graphic_info[IMG_BACKGROUND].bitmap);
}
-void DrawBackground(int dest_x, int dest_y, int width, int height)
+void DrawBackground(int dst_x, int dst_y, int width, int height)
{
- ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+ ClearRectangleOnBackground(backbuffer, dst_x, dst_y, width, height);
redraw_mask |= REDRAW_FIELD;
}
sync_frame);
}
-inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int sync_frame, int mask_mode)
+inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
+ int *x, int *y, boolean get_backside)
{
- int frame = getGraphicAnimationFrame(graphic, sync_frame);
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
+ int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
- else
- DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+ *bitmap = g->bitmap;
+
+ if (g->offset_y == 0) /* frames are ordered horizontally */
+ {
+ int max_width = g->anim_frames_per_line * g->width;
+#if 1
+ int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
+
+ *x = pos % max_width;
+ *y = src_y % g->height + pos / max_width * g->height;
+#else
+ *x = (src_x + frame * g->offset_x) % max_width;
+ *y = src_y + (src_x + frame * g->offset_x) / max_width * g->height;
+#endif
+ }
+ else if (g->offset_x == 0) /* frames are ordered vertically */
+ {
+ int max_height = g->anim_frames_per_line * g->height;
+#if 1
+ int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
+
+ *x = src_x % g->width + pos / max_height * g->width;
+ *y = pos % max_height;
+#else
+ *x = src_x + (src_y + frame * g->offset_y) / max_height * g->width;
+ *y = (src_y + frame * g->offset_y) % max_height;
+#endif
+ }
+ else /* frames are ordered diagonally */
+ {
+ *x = src_x + frame * g->offset_x;
+ *y = src_y + frame * g->offset_y;
+ }
}
-inline void DrawGraphicAnimation(int x, int y, int graphic)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
{
- int lx = LEVELX(x), ly = LEVELY(y);
+ getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
+}
+void DrawGraphic(int x, int y, int graphic, int frame)
+{
+#if DEBUG
if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawGraphic(): This should never happen!\n");
return;
+ }
+#endif
- DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, GfxFrame[lx][ly], NO_MASKING);
+ DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
MarkTileDirty(x, y);
}
-void DrawLevelGraphicAnimation(int x, int y, int graphic)
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
{
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
-void DrawLevelElementAnimation(int x, int y, int element)
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
{
-#if 1
- int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
-
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
-#else
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
+ return;
+ }
#endif
+
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+ frame);
+ MarkTileDirty(x, y);
}
-inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
+ int frame)
{
- int sx = SCREENX(x), sy = SCREENY(y);
-
- if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
- return;
-
- if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
- return;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
- DrawGraphicAnimation(sx, sy, graphic);
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- if (GFX_CRUMBLED(Feld[x][y]))
- DrawLevelFieldCrumbledSand(x, y);
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
}
-void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+void DrawMiniGraphic(int x, int y, int graphic)
{
- int sx = SCREENX(x), sy = SCREENY(y);
- int graphic;
-
- if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
- return;
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ MarkTileDirty(x / 2, y / 2);
+}
- graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int mini_startx = 0;
+ int mini_starty = g->bitmap->height * 2 / 3;
- if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
- return;
+ *bitmap = g->bitmap;
+ *x = mini_startx + g->src_x / 2;
+ *y = mini_starty + g->src_y / 2;
+}
- DrawGraphicAnimation(sx, sy, graphic);
+void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
- if (GFX_CRUMBLED(element))
- DrawLevelFieldCrumbledSand(x, y);
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
-static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
{
- if (player->use_murphy_graphic)
- {
- /* this works only because currently only one player can be "murphy" ... */
- static int last_horizontal_dir = MV_LEFT;
- int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x, dst_y;
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- last_horizontal_dir = move_dir;
+ if (dx || dy) /* shifted graphic */
+ {
+ if (x < BX1) /* object enters playfield from the left */
+ {
+ x = BX1;
+ width = dx;
+ cx = TILEX - dx;
+ dx = 0;
+ }
+ else if (x > BX2) /* object enters playfield from the right */
+ {
+ x = BX2;
+ width = -dx;
+ dx = TILEX + dx;
+ }
+ else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
+ {
+ width += dx;
+ cx = -dx;
+ dx = 0;
+ }
+ else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
+ width -= dx;
+ else if (dx) /* general horizontal movement */
+ MarkTileDirty(x + SIGN(dx), y);
- if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
+ if (y < BY1) /* object enters playfield from the top */
{
- int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
+ if (cut_mode==CUT_BELOW) /* object completely above top border */
+ return;
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ y = BY1;
+ height = dy;
+ cy = TILEY - dy;
+ dy = 0;
+ }
+ else if (y > BY2) /* object enters playfield from the bottom */
+ {
+ y = BY2;
+ height = -dy;
+ dy = TILEY + dy;
+ }
+ else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
