renamed API related functions to match API names
authorHolger Schemel <info@artsoft.org>
Fri, 24 Sep 2021 14:13:43 +0000 (16:13 +0200)
committerHolger Schemel <info@artsoft.org>
Fri, 24 Sep 2021 14:13:43 +0000 (16:13 +0200)
src/files.c
src/screens.c

index a2b1bedaa81d7071f990c12d6452d498b0b151a6..1c4faf2da5e2a7411b103313492ee9af3ba76406 100644 (file)
@@ -9068,10 +9068,10 @@ char *getPasswordJSON(char *password)
   return password_json;
 }
 
-static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
-                                         struct HttpResponse *response,
-                                         int level_nr,
-                                         char *score_cache_filename)
+static void ApiGetScoreExt(struct HttpRequest *request,
+                          struct HttpResponse *response,
+                          int level_nr,
+                          char *score_cache_filename)
 {
   request->hostname = setup.api_server_hostname;
   request->port     = API_SERVER_PORT;
@@ -9142,30 +9142,30 @@ static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
   server_scores.updated = TRUE;
 }
 
-static void DownloadServerScoreToCache(int level_nr, char *score_cache_filename)
+static void ApiGetScore(int level_nr, char *score_cache_filename)
 {
   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
 
-  DownloadServerScoreToCacheExt(request, response,
-                               level_nr, score_cache_filename);
+  ApiGetScoreExt(request, response,
+                level_nr, score_cache_filename);
 
   checked_free(request);
   checked_free(response);
 }
 
-struct DownloadServerScoreToCacheThreadData
+struct ApiGetScoreThreadData
 {
   int level_nr;
   char *score_cache_filename;
 };
 
-static int DownloadServerScoreToCacheThread(void *data_raw)
+static int ApiGetScoreThread(void *data_raw)
 {
-  struct DownloadServerScoreToCacheThreadData *data = data_raw;
+  struct ApiGetScoreThreadData *data = data_raw;
 
-  DownloadServerScoreToCache(data->level_nr,
-                            data->score_cache_filename);
+  ApiGetScore(data->level_nr,
+             data->score_cache_filename);
 
   checked_free(data->score_cache_filename);
   checked_free(data);
@@ -9173,17 +9173,17 @@ static int DownloadServerScoreToCacheThread(void *data_raw)
   return 0;
 }
 
-static void DownloadServerScoreToCacheAsThread(int nr)
+static void ApiGetScoreAsThread(int nr)
 {
-  struct DownloadServerScoreToCacheThreadData *data =
-    checked_malloc(sizeof(struct DownloadServerScoreToCacheThreadData));
+  struct ApiGetScoreThreadData *data =
+    checked_malloc(sizeof(struct ApiGetScoreThreadData));
   char *score_cache_filename = getScoreCacheFilename(nr);
 
   data->level_nr = nr;
   data->score_cache_filename = getStringCopy(score_cache_filename);
 
-  ExecuteAsThread(DownloadServerScoreToCacheThread,
-                 "DownloadServerScoreToCache", data,
+  ExecuteAsThread(ApiGetScoreThread,
+                 "ApiGetScore", data,
                  "download scores from server");
 }
 
@@ -9269,7 +9269,7 @@ void LoadServerScore(int nr, boolean download_score)
   {
     // 2nd step: download server scores from score server to cache file
     // (as thread, as it might time out if the server is not reachable)
-    DownloadServerScoreToCacheAsThread(nr);
+    ApiGetScoreAsThread(nr);
   }
 }
 
@@ -9327,11 +9327,11 @@ static char *get_file_base64(char *filename)
   return buffer_encoded;
 }
 
-static void UploadScoreToServerExt(struct HttpRequest *request,
-                                  struct HttpResponse *response,
-                                  int level_nr,
-                                  char *score_tape_filename,
-                                  struct ScoreEntry *score_entry)
+static void ApiAddScoreExt(struct HttpRequest *request,
+                          struct HttpResponse *response,
+                          int level_nr,
+                          char *score_tape_filename,
+                          struct ScoreEntry *score_entry)
 {
   request->hostname = setup.api_server_hostname;
   request->port     = API_SERVER_PORT;
@@ -9437,33 +9437,33 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
   server_scores.uploaded = TRUE;
 }
 
-static void UploadScoreToServer(int level_nr, char *score_tape_filename,
-                               struct ScoreEntry *score_entry)
+static void ApiAddScore(int level_nr, char *score_tape_filename,
+                       struct ScoreEntry *score_entry)
 {
   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
 
-  UploadScoreToServerExt(request, response,
-                        level_nr, score_tape_filename, score_entry);
+  ApiAddScoreExt(request, response,
+                level_nr, score_tape_filename, score_entry);
 
   checked_free(request);
   checked_free(response);
 }
 
-struct UploadScoreToServerThreadData
+struct ApiAddScoreThreadData
 {
   int level_nr;
   char *score_tape_filename;
   struct ScoreEntry score_entry;
 };
 
-static int UploadScoreToServerThread(void *data_raw)
+static int ApiAddScoreThread(void *data_raw)
 {
-  struct UploadScoreToServerThreadData *data = data_raw;
+  struct ApiAddScoreThreadData *data = data_raw;
 
