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fixed bug when loading game engine snapshot values for MM game engine
author
Holger Schemel
<info@artsoft.org>
Mon, 20 Nov 2017 20:00:57 +0000
(21:00 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:16 +0000
(23:21 +0100)
src/game.c
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diff --git
a/src/game.c
b/src/game.c
index 41768a54c63e6b97aa0a661a9b522d475a25297f..464cdc0ba6d767e6b7d0c82d7f50fc7e7b416eb2 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-15268,7
+15268,7
@@
void LoadEngineSnapshotValues()
LoadEngineSnapshotValues_EM();
if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
LoadEngineSnapshotValues_SP();
- if (level.game_engine_type == GAME_ENGINE_TYPE_
SP
)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_
MM
)
LoadEngineSnapshotValues_MM();
}