+ {
+ height += dy;
+ cy = -dy;
+ dy = 0;
}
+ else if (dy > 0 && cut_mode == CUT_ABOVE)
+ {
+ if (y == BY2) /* object completely above bottom border */
+ return;
- return graphic;
+ height = dy;
+ cy = TILEY - dy;
+ dy = TILEY;
+ MarkTileDirty(x, y + 1);
+ } /* object leaves playfield to the bottom */
+ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
+ height -= dy;
+ else if (dy) /* general vertical movement */
+ MarkTileDirty(x, y + SIGN(dy));
}
- else
- return el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
-}
-static boolean equalGraphics(int graphic1, int graphic2)
-{
- struct GraphicInfo *g1 = &graphic_info[graphic1];
- struct GraphicInfo *g2 = &graphic_info[graphic2];
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
+ return;
+ }
+#endif
- return (g1->bitmap == g2->bitmap &&
- g1->src_x == g2->src_x &&
- g1->src_y == g2->src_y &&
- g1->anim_frames == g2->anim_frames &&
- g1->anim_delay == g2->anim_delay &&
- g1->anim_mode == g2->anim_mode);
-}
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-void DrawAllPlayers()
-{
- int i;
+ src_x += cx;
+ src_y += cy;
- for (i = 0; i < MAX_PLAYERS; i++)
- if (stored_player[i].active)
- DrawPlayer(&stored_player[i]);
-}
+ dst_x = FX + x * TILEX + dx;
+ dst_y = FY + y * TILEY + dy;
-void DrawPlayerField(int x, int y)
-{
- if (!IS_PLAYER(x, y))
- return;
+ if (mask_mode == USE_MASKING)
+ {
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
- DrawPlayer(PLAYERINFO(x, y));
+ MarkTileDirty(x, y);
}
-void DrawPlayer(struct PlayerInfo *player)
+inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
{
- int jx = player->jx;
- int jy = player->jy;
- int move_dir = player->MovDir;
-#if 0
- int last_jx = player->last_jx;
- int last_jy = player->last_jy;
- int next_jx = jx + (jx - last_jx);
- int next_jy = jy + (jy - last_jy);
- boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
-#else
- int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
- int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
- int last_jx = (player->is_moving ? jx - dx : jx);
- int last_jy = (player->is_moving ? jy - dy : jy);
- int next_jx = jx + dx;
- int next_jy = jy + dy;
- boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
-#endif
- int sx = SCREENX(jx), sy = SCREENY(jy);
- int sxx = 0, syy = 0;
- int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
- int graphic;
- int action = ACTION_DEFAULT;
- int last_player_graphic = getPlayerGraphic(player, move_dir);
- int last_player_frame = player->Frame;
- int frame = 0;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x, dst_y;
+ int width = TILEX, height = TILEY;
+ int x1 = x;
+ int y1 = y;
+ int x2 = x + SIGN(dx);
+ int y2 = y + SIGN(dy);
+ int anim_frames = graphic_info[graphic].anim_frames;
+ int sync_frame = (dx ? ABS(dx) : ABS(dy)) * anim_frames / TILESIZE;
- if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
- return;
+ /* re-calculate animation frame for two-tile movement animation */
+ frame = getGraphicAnimationFrame(graphic, sync_frame);
-#if DEBUG
- if (!IN_LEV_FIELD(jx, jy))
+ if (IN_SCR_FIELD(x1, y1)) /* movement start graphic inside screen area */
{
- printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
- printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
- printf("DrawPlayerField(): This should never happen!\n");
- return;
- }
-#endif
-
- if (element == EL_EXPLOSION)
- return;
-
- action = (player->is_pushing ? ACTION_PUSHING :
- player->is_digging ? ACTION_DIGGING :
- player->is_collecting ? ACTION_COLLECTING :
- player->is_moving ? ACTION_MOVING :
- player->is_snapping ? ACTION_SNAPPING :
- player->is_dropping ? ACTION_DROPPING :
- player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
-
- InitPlayerGfxAnimation(player, action, move_dir);
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
- /* ----------------------------------------------------------------------- */
- /* draw things in the field the player is leaving, if needed */
- /* ----------------------------------------------------------------------- */
+ dst_x = FX + x1 * TILEX;
+ dst_y = FY + y1 * TILEY;
-#if 1
- if (player->is_moving)
-#else
- if (player_is_moving)
-#endif
- {
- if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
+ if (mask_mode == USE_MASKING)
{
- DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
-
- if (last_element == EL_DYNAMITE_ACTIVE ||
- last_element == EL_SP_DISK_RED_ACTIVE)
- DrawDynamite(last_jx, last_jy);
- else
- DrawLevelFieldThruMask(last_jx, last_jy);
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
}
- else if (last_element == EL_DYNAMITE_ACTIVE ||
- last_element == EL_SP_DISK_RED_ACTIVE)
- DrawDynamite(last_jx, last_jy);
else
- DrawLevelField(last_jx, last_jy);
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
- if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
- DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+ MarkTileDirty(x1, y1);
}
- if (!IN_SCR_FIELD(sx, sy))
- return;
-
- if (setup.direct_draw)
- SetDrawtoField(DRAW_BUFFERED);
+ if (IN_SCR_FIELD(x2, y2)) /* movement end graphic inside screen area */
+ {
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
- /* ----------------------------------------------------------------------- */
- /* draw things behind the player, if needed */
- /* ----------------------------------------------------------------------- */
+ dst_x = FX + x2 * TILEX;
+ dst_y = FY + y2 * TILEY;
- if (Back[jx][jy])
- DrawLevelElement(jx, jy, Back[jx][jy]);
- else if (IS_ACTIVE_BOMB(element))
- DrawLevelElement(jx, jy, EL_EMPTY);
- else
- {
- if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
+ if (mask_mode == USE_MASKING)
{
- if (GFX_CRUMBLED(GfxElement[jx][jy]))
- DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
- else
- {
- int old_element = GfxElement[jx][jy];
- int old_graphic = el_act_dir2img(old_element, action, move_dir);
- int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
-
- DrawGraphic(sx, sy, old_graphic, frame);
- }
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
}
else
- {
- GfxElement[jx][jy] = EL_UNDEFINED;
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
- DrawLevelField(jx, jy);
- }
+ MarkTileDirty(x2, y2);
}
+}
- /* ----------------------------------------------------------------------- */
- /* draw player himself */
- /* ----------------------------------------------------------------------- */
+static void DrawGraphicShifted(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
+{
+ if (graphic < 0)
+ {
+ DrawGraphic(x, y, graphic, frame);
-#if 1
+ return;
+ }
- graphic = getPlayerGraphic(player, move_dir);
+ if (graphic_info[graphic].double_movement) /* EM style movement images */
+ DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+ else
+ DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+}
- /* in the case of changed player action or direction, prevent the current
- animation frame from being restarted for identical animations */
- if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
- player->Frame = last_player_frame;
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
+ int frame, int cut_mode)
+{
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
+}
-#else
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int graphic;
+ int frame;
- if (player->use_murphy_graphic)
+ if (IN_LEV_FIELD(lx, ly))
{
- static int last_horizontal_dir = MV_LEFT;
-
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- last_horizontal_dir = move_dir;
+ SetRandomAnimationValue(lx, ly);
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
+ graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
- if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
+ /* do not use double (EM style) movement graphic when not moving */
+ if (graphic_info[graphic].double_movement && !dx && !dy)
{
- int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
-
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
}
}
- else
- graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
+ else /* border element */
+ {
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, -1);
+ }
-#endif
+ if (element == EL_EXPANDABLE_WALL)
+ {
+ boolean left_stopped = FALSE, right_stopped = FALSE;
- frame = getGraphicAnimationFrame(graphic, player->Frame);
+ if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
+ left_stopped = TRUE;
+ if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
+ right_stopped = TRUE;
- if (player->GfxPos)
- {
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- sxx = player->GfxPos;
- else
- syy = player->GfxPos;
+ if (left_stopped && right_stopped)
+ graphic = IMG_WALL;
+ else if (left_stopped)
+ {
+ graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
+ frame = graphic_info[graphic].anim_frames - 1;
+ }
+ else if (right_stopped)
+ {
+ graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
+ frame = graphic_info[graphic].anim_frames - 1;
+ }
}
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
+ if (dx || dy)
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
+ else if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(x, y, graphic, frame);
+ else
+ DrawGraphic(x, y, graphic, frame);
+}
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
+ cut_mode, mask_mode);
+}
- if (SHIELD_ON(player))
- {
- int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
- IMG_SHIELD_NORMAL_ACTIVE);
- int frame = getGraphicAnimationFrame(graphic, -1);
+void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
- }
+void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
- /* ----------------------------------------------------------------------- */
- /* draw things the player is pushing, if needed */
- /* ----------------------------------------------------------------------- */
+void DrawLevelElementThruMask(int x, int y, int element)
+{
+ DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
-#if 0
- printf("::: %d, %d [%d, %d] [%d]\n",
- player->is_pushing, player_is_moving, player->GfxAction,
- player->is_moving, player_is_moving);
-#endif
+void DrawLevelFieldThruMask(int x, int y)
+{
+ DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
+}
+
+#define TILE_GFX_ELEMENT(x, y) \
+ (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \
+ GfxElement[x][y] : Feld[x][y])
+static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int element;
+ int width, height, cx, cy, i;
#if 1
- if (player->is_pushing && player->is_moving)
+ int crumbled_border_size = graphic_info[graphic].border_size;
#else
- if (player->is_pushing && player_is_moving)
+ int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
#endif
+ static int xy[4][2] =
{
- int px = SCREENX(next_jx), py = SCREENY(next_jy);
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
- if (Back[next_jx][next_jy])
- DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
-
- if ((sxx || syy) && element == EL_SOKOBAN_OBJECT)
- DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
- NO_CUTTING);
- else
- {
- int element = MovingOrBlocked2Element(next_jx, next_jy);
- int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
-#if 1
- int frame = getGraphicAnimationFrame(graphic, player->StepFrame);
-#else
- int frame = getGraphicAnimationFrame(graphic, player->Frame);
+#if 0
+ if (x == 0 && y == 7)
+ printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y],
+ crumbled_border_size);
#endif
- DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
- NO_CUTTING, NO_MASKING);
- }
- }
-
