void DrawHeadline()
{
- int x1 = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
- int y1 = SY + 8;
- int x2 = SX + (SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
- int y2 = SY + 46;
+ int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
- DrawText(x1, y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
- DrawText(x2, y2, COPYRIGHT_STRING, FS_SMALL, FC_RED);
+ DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
}
void DrawMainMenu()
DrawGraphic(10, 3, GFX_PFEIL_L);
DrawGraphic(14, 3, GFX_PFEIL_R);
+ DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels);
+
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
FS_SMALL, FC_RED);
{
DrawGraphic(0, y-1, GFX_KUGEL_ROT);
DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+ choice = y;
}
- choice = y;
}
else
{
ClearWindow();
DrawHeadline();
- DrawTextCentered(100, FC_GREEN, "The game elements:");
+ DrawTextFCentered(100, FC_GREEN, "The game elements:");
for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
{
helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
}
- DrawTextCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
}
void DrawHelpScreenMusicText(int num)
ClearWindow();
DrawHeadline();
- DrawTextCentered(100, FC_GREEN, "The game background music loops:");
+ DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
- DrawTextCentered(ystart + 0 * ystep, FC_YELLOW,
- "Excerpt from");
- DrawTextCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
- helpscreen_music[num][0]);
- DrawTextCentered(ystart + 2 * ystep, FC_YELLOW,
- "by");
- DrawTextCentered(ystart + 3 * ystep, FC_RED,
- "%s", helpscreen_music[num][1]);
- DrawTextCentered(ystart + 4 * ystep, FC_YELLOW,
- "from the album");
- DrawTextCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
- helpscreen_music[num][2]);
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "Excerpt from");
+ DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
+ helpscreen_music[num][0]);
+ DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+ "by");
+ DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+ "%s", helpscreen_music[num][1]);
+ DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
+ "from the album");
+ DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
+ helpscreen_music[num][2]);
- DrawTextCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
PlaySoundLoop(background_loop[num]);
}
ClearWindow();
DrawHeadline();
- DrawTextCentered(100, FC_GREEN,
- "Credits:");
- DrawTextCentered(ystart + 0 * ystep, FC_YELLOW,
- "DOS/Windows port of the game:");
- DrawTextCentered(ystart + 1 * ystep, FC_RED,
- "Guido Schulz");
- DrawTextCentered(ystart + 2 * ystep, FC_YELLOW,
- "Additional toons:");
- DrawTextCentered(ystart + 3 * ystep, FC_RED,
- "Karl Hörnell");
- DrawTextCentered(ystart + 5 * ystep, FC_YELLOW,
- "...and many thanks to all contributors");
- DrawTextCentered(ystart + 6 * ystep, FC_YELLOW,
- "of new levels!");
-
- DrawTextCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ DrawTextFCentered(100, FC_GREEN,
+ "Credits:");
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "DOS/Windows port of the game:");
+ DrawTextFCentered(ystart + 1 * ystep, FC_RED,
+ "Guido Schulz");
+ DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+ "Additional toons:");
+ DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+ "Karl Hörnell");
+ DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
+ "...and many thanks to all contributors");
+ DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
+ "of new levels!");
+
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
}
void DrawHelpScreenContactText()
ClearWindow();
DrawHeadline();
- DrawTextCentered(100, FC_GREEN, "Program information:");
-
- DrawTextCentered(ystart + 0 * ystep, FC_YELLOW,
- "This game is Freeware!");
- DrawTextCentered(ystart + 1 * ystep, FC_YELLOW,
- "If you like it, send e-mail to:");
- DrawTextCentered(ystart + 2 * ystep, FC_RED,
- "aeglos@valinor.owl.de");
- DrawTextCentered(ystart + 3 * ystep, FC_YELLOW,
- "or SnailMail to:");
- DrawTextCentered(ystart + 4 * ystep + 0, FC_RED,
- "Holger Schemel");
- DrawTextCentered(ystart + 4 * ystep + 20, FC_RED,
- "Oststrasse 11a");
- DrawTextCentered(ystart + 4 * ystep + 40, FC_RED,
- "33604 Bielefeld");
- DrawTextCentered(ystart + 4 * ystep + 60, FC_RED,
- "Germany");
-
- DrawTextCentered(ystart + 7 * ystep, FC_YELLOW,
- "If you have created new levels,");
- DrawTextCentered(ystart + 8 * ystep, FC_YELLOW,
- "send them to me to include them!");
- DrawTextCentered(ystart + 9 * ystep, FC_YELLOW,
- ":-)");
-
- DrawTextCentered(ybottom, FC_BLUE,
- "Press any key or button for main menu");
+ DrawTextFCentered(100, FC_GREEN, "Program information:");
+
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "This game is Freeware!");
+ DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
+ "If you like it, send e-mail to:");
+ DrawTextFCentered(ystart + 2 * ystep, FC_RED,
+ "aeglos@valinor.owl.de");
+ DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
+ "or SnailMail to:");
+ DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
+ "Holger Schemel");
+ DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
+ "Oststrasse 11a");
+ DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
+ "33604 Bielefeld");
+ DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
+ "Germany");
+
+ DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
+ "If you have created new levels,");
+ DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
