projects
/
rocksndiamonds.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
969a822
)
fixed updating editor element list for game engine when changing levels
author
Holger Schemel
<info@artsoft.org>
Sat, 11 Mar 2017 16:34:34 +0000
(17:34 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:10 +0000
(23:21 +0100)
src/editor.c
patch
|
blob
|
history
diff --git
a/src/editor.c
b/src/editor.c
index 9b06a74e92313240432d5f4320a862141cb0aece..3b6d092d100fd86c68df092c88fe5007e571a0aa 100644
(file)
--- a/
src/editor.c
+++ b/
src/editor.c
@@
-11895,6
+11895,8
@@
static void HandleCounterButtons(struct GadgetInfo *gi)
if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
{
+ int last_game_engine_type = level.game_engine_type;
+
LoadLevel(level_nr);
LoadScore(level_nr);
@@
-11905,6
+11907,13
@@
static void HandleCounterButtons(struct GadgetInfo *gi)
ResetUndoBuffer();
DrawEditModeWindow();
+ if (level.game_engine_type != last_game_engine_type)
+ {
+ /* update element selection list */
+ ReinitializeElementList();
+ ModifyEditorElementList();
+ }
+
return;
}