- /* ----------------------------------------------------------------------- */
- /* draw things in front of player (active dynamite or dynabombs) */
- /* ----------------------------------------------------------------------- */
-
- if (IS_ACTIVE_BOMB(element))
- {
- graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+ if (!IN_LEV_FIELD(x, y))
+ return;
- if (game.emulation == EMU_SUPAPLEX)
- DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
- else
- DrawGraphicThruMask(sx, sy, graphic, frame);
- }
+ element = TILE_GFX_ELEMENT(x, y);
- if (player_is_moving && last_element == EL_EXPLOSION)
+ /* crumble field itself */
+ if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
{
- int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
- int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
- int phase = ExplodePhase[last_jx][last_jy] - 1;
- int frame = getGraphicAnimationFrame(graphic, phase - delay);
-
- if (phase >= delay)
- DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
- }
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
- /* ----------------------------------------------------------------------- */
- /* draw elements the player is just walking/passing through/under */
- /* ----------------------------------------------------------------------- */
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- if (player_is_moving)
- {
- /* handle the field the player is leaving ... */
- if (IS_ACCESSIBLE_INSIDE(last_element))
- DrawLevelField(last_jx, last_jy);
- else if (IS_ACCESSIBLE_UNDER(last_element))
- DrawLevelFieldThruMask(last_jx, last_jy);
- }
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
#if 1
- /* do not redraw accessible elements if the player is just pushing them */
- if (!player_is_moving || !player->is_pushing)
- {
- /* ... and the field the player is entering */
- if (IS_ACCESSIBLE_INSIDE(element))
- DrawLevelField(jx, jy);
- else if (IS_ACCESSIBLE_UNDER(element))
- DrawLevelFieldThruMask(jx, jy);
- }
-
+ element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
#else
+ element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
+#endif
+
+ /* check if neighbour field is of same type */
+ if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
+ continue;
#if 0
- /* !!! I have forgotton what this should be good for !!! */
- /* !!! causes player being visible when pushing from within tubes !!! */
- if (!player->is_pushing)
-#endif
- {
- /* ... and the field the player is entering */
- if (IS_ACCESSIBLE_INSIDE(element))
- DrawLevelField(jx, jy);
- else if (IS_ACCESSIBLE_UNDER(element))
- DrawLevelFieldThruMask(jx, jy);
- }
+ if (Feld[x][y] == EL_CUSTOM_START + 123)
+ printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
+ i, Feld[x][y], element,
+ GFX_CRUMBLED(element), IS_MOVING(x, y));
#endif
- if (setup.direct_draw)
- {
- int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
- int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
- int x_size = TILEX * (1 + ABS(jx - last_jx));
- int y_size = TILEY * (1 + ABS(jy - last_jy));
-
- BlitBitmap(drawto_field, window,
- dest_x, dest_y, x_size, y_size, dest_x, dest_y);
- SetDrawtoField(DRAW_DIRECT);
- }
+ if (i == 1 || i == 2)
+ {
+ width = crumbled_border_size;
+ height = TILEY;
+ cx = (i == 2 ? TILEX - crumbled_border_size : 0);
+ cy = 0;
+ }
+ else
+ {
+ width = TILEX;
+ height = crumbled_border_size;
+ cx = 0;
+ cy = (i == 3 ? TILEY - crumbled_border_size : 0);
+ }
- MarkTileDirty(sx, sy);
-}
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+ }
-inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
- int *x, int *y, boolean get_backside)
-{
- struct GraphicInfo *g = &graphic_info[graphic];
- int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
- int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
+ MarkTileDirty(sx, sy);
+ }
+ else /* crumble neighbour fields */
+ {
+#if 0
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#endif
- *bitmap = g->bitmap;
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
- if (g->offset_y == 0) /* frames are ordered horizontally */
- {
- int max_width = g->anim_frames_per_line * g->width;
#if 1
- int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ IS_MOVING(xx, yy))
+ continue;
- *x = pos % max_width;
- *y = src_y % g->height + pos / max_width * g->height;
+ element = TILE_GFX_ELEMENT(xx, yy);
+
+ if (!GFX_CRUMBLED(element))
+ continue;
#else
- *x = (src_x + frame * g->offset_x) % max_width;
- *y = src_y + (src_x + frame * g->offset_x) / max_width * g->height;
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !GFX_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
#endif
- }
- else if (g->offset_x == 0) /* frames are ordered vertically */
- {
- int max_height = g->anim_frames_per_line * g->height;
+
#if 1
- int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
+ graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
+ crumbled_border_size = graphic_info[graphic].border_size;
- *x = src_x % g->width + pos / max_height * g->width;
- *y = pos % max_height;
-#else
- *x = src_x + (src_y + frame * g->offset_y) / max_height * g->width;
- *y = (src_y + frame * g->offset_y) % max_height;
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
#endif
- }
- else /* frames are ordered diagonally */
- {
- *x = src_x + frame * g->offset_x;
- *y = src_y + frame * g->offset_y;
+
+ if (i == 1 || i == 2)
+ {
+ width = crumbled_border_size;
+ height = TILEY;
+ cx = (i == 1 ? TILEX - crumbled_border_size : 0);
+ cy = 0;
+ }
+ else
+ {
+ width = TILEX;
+ height = crumbled_border_size;
+ cx = 0;
+ cy = (i == 0 ? TILEY - crumbled_border_size : 0);
+ }
+
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
+
+ MarkTileDirty(sxx, syy);
+ }
}
}
