+++ /dev/null
-// ============================================================================
-// Rocks'n'Diamonds - McDuffin Strikes Back!
-// ----------------------------------------------------------------------------
-// (c) 1995-2014 by Artsoft Entertainment
-// Holger Schemel
-// info@artsoft.org
-// https://www.artsoft.org/
-// ----------------------------------------------------------------------------
-// engines.h
-// ============================================================================
-
-#ifndef ENGINES_H
-#define ENGINES_H
-
-#include "libgame/libgame.h"
-
-#include "game_bd/export_bd.h"
-#include "game_em/export_em.h"
-#include "game_sp/export_sp.h"
-#include "game_mm/export_mm.h"
-
-#include "game.h"
-
-
-// ============================================================================
-// functions and definitions exported from main program to game_bd
-// ============================================================================
-
-
-// ============================================================================
-// functions and definitions exported from main program to game_em
-// ============================================================================
-
-void UpdateEngineValues(int, int, int, int);
-
-boolean swapTiles_EM(boolean);
-boolean getTeamMode_EM(void);
-boolean isActivePlayer_EM(int);
-
-int getScreenFieldSizeX(void);
-int getScreenFieldSizeY(void);
-
-void PlayLevelSound_EM(int, int, int, int);
-void InitGraphicInfo_EM(void);
-boolean CheckSingleStepMode_EM(int, boolean, boolean, boolean);
-
-void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
-void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
-void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
-
-
-// ============================================================================
-// functions and definitions exported from main program to game_sp
-// ============================================================================
-
-void CheckSingleStepMode_SP(boolean, boolean);
-
-void getGraphicSource_SP(struct GraphicInfo_SP *, int, int);
-int getGraphicInfo_Delay(int);
-boolean isNextAnimationFrame_SP(int, int);
-
-
-// ============================================================================
-// functions and definitions exported from main program to game_mm
-// ============================================================================
-
-void SetDrawtoField(int);
-void BackToFront(void);
-
-int el2img_mm(int);
-int el_act2img_mm(int, int);
-
-void CheckSingleStepMode_MM(boolean, boolean);
-void ShowEnvelope(int);
-
-int getGraphicAnimationFrame(int, int);
-int getGraphicAnimationFrameXY(int, int, int);
-
-void getGraphicSource(int, int, Bitmap **, int *, int *);
-void getMiniGraphicSource(int, Bitmap **, int *, int *);
-void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
-boolean getGraphicInfo_NewFrame(int, int, int);
-
-void AdvanceFrameCounter(void);
-void AdvanceGfxFrame(void);
-
-int getAnimationFrame(int, int, int, int, int);
-
-#endif // ENGINES_H
#define GAME_BD_VERSION_1_0_0
+#include "import_bd.h"
#include "export_bd.h"
#endif // GAME_BD_H
--- /dev/null
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2024 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// import_bd.h
+// ============================================================================
+
+#ifndef IMPORT_BD_H
+#define IMPORT_BD_H
+
+#include "../libgame/libgame.h"
+#include "../game.h"
+
+#include "export_bd.h"
+
+
+// ============================================================================
+// functions and definitions exported from main program to game_bd
+// ============================================================================
+
+#endif // IMPORT_BD_H
// external functions and definitions imported from main program to game_bd
// ============================================================================
-#include "../engines.h"
+#include "import_bd.h"
// ============================================================================
#define GAME_EM_VERSION_1_0_0
+#include "import_em.h"
#include "export_em.h"
#endif /* GAME_EM_H */
--- /dev/null
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2024 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// import_em.h
+// ============================================================================
+
+#ifndef IMPORT_EM_H
+#define IMPORT_EM_H
+
+#include "../libgame/libgame.h"
+#include "../game.h"
+
+#include "export_em.h"
+
+
+// ============================================================================
+// functions and definitions exported from main program to game_em
+// ============================================================================
+
+void UpdateEngineValues(int, int, int, int);
+
+boolean swapTiles_EM(boolean);
+boolean getTeamMode_EM(void);
+boolean isActivePlayer_EM(int);
+
+int getScreenFieldSizeX(void);
+int getScreenFieldSizeY(void);
+
+void PlayLevelSound_EM(int, int, int, int);
+void InitGraphicInfo_EM(void);
+boolean CheckSingleStepMode_EM(int, boolean, boolean, boolean);
+
+void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
+void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
+void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
+
+#endif // IMPORT_EM_H
// external functions and definitions imported from main program to game_em
// ============================================================================
-#include "../engines.h"
+#include "import_em.h"
// ============================================================================
#define GAME_MM_VERSION_1_0_0
+#include "import_mm.h"
#include "export_mm.h"
#endif // GAME_MM_H
--- /dev/null
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2024 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// import_mm.h
+// ============================================================================
+
+#ifndef IMPORT_MM_H
+#define IMPORT_MM_H
+
+#include "../libgame/libgame.h"
+#include "../conf_gfx.h"
+#include "../game.h"
+
+#include "export_mm.h"
+
+
+// ============================================================================
+// functions and definitions exported from main program to game_mm
+// ============================================================================
+
+void SetDrawtoField(int);
+void BackToFront(void);
+
+int el2img_mm(int);
+int el_act2img_mm(int, int);
+
+void CheckSingleStepMode_MM(boolean, boolean);
+void ShowEnvelope(int);
+
+int getGraphicAnimationFrame(int, int);
+int getGraphicAnimationFrameXY(int, int, int);
+
+void getGraphicSource(int, int, Bitmap **, int *, int *);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+boolean getGraphicInfo_NewFrame(int, int, int);
+
+void AdvanceFrameCounter(void);
+void AdvanceGfxFrame(void);
+
+int getAnimationFrame(int, int, int, int, int);
+
+#endif // IMPORT_MM_H
// external functions and definitions imported from main program to game_mm
// ============================================================================
-#include "../engines.h"
-#include "../conf_gfx.h"
+#include "import_mm.h"
// ============================================================================
#define GAME_SP_VERSION_1_0_0
+#include "import_sp.h"
#include "export_sp.h"
#endif // GAME_SP_H
--- /dev/null
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2024 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// import_sp.h
+// ============================================================================
+
+#ifndef IMPORT_SP_H
+#define IMPORT_SP_H
+
+#include "../libgame/libgame.h"
+#include "../conf_gfx.h"
+#include "../game.h"
+
+#include "export_sp.h"
+
+
+// ============================================================================
+// functions and definitions exported from main program to game_sp
+// ============================================================================
+
+void CheckSingleStepMode_SP(boolean, boolean);
+
+void getGraphicSource_SP(struct GraphicInfo_SP *, int, int);
+int getGraphicInfo_Delay(int);
+boolean isNextAnimationFrame_SP(int, int);
+
+#endif // IMPORT_SP_H
// external functions and definitions imported from main program to game_sp
// ============================================================================
-#include "../engines.h"
-#include "../conf_gfx.h"
+#include "import_sp.h"
// ============================================================================
#include "game_em/game_em.h"
#include "game_sp/game_sp.h"
#include "game_mm/game_mm.h"
-#include "engines.h"
#include "conf_gfx.h" // include auto-generated data structure definitions
#include "conf_snd.h" // include auto-generated data structure definitions