struct GraphicInfo graphic_info;
struct GraphicInfo control_info;
+ int viewport_x;
+ int viewport_y;
+ int viewport_width;
+ int viewport_height;
+
int x, y;
int step_xoffset, step_yoffset;
int post_delay_counter;
int state;
+ int last_game_status;
};
struct GlobalAnimMainControlInfo
part->control_info.x = ARG_UNDEFINED_VALUE;
part->control_info.y = ARG_UNDEFINED_VALUE;
+ part->initial_anim_sync_frame = 0;
+
part->step_delay = 0;
part->step_delay_value = graphic_info[control].step_delay;
part->state = ANIM_STATE_INACTIVE;
+ part->last_game_status = -1;
anim->num_parts++;
part_nr++;
part->graphic_info = graphic_info[graphic];
part->control_info = graphic_info[control];
+ part->initial_anim_sync_frame = 0;
+
part->step_delay = 0;
part->step_delay_value = graphic_info[control].step_delay;
part->state = ANIM_STATE_INACTIVE;
+ part->last_game_status = -1;
if (p < GLOBAL_ANIM_ID_PART_BASE)
{
width += part->x;
cut_x = -part->x;
}
- else if (part->x > FULL_SXSIZE - g->width)
- width -= (part->x - (FULL_SXSIZE - g->width));
+ else if (part->x > part->viewport_width - g->width)
+ width -= (part->x - (part->viewport_width - g->width));
if (part->y < 0)
{
height += part->y;
cut_y = -part->y;
}
- else if (part->y > FULL_SYSIZE - g->height)
- height -= (part->y - (FULL_SYSIZE - g->height));
+ else if (part->y > part->viewport_height - g->height)
+ height -= (part->y - (part->viewport_height - g->height));
- dst_x += REAL_SX;
- dst_y += REAL_SY;
+ dst_x += part->viewport_x;
+ dst_y += part->viewport_y;
sync_frame = anim_sync_frame - part->initial_anim_sync_frame;
frame = getAnimationFrame(g->anim_frames, g->anim_delay,
}
}
+boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)
+{
+ int viewport_x;
+ int viewport_y;
+ int viewport_width;
+ int viewport_height;
+ boolean changed = FALSE;
+
+ if (part->last_game_status == game_status)
+ return FALSE;
+
+ part->last_game_status = game_status;
+
+ if (part->control_info.class == get_hash_from_key("window") ||
+ part->control_info.class == get_hash_from_key("border"))
+ {
+ viewport_x = 0;
+ viewport_y = 0;
+ viewport_width = WIN_XSIZE;
+ viewport_height = WIN_YSIZE;
+ }
+ else if (part->control_info.class == get_hash_from_key("door_1"))
+ {
+ viewport_x = DX;
+ viewport_y = DY;
+ viewport_width = DXSIZE;
+ viewport_height = DYSIZE;
+ }
+ else if (part->control_info.class == get_hash_from_key("door_2"))
+ {
+ viewport_x = VX;
+ viewport_y = VY;
+ viewport_width = VXSIZE;
+ viewport_height = VYSIZE;
+ }
+ else // default: "playfield"
+ {
+ viewport_x = REAL_SX;
+ viewport_y = REAL_SY;
+ viewport_width = FULL_SXSIZE;
+ viewport_height = FULL_SYSIZE;
+ }
+
+ if (viewport_x != part->viewport_x ||
+ viewport_y != part->viewport_y ||
+ viewport_width != part->viewport_width ||
+ viewport_height != part->viewport_height)
+ {
+ part->viewport_x = viewport_x;
+ part->viewport_y = viewport_y;
+ part->viewport_width = viewport_width;
+ part->viewport_height = viewport_height;
+
+ changed = TRUE;
+ }
+
+ return changed;
+}
+
int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
{
struct GraphicInfo *g = &part->graphic_info;
struct GraphicInfo *c = &part->control_info;
+ boolean viewport_changed = SetGlobalAnimPart_Viewport(part);
+
+ if (viewport_changed)
+ state |= ANIM_STATE_RESTART;
if (state & ANIM_STATE_RESTART)
{
if (c->direction & MV_HORIZONTAL)
{
- int pos_bottom = FULL_SYSIZE - g->height;
+ int pos_bottom = part->viewport_height - g->height;
if (c->position == POS_TOP)
part->y = 0;
else
{
part->step_xoffset = -c->step_offset;
- part->x = FULL_SXSIZE + part->step_xoffset;
+ part->x = part->viewport_width + part->step_xoffset;
}
part->step_yoffset = 0;
}
else if (c->direction & MV_VERTICAL)
{
- int pos_right = FULL_SXSIZE - g->width;
+ int pos_right = part->viewport_width - g->width;
if (c->position == POS_LEFT)
part->x = 0;
else
{
part->step_yoffset = -c->step_offset;
- part->y = FULL_SYSIZE + part->step_yoffset;
+ part->y = part->viewport_height + part->step_yoffset;
}
part->step_xoffset = 0;
return ANIM_STATE_WAITING;
}
- if ((part->x <= -g->width && part->step_xoffset <= 0) ||
- (part->x >= FULL_SXSIZE && part->step_xoffset >= 0) ||
- (part->y <= -g->height && part->step_yoffset <= 0) ||
- (part->y >= FULL_SYSIZE && part->step_yoffset >= 0))
+ if ((part->x <= -g->width && part->step_xoffset <= 0) ||
+ (part->x >= part->viewport_width && part->step_xoffset >= 0) ||
+ (part->y <= -g->height && part->step_yoffset <= 0) ||
+ (part->y >= part->viewport_height && part->step_yoffset >= 0))
return ANIM_STATE_RESTART;
if (part->anim_delay_counter > 0)