-void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
+void DrawLevelFieldCrumbledSand(int x, int y)
{
- getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
-}
+#if 1
+ int graphic;
-void DrawGraphic(int x, int y, int graphic, int frame)
-{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
- {
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawGraphic(): This should never happen!\n");
+ if (!IN_LEV_FIELD(x, y))
return;
- }
-#endif
- DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
- MarkTileDirty(x, y);
+ graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
+
+ DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
+#else
+ DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
+#endif
}
-void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
- int frame)
+void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
+ int step_frame)
{
- Bitmap *src_bitmap;
- int src_x, src_y;
+#if 1
+ int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
+#else
+ int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
+#endif
+ int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+ int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+ int sx = SCREENX(x), sy = SCREENY(y);
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
+ DrawGraphic(sx, sy, graphic1, frame1);
+ DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
}
-void DrawGraphicThruMask(int x, int y, int graphic, int frame)
+void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
+ int sx = SCREENX(x), sy = SCREENY(y);
+ static int xy[4][2] =
{
- printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicThruMask(): This should never happen!\n");
- return;
- }
-#endif
-
- DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
- frame);
- MarkTileDirty(x, y);
-}
-
-void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
- int frame)
-{
-#if 1
- Bitmap *src_bitmap;
- int src_x, src_y;
- GC drawing_gc;
-
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- drawing_gc = src_bitmap->stored_clip_gc;
-#else
- GC drawing_gc = src_bitmap->stored_clip_gc;
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int src_x = graphic_info[graphic].src_x;
- int src_y = graphic_info[graphic].src_y;
- int offset_x = graphic_info[graphic].offset_x;
- int offset_y = graphic_info[graphic].offset_y;
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
+ int i;
- src_x += frame * offset_x;
- src_y += frame * offset_y;
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
-#endif
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !GFX_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ DrawLevelField(xx, yy);
+ }
}
-void DrawMiniGraphic(int x, int y, int graphic)
+static int getBorderElement(int x, int y)
{
- DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
- MarkTileDirty(x / 2, y / 2);
+ int border[7][2] =
+ {
+ { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
+ { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
+ { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
+ { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+ { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
+ { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
+ { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
+ };
+ int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+ int steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : 6);
+
+ return border[steel_position][steel_type];
}
-void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void DrawScreenElement(int x, int y, int element)
{
- struct GraphicInfo *g = &graphic_info[graphic];
- int mini_startx = 0;
- int mini_starty = g->bitmap->height * 2 / 3;
-
- *bitmap = g->bitmap;
- *x = mini_startx + g->src_x / 2;
- *y = mini_starty + g->src_y / 2;
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
}
-void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
+void DrawLevelElement(int x, int y, int element)
{
- Bitmap *src_bitmap;
- int src_x, src_y;
-
- getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElement(SCREENX(x), SCREENY(y), element);
}
-void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame,
- int cut_mode, int mask_mode)
+void DrawScreenField(int x, int y)
{
- Bitmap *src_bitmap;
- GC drawing_gc;
- int src_x, src_y;
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
- int dest_x, dest_y;
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int element, content;
- if (graphic < 0)
+ if (!IN_LEV_FIELD(lx, ly))
{
- DrawGraphic(x, y, graphic, frame);
+ if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
+ element = EL_EMPTY;
+ else
+ element = getBorderElement(lx, ly);
+
+ DrawScreenElement(x, y, element);
return;
}
- if (dx || dy) /* shifted graphic */
+ element = Feld[lx][ly];
+ content = Store[lx][ly];
+
+ if (IS_MOVING(lx, ly))
{
- if (x < BX1) /* object enters playfield from the left */
- {
- x = BX1;
- width = dx;
- cx = TILEX - dx;
- dx = 0;
- }
- else if (x > BX2) /* object enters playfield from the right */
- {
- x = BX2;
- width = -dx;
- dx = TILEX + dx;
- }
- else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
- {
- width += dx;
- cx = -dx;
- dx = 0;
- }
- else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
- width -= dx;
- else if (dx) /* general horizontal movement */
- MarkTileDirty(x + SIGN(dx), y);
+ int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
+ boolean cut_mode = NO_CUTTING;
- if (y < BY1) /* object enters playfield from the top */
- {
- if (cut_mode==CUT_BELOW) /* object completely above top border */
- return;
+ if (element == EL_QUICKSAND_EMPTYING ||
+ element == EL_MAGIC_WALL_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
+ element == EL_AMOEBA_DROPPING)
+ cut_mode = CUT_ABOVE;