-  UploadScoreToServer(data->level_nr,
-                     data->score_tape_filename,
-                     &data->score_entry);
+  ApiAddScore(data->level_nr,
+             data->score_tape_filename,
+             &data->score_entry);
 
   checked_free(data->score_tape_filename);
   checked_free(data);
@@ -9471,10 +9471,10 @@ static int UploadScoreToServerThread(void *data_raw)
   return 0;
 }
 
-static void UploadScoreToServerAsThread(int nr, char *score_tape_filename)
+static void ApiAddScoreAsThread(int nr, char *score_tape_filename)
 {
-  struct UploadScoreToServerThreadData *data =
-    checked_malloc(sizeof(struct UploadScoreToServerThreadData));
+  struct ApiAddScoreThreadData *data =
+    checked_malloc(sizeof(struct ApiAddScoreThreadData));
   struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
 
   if (score_tape_filename == NULL)
@@ -9484,8 +9484,8 @@ static void UploadScoreToServerAsThread(int nr, char *score_tape_filename)
   data->score_entry = *score_entry;
   data->score_tape_filename = getStringCopy(score_tape_filename);
 
-  ExecuteAsThread(UploadScoreToServerThread,
-                 "UploadScoreToServer", data,
+  ExecuteAsThread(ApiAddScoreThread,
+                 "ApiAddScore", data,
                  "upload score to server");
 }
 
@@ -9494,7 +9494,7 @@ void SaveServerScore(int nr)
   if (!runtime.use_api_server)
     return;
 
-  UploadScoreToServerAsThread(nr, NULL);
+  ApiAddScoreAsThread(nr, NULL);
 }
 
 void SaveServerScoreFromFile(int nr, char *score_tape_filename)
@@ -9502,7 +9502,7 @@ void SaveServerScoreFromFile(int nr, char *score_tape_filename)
   if (!runtime.use_api_server)
     return;
 
-  UploadScoreToServerAsThread(nr, score_tape_filename);
+  ApiAddScoreAsThread(nr, score_tape_filename);
 }
 
 void LoadLocalAndServerScore(int nr, boolean download_score)
index 369124a77f917106b90e39b64d3d69e5902298d7..61aff99a31f99a07bc1ee51cecde52bc81e07640 100644 (file)
@@ -4042,10 +4042,10 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
 // change name functions
 // ============================================================================
 
-static void RenamePlayerOnServerExt(struct HttpRequest *request,
-                                   struct HttpResponse *response,
-                                   char *player_name_raw,
-                                   char *player_uuid_raw)
+static void ApiRenamePlayerExt(struct HttpRequest *request,
+                              struct HttpResponse *response,
+                              char *player_name_raw,
+                              char *player_uuid_raw)
 {
   request->hostname = setup.api_server_hostname;
   request->port     = API_SERVER_PORT;
@@ -4091,28 +4091,28 @@ static void RenamePlayerOnServerExt(struct HttpRequest *request,
   }
 }
 
-static void RenamePlayerOnServer(char *player_name, char *player_uuid)
+static void ApiRenamePlayer(char *player_name, char *player_uuid)
 {
   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
 
-  RenamePlayerOnServerExt(request, response, player_name, player_uuid);
+  ApiRenamePlayerExt(request, response, player_name, player_uuid);
 
   checked_free(request);
   checked_free(response);
 }
 
-struct RenamePlayerOnServerThreadData
+struct ApiRenamePlayerThreadData
 {
   char *player_name;
   char *player_uuid;
 };
 
-static int RenamePlayerOnServerThread(void *data_raw)
+static int ApiRenamePlayerThread(void *data_raw)
 {
-  struct RenamePlayerOnServerThreadData *data = data_raw;
+  struct ApiRenamePlayerThreadData *data = data_raw;
 
-  RenamePlayerOnServer(data->player_name, data->player_uuid);
+  ApiRenamePlayer(data->player_name, data->player_uuid);
 
   checked_free(data->player_name);
   checked_free(data->player_uuid);
@@ -4121,16 +4121,16 @@ static int RenamePlayerOnServerThread(void *data_raw)
   return 0;
 }
 
-static void RenamePlayerOnServerAsThread(void)
+static void ApiRenamePlayerAsThread(void)
 {
-  struct RenamePlayerOnServerThreadData *data =
-    checked_malloc(sizeof(struct RenamePlayerOnServerThreadData));
+  struct ApiRenamePlayerThreadData *data =
+    checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
 
   data->player_name = getStringCopy(setup.player_name);
   data->player_uuid = getStringCopy(setup.player_uuid);
 
-  ExecuteAsThread(RenamePlayerOnServerThread,
-                 "RenamePlayerOnServer", data,
+  ExecuteAsThread(ApiRenamePlayerThread,
+                 "ApiRenamePlayer", data,
                  "rename player on server");
 }
 
@@ -4273,7 +4273,7 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos,
   SaveSetup();
 
   // change name of edited user on score server
-  RenamePlayerOnServerAsThread();
+  ApiRenamePlayerAsThread();
 
   if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
   {