int i;
SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
-#if defined(TARGET_SDL2)
- SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_NONE);
-#else
- SDL_SetAlpha(surface_target, 0, 0); /* disable alpha blending */
-#endif
+
+ SDLSetAlpha(surface_target, FALSE, 0); /* disable alpha blending */
ypos[0] = -GetSimpleRandom(16);
int xx_size = width / 2;
SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
-#if defined(TARGET_SDL2)
- SDL_SetSurfaceBlendMode(surface_source, SDL_BLENDMODE_NONE);
-#else
- SDL_SetAlpha(surface_source, 0, 0); /* disable alpha blending */
-#endif
+
+ SDLSetAlpha(surface_source, FALSE, 0); /* disable alpha blending */
for (xx = 0; xx < xx_size;)
{
SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
/* draw new (target) image to screen buffer using alpha blending */
-#if defined(TARGET_SDL2)
- SDL_SetSurfaceAlphaMod(surface_target, alpha_final);
- SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_BLEND);
-#else
- SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final);
-#endif
+ SDLSetAlpha(surface_target, TRUE, alpha_final);
SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
if (draw_border_function != NULL)