+ else if (element == EL_QUICKSAND_FILLING ||
+ element == EL_MAGIC_WALL_FILLING ||
+ element == EL_BD_MAGIC_WALL_FILLING)
+ cut_mode = CUT_BELOW;
- y = BY1;
- height = dy;
- cy = TILEY - dy;
- dy = 0;
- }
- else if (y > BY2) /* object enters playfield from the bottom */
- {
- y = BY2;
- height = -dy;
- dy = TILEY + dy;
- }
- else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
- {
- height += dy;
- cy = -dy;
- dy = 0;
- }
- else if (dy > 0 && cut_mode == CUT_ABOVE)
+ if (cut_mode == CUT_ABOVE)
+ DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
+ else
+ DrawScreenElement(x, y, EL_EMPTY);
+
+ if (horiz_move)
+ DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
+ else if (cut_mode == NO_CUTTING)
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
+ else
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
+
+ if (content == EL_ACID)
{
- if (y == BY2) /* object completely above bottom border */
- return;
+ int dir = MovDir[lx][ly];
+ int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
+ int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
- height = dy;
- cy = TILEY - dy;
- dy = TILEY;
- MarkTileDirty(x, y + 1);
- } /* object leaves playfield to the bottom */
- else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
- height -= dy;
- else if (dy) /* general vertical movement */
- MarkTileDirty(x, y + SIGN(dy));
+ DrawLevelElementThruMask(newlx, newly, EL_ACID);
+ }
}
+ else if (IS_BLOCKED(lx, ly))
+ {
+ int oldx, oldy;
+ int sx, sy;
+ int horiz_move;
+ boolean cut_mode = NO_CUTTING;
+ int element_old, content_old;
-#if 1
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#else
- src_bitmap = graphic_info[graphic].bitmap;
- src_x = graphic_info[graphic].src_x;
- src_y = graphic_info[graphic].src_y;
- offset_x = graphic_info[graphic].offset_x;
- offset_y = graphic_info[graphic].offset_y;
-
- src_x += frame * offset_x;
- src_y += frame * offset_y;
-#endif
-
- drawing_gc = src_bitmap->stored_clip_gc;
+ Blocked2Moving(lx, ly, &oldx, &oldy);
+ sx = SCREENX(oldx);
+ sy = SCREENY(oldy);
+ horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
+ MovDir[oldx][oldy] == MV_RIGHT);
- src_x += cx;
- src_y += cy;
+ element_old = Feld[oldx][oldy];
+ content_old = Store[oldx][oldy];
- dest_x = FX + x * TILEX + dx;
- dest_y = FY + y * TILEY + dy;
+ if (element_old == EL_QUICKSAND_EMPTYING ||
+ element_old == EL_MAGIC_WALL_EMPTYING ||
+ element_old == EL_BD_MAGIC_WALL_EMPTYING ||
+ element_old == EL_AMOEBA_DROPPING)
+ cut_mode = CUT_ABOVE;
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
- {
- printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicShifted(): This should never happen!\n");
- return;
- }
-#endif
+ DrawScreenElement(x, y, EL_EMPTY);
- if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
- dest_x, dest_y);
+ if (horiz_move)
+ DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
+ NO_CUTTING);
+ else if (cut_mode == NO_CUTTING)
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
+ cut_mode);
+ else
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
+ cut_mode);
}
+ else if (IS_DRAWABLE(element))
+ DrawScreenElement(x, y, element);
else
- BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
- dest_x, dest_y);
-
- MarkTileDirty(x, y);
+ DrawScreenElement(x, y, EL_EMPTY);
}
-void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
- int frame, int cut_mode)
+void DrawLevelField(int x, int y)
{
- DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
-}
+ if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenField(SCREENX(x), SCREENY(y));
+ else if (IS_MOVING(x, y))
+ {
+ int newx,newy;
-void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
-{
- int lx = LEVELX(x), ly = LEVELY(y);
- int graphic;
- int frame;
-
- if (IN_LEV_FIELD(lx, ly))
- {
- SetRandomAnimationValue(lx, ly);
-
- graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
- }
- else /* border element */
- {
- graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, -1);
+ Moving2Blocked(x, y, &newx, &newy);
+ if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+ DrawScreenField(SCREENX(newx), SCREENY(newy));
}
-
- if (element == EL_EXPANDABLE_WALL)
+ else if (IS_BLOCKED(x, y))
{
- boolean left_stopped = FALSE, right_stopped = FALSE;
-
- if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
- left_stopped = TRUE;
- if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
- right_stopped = TRUE;
+ int oldx, oldy;
- if (left_stopped && right_stopped)
- graphic = IMG_WALL;
- else if (left_stopped)
- {
- graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
- frame = graphic_info[graphic].anim_frames - 1;
- }
- else if (right_stopped)
- {
- graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
- frame = graphic_info[graphic].anim_frames - 1;
- }
+ Blocked2Moving(x, y, &oldx, &oldy);
+ if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
+ DrawScreenField(SCREENX(oldx), SCREENY(oldy));
}
-
- if (dx || dy)
- DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
- else if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(x, y, graphic, frame);
- else
- DrawGraphic(x, y, graphic, frame);
-}
-
-void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
-{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
- cut_mode, mask_mode);
}
-void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
+void DrawMiniElement(int x, int y, int element)
{
- DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
-}
+ int graphic;
-void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
-{
- DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+ graphic = el2edimg(element);
+ DrawMiniGraphic(x, y, graphic);
}
-void DrawLevelElementThruMask(int x, int y, int element)
+void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
- DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
+ int x = sx + scroll_x, y = sy + scroll_y;
-void DrawLevelFieldThruMask(int x, int y)
-{
- DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
+ if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+ DrawMiniElement(sx, sy, EL_EMPTY);
+ else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
+ DrawMiniElement(sx, sy, Feld[x][y]);
+ else
+ DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
}
-#define TILE_GFX_ELEMENT(x, y) \
- (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \
- GfxElement[x][y] : Feld[x][y])
-
-static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
+void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
+ int x, int y, int xsize, int ysize, int font_nr)
{
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
Bitmap *src_bitmap;
int src_x, src_y;
- int sx = SCREENX(x), sy = SCREENY(y);
- int element;
- int width, height, cx, cy, i;
-#if 1
- int crumbled_border_size = graphic_info[graphic].border_size;
-#else
- int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
-#endif
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
+ int dst_x = SX + startx + x * font_width;
+ int dst_y = SY + starty + y * font_height;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int inner_width = MAX(width - 2 * font_width, font_width);
+ int inner_height = MAX(height - 2 * font_height, font_height);
+ int inner_sx = (width >= 3 * font_width ? font_width : 0);
+ int inner_sy = (height >= 3 * font_height ? font_height : 0);
+ boolean draw_masked = graphic_info[graphic].draw_masked;
-#if 0
- if (x == 0 && y == 7)
- printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y],
- crumbled_border_size);
-#endif
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
- if (!IN_LEV_FIELD(x, y))
+ if (src_bitmap == NULL || width < font_width || height < font_height)
+ {
+ ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
return;
+ }
- element = TILE_GFX_ELEMENT(x, y);
+ src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
+ inner_sx + (x - 1) * font_width % inner_width);
+ src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
+ inner_sy + (y - 1) * font_height % inner_height);
- /* crumble field itself */
- if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
+ if (draw_masked)
{
- if (!IN_SCR_FIELD(sx, sy))
- return;
-
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-
- for (i = 0; i < 4; i++)
- {
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
+}
+void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
+{
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
#if 1
- element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
- BorderElement);
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
#else
- element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
+ boolean draw_masked = graphic_info[graphic].draw_masked;
+ int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
#endif
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ unsigned long anim_delay = 0;
+ int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int anim_delay_value = (no_delay ? 0 : frame_delay_value);
+ int font_nr = FONT_ENVELOPE_1 + envelope_nr;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int max_xsize = level.envelope_xsize[envelope_nr];
+ int max_ysize = level.envelope_ysize[envelope_nr];
+ int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
+ int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
+ int xend = max_xsize;
+ int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
+ int xstep = (xstart < xend ? 1 : 0);
+ int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
+ int x, y;
- /* check if neighbour field is of same type */
- if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
- continue;
+ for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ {
+ int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
+ int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
+ int sx = (SXSIZE - xsize * font_width) / 2;
+ int sy = (SYSIZE - ysize * font_height) / 2;
+ int xx, yy;
-#if 0
- if (Feld[x][y] == EL_CUSTOM_START + 123)
- printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
- i, Feld[x][y], element,
- GFX_CRUMBLED(element), IS_MOVING(x, y));
-#endif
+ SetDrawtoField(DRAW_BUFFERED);
- if (i == 1 || i == 2)
- {
- width = crumbled_border_size;
- height = TILEY;
- cx = (i == 2 ? TILEX - crumbled_border_size : 0);
- cy = 0;
- }
- else
- {
- width = TILEX;
- height = crumbled_border_size;
- cx = 0;
- cy = (i == 3 ? TILEY - crumbled_border_size : 0);
- }
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
- }
+ SetDrawtoField(DRAW_BACKBUFFER);
- MarkTileDirty(sx, sy);
- }
- else /* crumble neighbour fields */
- {
-#if 0
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#endif
+ for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
+ DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
- for (i = 0; i < 4; i++)
- {
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
- int sxx = sx + xy[i][0];
- int syy = sy + xy[i][1];
+ DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
+ level.envelope_text[envelope_nr], font_nr, max_xsize,
+ xsize - 2, ysize - 2, mask_mode);
-#if 1
- if (!IN_LEV_FIELD(xx, yy) ||
- !IN_SCR_FIELD(sxx, syy) ||
- IS_MOVING(xx, yy))
- continue;
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
- element = TILE_GFX_ELEMENT(xx, yy);
+ WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ }
+}
- if (!GFX_CRUMBLED(element))
- continue;
-#else
- if (!IN_LEV_FIELD(xx, yy) ||
- !IN_SCR_FIELD(sxx, syy) ||
- !GFX_CRUMBLED(Feld[xx][yy]) ||
- IS_MOVING(xx, yy))
- continue;
-#endif
+void ShowEnvelope(int envelope_nr)
+{