+ "send them to me to include them!");
+ DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
+ ":-)");
+
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
}
void DrawHelpScreen()
ascii = 'A'+(char)(key-XK_A);
if (key>=XK_a && key<=XK_z)
ascii = 'a'+(char)(key-XK_a);
+
+ setup.player_name[xpos] = ascii;
+ setup.player_name[xpos+1] = 0;
+ xpos++;
+ DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
+ setup.player_name,FS_BIG,FC_YELLOW);
+ DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
+ setup.player_name,FS_BIG,FC_YELLOW);
+ DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+ }
#else
- if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
+ if ((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
{
-#endif
setup.player_name[xpos] = ascii;
setup.player_name[xpos+1] = 0;
xpos++;
setup.player_name,FS_BIG,FC_YELLOW);
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
}
+#endif
else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
{
xpos--;
void DrawChooseLevel()
{
- int i;
-
CloseDoor(DOOR_CLOSE_2);
+ FadeToFront();
+ InitAnimation();
+ HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
+}
+
+static void drawChooseLevelList(int first_entry, int num_page_entries)
+{
+ int i;
+ char buffer[SCR_FIELDX];
+
ClearWindow();
DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
- for(i=0; i<num_leveldirs; i++)
+
+ for(i=0; i<num_page_entries; i++)
{
- DrawText(SX + 32, SY + (i + 2) * 32, leveldir[i].name, FS_BIG,
- (leveldir[i].readonly ? FC_RED : FC_YELLOW));
+ strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
+ buffer[SCR_FIELDX - 1] = '\0';
+ DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
}
- FadeToFront();
- InitAnimation();
- HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
+ if (first_entry > 0)
+ DrawGraphic(0, 1, GFX_PFEIL_O);
+
+ if (first_entry + num_page_entries < num_leveldirs)
+ DrawGraphic(0, MAX_VISIBLE_ENTRIES + 1, GFX_PFEIL_U);
+}
+
+static void drawChooseLevelInfo(int leveldir_nr)
+{
+ XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
+ DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+ leveldir[leveldir_nr].levels,
+ leveldir[leveldir_nr].readonly ? "readonly" : "writable");
}
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
{
static int choice = 3;
+ static int first_entry = 0;
+ static long choose_delay = 0;
static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
+ int num_page_entries;
+
+ if (num_leveldirs <= MAX_VISIBLE_ENTRIES)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = MAX_VISIBLE_ENTRIES - 1;
if (button == MB_MENU_INITIALIZE)
{
redraw = TRUE;
- choice = leveldir_nr + 3;
+ choice = leveldir_nr + 3 - first_entry;
+
+ if (choice > num_page_entries + 2)
+ {
+ choice = num_page_entries + 2;
+ first_entry = num_leveldirs - num_page_entries;
+ }
+
+ drawChooseLevelList(first_entry, num_page_entries);
+ drawChooseLevelInfo(leveldir_nr);
}
if (redraw)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
redraw = FALSE;
}
if (dy)
{
x = 1;
- y = choice+dy;
+ y = choice + dy;
}
else
x = y = 0;
+ }
- if (y<3)
- y = 3;
- else if (y>num_leveldirs+2)
- y = num_leveldirs+2;
+ if (x == 1 && y == 2)
+ {
+ if (first_entry > 0 &&
+ (dy || DelayReached(&choose_delay, 150)))
+ {
+ first_entry--;
+ drawChooseLevelList(first_entry, num_page_entries);
+ drawChooseLevelInfo(first_entry);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ return;
+ }
+ }
+ else if (x == 1 && y > num_page_entries + 2)
+ {
+ if (first_entry + num_page_entries < num_leveldirs &&
+ (dy || DelayReached(&choose_delay, 150)))
+ {
+ first_entry++;
+ drawChooseLevelList(first_entry, num_page_entries);
+ drawChooseLevelInfo(first_entry + num_page_entries - 1);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ return;
+ }
}
if (!mx && !my && !dx && !dy)
y = choice;
}
- if (x==1 && y>=3 && y<=num_leveldirs+2)
+ if (x == 1 && y >= 3 && y <= num_page_entries + 2)
{
if (button)
{
- if (y!=choice)
+ if (y != choice)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+ drawChooseLevelInfo(first_entry + y - 3);
+ choice = y;
}
- choice = y;
}
else
{
- leveldir_nr = y-3;
+ leveldir_nr = first_entry + y - 3;
level_nr =
getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
BackToFront();
- if (game_status==CHOOSELEVEL)
+ if (game_status == CHOOSELEVEL)
DoAnimation();
}
-void DrawHallOfFame(int pos)
+void DrawHallOfFame(int highlight_position)
{
- int y;
- char txt[40];
+ int i;
CloseDoor(DOOR_CLOSE_2);
- if (pos<0)
+ if (highlight_position < 0)
LoadScore(level_nr);
+
ClearWindow();
- DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
- sprintf(txt,"HighScores of Level %d",level_nr);
- DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
- for(y=0; y<15; y++)
+
+ DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
+ DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
+
+ for(i=0; i<MAX_VISIBLE_ENTRIES; i++)
{
- DrawText(SX,SY+64+y*32,".................",FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- DrawText(SX+12*32,SY+64+y*32,
- int2str(highscore[y].Score,5),FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
+ DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
+ (i == highlight_position ? FC_RED : FC_GREEN));
+ DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
+ (i == highlight_position ? FC_RED : FC_GREEN));
+ DrawText(SX + 12 * 32, SY + 64 + i * 32,
+ int2str(highscore[i].Score, 5), FS_BIG,
+ (i == highlight_position ? FC_RED : FC_GREEN));
}
FadeToFront();