if (!network.enabled || network.connected)
return;
+ LimitScreenUpdates(FALSE);
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
if (!ConnectToServer(network.server_host, network.server_port))
{
- Request("Cannot connect to network server!", REQ_CONFIRM);
-
network.enabled = FALSE;
setup.network_mode = FALSE;
-
- return;
}
+ else
+ {
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_ProtocolVersion();
+ SendToServer_NrWanted(setup.network_player_nr + 1);
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
- SendToServer_NrWanted(setup.network_player_nr + 1);
+ network.connected = TRUE;
+ }
- network.connected = TRUE;
+ /* short time to recognize result of network initialization */
+ Delay(1000);
}
static boolean CheckArtworkConfigForCustomElements(char *filename)
return;
}
+ InitNetworkServer();
+
SetGameStatus(GAME_MODE_MAIN);
FadeSetEnterScreen();
DrawMainMenu();
- InitNetworkServer();
-
#if 0
Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'",
SDL_GetBasePath());
static int nread = 0, nwrite = 0;
static boolean stop_network_game = FALSE;
+static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize)
+{
+ static int xpos = 0, ypos = 0;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+
+ if (initialize)
+ {
+ xpos = (WIN_XSIZE - getTextWidth(message, font_nr)) / 2;
+ ypos = 120;
+
+ DrawText(xpos, ypos, message, font_nr);
+
+ xpos = 0;
+ ypos = 150;
+
+ Error(ERR_DEBUG, "========== %s ==========", message);
+ }
+ else
+ {
+ int max_chars_per_line = WIN_XSIZE / font_width;
+ int max_lines_per_text = 10;
+ int num_lines_spacing = (font_nr == FC_YELLOW ? 1 : 3);
+ int num_lines_printed = DrawTextBuffer(xpos, ypos, message, font_nr,
+ max_chars_per_line, -1,
+ max_lines_per_text, 0, -1,
+ TRUE, TRUE, FALSE);
+
+ ypos += (num_lines_printed + num_lines_spacing) * font_height;
+
+ Error(ERR_DEBUG, "%s", message);
+ }
+
+ BackToFront();
+}
+
+static void DrawNetworkText(char *message)
+{
+ DrawNetworkTextExt(message, FC_YELLOW, FALSE);
+}
+
+static void DrawNetworkText_Success(char *message)
+{
+ DrawNetworkTextExt(message, FC_GREEN, FALSE);
+}
+
+static void DrawNetworkText_Failed(char *message)
+{
+ DrawNetworkTextExt(message, FC_RED, FALSE);
+}
+
+static void DrawNetworkText_Title(char *message)
+{
+ DrawNetworkTextExt(message, FC_GREEN, TRUE);
+}
+
static void SendBufferToServer(int size)
{
if (!network.enabled)
int server_host = 0;
int i;
+ DrawNetworkText_Title("Initializing Network");
+
if (port == 0)
port = DEFAULT_SERVER_PORT;
SDLNet_UDP_Send(udp, -1, &packet);
- Error(ERR_DEBUG, "doing UDP broadcast for local network server ...");
+ DrawNetworkText("Looking for local network server ...");
if (SDLNet_CheckSockets(udp_socket_set, 1000) == 1)
{
if (num_packets == 1)
{
- Error(ERR_DEBUG, "network server found");
+ DrawNetworkText_Success("Network server found!");
server_host = SDLNet_Read32(&packet.address.host);
}
else
{
- Error(ERR_DEBUG, "no answer from network server");
+ DrawNetworkText_Failed("No answer from network server!");
}
}
else
{
- Error(ERR_DEBUG, "no network server found");
+ DrawNetworkText_Failed("No network server found!");
}
}
Error(ERR_EXIT, "cannot locate host '%s'", hostname);
else
server_host = SDLNet_Read32(&ip.host);
+
+ DrawNetworkText("Connecting to remote host ...");
}
else
{
SDLNet_Write32(server_host, &ip.host);
SDLNet_Write16(port, &ip.port);
+
+ DrawNetworkText("Connecting to local host ...");
}
Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...",
if (sfd)
{
SDLNet_TCP_AddSocket(rfds, sfd);
+
+ DrawNetworkText_Success("Successfully connected!");
+
return TRUE;
}
else
{
+ DrawNetworkText_Failed("Failed to connect to network server!");
+
printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError());
}
if (hostname) /* connect to specified server failed */
return FALSE;
- printf("No rocksndiamonds server on localhost -- starting up one ...\n");
+ DrawNetworkText("Starting new local network server ...");
+
StartNetworkServer(port);
/* wait for server to start up and try connecting several times */
if ((sfd = SDLNet_TCP_Open(&ip))) /* connected */
{
+ DrawNetworkText_Success("Successfully connected!");
+
SDLNet_TCP_AddSocket(rfds, sfd);
return TRUE;
}
}
+ DrawNetworkText_Failed("Failed to connect to network server!");
+
/* when reaching this point, connect to newly started server has failed */
return FALSE;
}