{
int start_x = 0, start_y = 0;
int found_rating = 0;
+ int found_element = EL_UNDEFINED;
- for(y=0; y < lev_fieldy; y++)
+ for(y=0; y < lev_fieldy; y++) for(x=0; x < lev_fieldx; x++)
{
- for(x=0; x < lev_fieldx; x++)
+ int element = Feld[x][y];
+ int content;
+ int xx, yy;
+ boolean is_player;
+
+ if (!IS_CUSTOM_ELEMENT(element))
+ continue;
+
+ if (CAN_CHANGE(element))
{
- int element = Feld[x][y];
+ content = element_info[element].change.target_element;
+ is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
- if (IS_CUSTOM_ELEMENT(element))
+ if (is_player && (found_rating < 3 || element < found_element))
{
- int xx, yy;
+ start_x = x;
+ start_y = y;
- for(yy=0; yy < 3; yy++)
- {
- for(xx=0; xx < 3; xx++)
- {
- int content;
- boolean is_player;
+ found_rating = 3;
+ found_element = element;
+ }
+ }
- content = element_info[element].content[xx][yy];
- is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
+ for(yy=0; yy < 3; yy++) for(xx=0; xx < 3; xx++)
+ {
+ content = element_info[element].content[xx][yy];
+ is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
+
+ if (is_player && (found_rating < 2 || element < found_element))
+ {
+ start_x = x + xx - 1;
+ start_y = y + yy - 1;
- if (is_player && found_rating < 2)
- {
- start_x = x + xx - 1;
- start_y = y + yy - 1;
+ found_rating = 2;
+ found_element = element;
+ }
- found_rating = 2;
- }
+ if (!CAN_CHANGE(element))
+ continue;
- content = element_info[element].change.content[xx][yy];
- is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
+ content = element_info[element].change.content[xx][yy];
+ is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
- if (is_player && found_rating < 1)
- {
- start_x = x + xx - 1;
- start_y = y + yy - 1;
+ if (is_player && (found_rating < 1 || element < found_element))
+ {
+ start_x = x + xx - 1;
+ start_y = y + yy - 1;
- found_rating = 1;
- }
- }
- }
+ found_rating = 1;
+ found_element = element;
}
}
}
char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
char *leveldir_identifier = leveldir_current->identifier;
#if 1
+ /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
#else
char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
int last_game_status = game_status; /* save current game status */
+#if 1
+ DrawBackground(mSX, mSY, SXSIZE - 32 + menu.scrollbar_xoffset, SYSIZE);
+#else
DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
- redraw_mask |= REDRAW_FIELD;
+#endif
title_string =
(ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
}
game_status = last_game_status; /* restore current game status */
+
+ redraw_mask |= REDRAW_FIELD;
}
static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)