
-done:
+ unsigned int i;
+
+ xdebug("game_blitscore");
+
+ i = (lev.time + 4) / 5;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 7 * SCOREX, 0); i /= 10;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 6 * SCOREX, 0); i /= 10;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 5 * SCOREX, 0); i /= 10;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 4 * SCOREX, 0);
+
+ i = lev.score;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 39 * SCOREX, 0); i /= 10;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 38 * SCOREX, 0); i /= 10;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 37 * SCOREX, 0); i /= 10;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 36 * SCOREX, 0);
+
+ if (lev.home == 0)
+ {
+ BlitBitmap(botBitmap, scoreBitmap,
+ 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY,
+ 14 * SCOREX, 0); /* relax */
+
+ goto done;
+ }
+
+ if (ply1.alive + ply2.alive >= lev.home && lev.required == 0)
+ {
+ BlitBitmap(botBitmap, scoreBitmap,
+ 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY,
+ 14 * SCOREX, 0); /* find the exit */
+
+ goto done;
+ }
+
+ if (ply1.alive + ply2.alive < lev.home)
+ {
+ if (++colour_anim > 11)
+ colour_anim = 0;
+
+ if (colour_anim < 6)
+ {
+ BlitBitmap(botBitmap, scoreBitmap,
+ 0, 24 * SCOREY, 12 * SCOREX, SCOREY,
+ 14 * SCOREX, 0); /* forget it */
+
+ goto done;
+ }
+
+ BlitBitmap(botBitmap, scoreBitmap,
+ 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY,
+ 15 * SCOREX, 0); /* diamonds */
+ }
+
+ i = lev.required;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 24 * SCOREX, 0); i /= 10;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 23 * SCOREX, 0); i /= 10;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 22 * SCOREX, 0); i /= 10;
+ BlitBitmap(botBitmap, scoreBitmap,
+ (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
+ 21 * SCOREX, 0);
+
+ done:
}
void game_animscreen(void)
{
- unsigned int x,y;
-
- xdebug("game_animscreen");
-
- x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8 + (19 * TILEX) / 2;
- y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8 + (11 * TILEY) / 2;
- if (x > lev.width * TILEX) x = lev.width * TILEX;
- if (y > lev.height * TILEY) y = lev.height * TILEY;
- if (x < 20 * TILEX) x = 20 * TILEY;
- if (y < 12 * TILEY) y = 12 * TILEY;
- screen_x = x - 19 * TILEX;
- screen_y = y - 11 * TILEY;
-
- animscreen();
- blitplayer(&ply1);
- blitplayer(&ply2);
- blitscreen();
- XFlush(display);
-
- Random = Random * 129 + 1;
+ unsigned int x,y;
+
+ xdebug("game_animscreen");
+
+ x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8
+ + (19 * TILEX) / 2;
+ y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8
+ + (11 * TILEY) / 2;
+
+ if (x > lev.width * TILEX)
+ x = lev.width * TILEX;
+ if (y > lev.height * TILEY)
+ y = lev.height * TILEY;
+ if (x < 20 * TILEX)
+ x = 20 * TILEY;
+ if (y < 12 * TILEY)
+ y = 12 * TILEY;
+
+ screen_x = x - 19 * TILEX;
+ screen_y = y - 11 * TILEY;
+
+ animscreen();
+ blitplayer(&ply1);
+ blitplayer(&ply2);
+ blitscreen();
+
+ XFlush(display);
+
+ Random = Random * 129 + 1;
}
void title_initscreen(void)
{
- xdebug("title_initscreen");
-
- screen_x = 0;
- screen_y = 0;
-
- colour_shuffle();
- colours[1] += 8;
- colour_anim = 0;
-
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC, 0, 0, 20 * TILEX, 12 * TILEY, 0, 0);
- if (botmaskBitmap) {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
- XSetClipMask(display, scoreGC, botmaskBitmap);
- XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY);
- }
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
