if (counter > counter_last + counter_delay)
{
PrintNoLog("\r");
- PrintNoLog("Level %03d [%02d:%02d]: [%02d:%02d] - playing tape ... ",
+ PrintNoLog("Tape %03d [%02d:%02d]: [%02d:%02d] - playing tape ... ",
level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
TapeTime / 60, TapeTime % 60);
float tape_length_seconds = GetTapeLengthSecondsFloat();
PrintNoLog("\r");
- Print("Level %03d [%02d:%02d]: (%02d:%02d.%03d / %.2f %%) - %s.\n",
+ Print("Tape %03d [%02d:%02d]: (%02d:%02d.%03d / %.2f %%) - %s.\n",
level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
counter_seconds / 60, counter_seconds % 60, counter % 1000,
(float)counter / tape_length_seconds / 10,
if (!global.autoplay_all && !global.autoplay_level[level_nr])
continue;
+ Print("Tape %03d: ", level_nr);
+
TapeErase();
LoadLevel(level_nr);
if (level.no_level_file || level.no_valid_file)
{
- Print("Level %03d: (no level)\n", level_nr);
+ Print("(no level)\n");
continue;
}
#if 0
// ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY
- Print("Level %03d: (only testing level)\n", level_nr);
+ Print("(only testing level)\n");
continue;
#endif
{
num_tape_missing++;
- Print("Level %03d: (no tape)\n", level_nr);
+ Print("(not found)\n");
continue;
}