- if (botmaskBitmap) {
- XSetClipMask(display, scoreGC, None);
- }
+ xdebug("title_initscreen");
+
+ screen_x = 0;
+ screen_y = 0;
+
+ colour_shuffle();
+ colours[1] += 8;
+ colour_anim = 0;
+
+ XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
+ 0, 0, 20 * TILEX, 12 * TILEY, 0, 0);
+
+ if (botmaskBitmap)
+ {
+ XCopyArea(display, botPixmap, scorePixmap, scoreGC,
+ 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
+ XSetClipMask(display, scoreGC, botmaskBitmap);
+ XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY);
+ }
+
+ XCopyArea(display, botPixmap, scorePixmap, scoreGC,
+ 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
+
+ if (botmaskBitmap)
+ XSetClipMask(display, scoreGC, None);
}
void title_blitscore(void)
{
- unsigned int x, y, i;
-
- xdebug("title_blitscore");
-
- if (++colour_anim > 30) colour_anim = 0;
- i = colour_anim >= 16 ? 31 - colour_anim : colour_anim;
- x = (i / 8 + 18) * 2 * SCOREX;
- y = (i % 8 + 16) * SCOREY;
-
- if (botmaskBitmap) {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
- XSetClipMask(display, scoreGC, botmaskBitmap);
- XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y);
- }
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
- if (botmaskBitmap) {
- XSetClipMask(display, scoreGC, None);
- }
+ unsigned int x, y, i;
+
+ xdebug("title_blitscore");
+
+ if (++colour_anim > 30)
+ colour_anim = 0;
+
+ i = colour_anim >= 16 ? 31 - colour_anim : colour_anim;
+ x = (i / 8 + 18) * 2 * SCOREX;
+ y = (i % 8 + 16) * SCOREY;
+
+ if (botmaskBitmap)
+ {
+ XCopyArea(display, botPixmap, scorePixmap, scoreGC,
+ 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY,
+ 32 * SCOREX, 0);
+ XSetClipMask(display, scoreGC, botmaskBitmap);
+ XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y);
+ }
+
+ XCopyArea(display, botPixmap, scorePixmap, scoreGC,
+ x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
+
+ if (botmaskBitmap)
+ XSetClipMask(display, scoreGC, None);
}
void title_blitants(unsigned int y)
{
- static const char ants_dashes[2] = { 8, 7 };
+ static const char ants_dashes[2] = { 8, 7 };
- xdebug("title_blitants");
+ xdebug("title_blitants");
- XSetDashes(display, antsGC, colour_anim, ants_dashes, 2);
- XDrawRectangle(display, screenPixmap, antsGC, 0, y * TILEY, 20 * TILEX - 1, TILEY - 1);
+ XSetDashes(display, antsGC, colour_anim, ants_dashes, 2);
+ XDrawRectangle(display, screenPixmap, antsGC,
+ 0, y * TILEY, 20 * TILEX - 1, TILEY - 1);
}
void title_animscreen(void)
{
- blitscreen();
- XFlush(display);
+ blitscreen();
+ XFlush(display);
- Random = Random * 129 + 1;
+ Random = Random * 129 + 1;
}
static int ttl_map[] =
if (x < left || x >= right) x = left;
/* restore background graphic where text will be drawn */
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
- left, y, right - left, MENUFONTY, left, y);
+ BlitBitmap(ttlBitmap, screenBitmap,
+ left, y, right - left, MENUFONTY, left, y);
+#if 1
+#else
if (ttlmaskBitmap)
XSetClipMask(display, screenGC, ttlmaskBitmap);
+#endif
for (i = 0; string[i] && x < right; i++)
{
ch_x = (ch_pos % 22) * GFXMENUFONTX;
ch_y = (ch_pos / 22 + 12) * TILEY;
+#if 1
+ SetClipOrigin(ttlBitmap, ttlBitmap->stored_clip_gc,
+ x - ch_x, y - ch_y);
+
+ BlitBitmapMasked(ttlBitmap, screenBitmap,
+ ch_x, ch_y, MENUFONTX, MENUFONTY, x, y);
+#else
if (ttlmaskBitmap)
XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y);
XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
ch_x, ch_y, MENUFONTX, MENUFONTY, x, y);
+#endif
x += MENUFONTX;
}
+#if 1
+#else
XSetClipMask(display, screenGC, None);
+#endif
}
#endif