+ int element = EL_ENVELOPE_1 + envelope_nr;
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ int sound_opening = element_info[element].sound[ACTION_OPENING];
+ int sound_closing = element_info[element].sound[ACTION_CLOSING];
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
+ int wait_delay_value = (no_delay ? 0 : normal_delay_value);
+ int anim_mode = graphic_info[graphic].anim_mode;
+ int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+ anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
-#if 1
- graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
- crumbled_border_size = graphic_info[graphic].border_size;
+ game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#endif
+ PlaySoundStereo(sound_opening, SOUND_MIDDLE);
- if (i == 1 || i == 2)
- {
- width = crumbled_border_size;
- height = TILEY;
- cx = (i == 1 ? TILEX - crumbled_border_size : 0);
- cy = 0;
- }
- else
- {
- width = TILEX;
- height = crumbled_border_size;
- cx = 0;
- cy = (i == 0 ? TILEY - crumbled_border_size : 0);
- }
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
- MarkTileDirty(sxx, syy);
- }
- }
-}
+ if (tape.playing)
+ Delay(wait_delay_value);
+ else
+ WaitForEventToContinue();
-void DrawLevelFieldCrumbledSand(int x, int y)
-{
-#if 1
- int graphic;
+ PlaySoundStereo(sound_closing, SOUND_MIDDLE);
- if (!IN_LEV_FIELD(x, y))
- return;
+ if (anim_mode != ANIM_NONE)
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
- graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
- DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
-#else
- DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
-#endif
-}
+ game.envelope_active = FALSE;
-void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
- int step_frame)
-{
-#if 1
- int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
- int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
-#else
- int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction);
- int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
-#endif
- int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
- int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
- int sx = SCREENX(x), sy = SCREENY(y);
+ SetDrawtoField(DRAW_BUFFERED);
- DrawGraphic(sx, sy, graphic1, frame1);
- DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
}
-void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
+void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- int sx = SCREENX(x), sy = SCREENY(y);
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
- int i;
-
- for (i = 0; i < 4; i++)
- {
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
- int sxx = sx + xy[i][0];
- int syy = sy + xy[i][1];
-
- if (!IN_LEV_FIELD(xx, yy) ||
- !IN_SCR_FIELD(sxx, syy) ||
- !GFX_CRUMBLED(Feld[xx][yy]) ||
- IS_MOVING(xx, yy))
- continue;
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mini_startx = src_bitmap->width * 3 / 4;
+ int mini_starty = src_bitmap->height * 2 / 3;
+ int src_x = mini_startx + graphic_info[graphic].src_x / 8;
+ int src_y = mini_starty + graphic_info[graphic].src_y / 8;
- DrawLevelField(xx, yy);
- }
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
}
-static int getBorderElement(int x, int y)
+void DrawMicroElement(int xpos, int ypos, int element)
{
- int border[7][2] =
- {
- { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
- { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
- { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
- { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
- { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
- { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
- { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
- };
- int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
- int steel_position = (x == -1 && y == -1 ? 0 :
- x == lev_fieldx && y == -1 ? 1 :
- x == -1 && y == lev_fieldy ? 2 :
- x == lev_fieldx && y == lev_fieldy ? 3 :
- x == -1 || x == lev_fieldx ? 4 :
- y == -1 || y == lev_fieldy ? 5 : 6);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int graphic = el2preimg(element);
- return border[steel_position][steel_type];
+ getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
+ xpos, ypos);
}
-void DrawScreenElement(int x, int y, int element)
+void DrawLevel()
{
- DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
-}
+ int x,y;
-void DrawLevelElement(int x, int y, int element)
-{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawScreenElement(SCREENX(x), SCREENY(y), element);
+ SetDrawBackgroundMask(REDRAW_NONE);
+ ClearWindow();
+
+ for (x = BX1; x <= BX2; x++)
+ for (y = BY1; y <= BY2; y++)
+ DrawScreenField(x, y);
+
+ redraw_mask |= REDRAW_FIELD;
}
-void DrawScreenField(int x, int y)
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
- int lx = LEVELX(x), ly = LEVELY(y);
- int element, content;
-
- if (!IN_LEV_FIELD(lx, ly))
- {
- if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
- element = EL_EMPTY;
- else
- element = getBorderElement(lx, ly);
+ int x,y;
- DrawScreenElement(x, y, element);
- return;
- }
+ for (x = 0; x < size_x; x++)
+ for (y = 0; y < size_y; y++)
+ DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
- element = Feld[lx][ly];
- content = Store[lx][ly];
+ redraw_mask |= REDRAW_FIELD;
+}
- if (IS_MOVING(lx, ly))
- {
- int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
- boolean cut_mode = NO_CUTTING;
+static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
+{
+ int x, y;
- if (element == EL_QUICKSAND_EMPTYING ||
- element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_BD_MAGIC_WALL_EMPTYING ||
- element == EL_AMOEBA_DROPPING)
- cut_mode = CUT_ABOVE;
- else if (element == EL_QUICKSAND_FILLING ||
- element == EL_MAGIC_WALL_FILLING ||
- element == EL_BD_MAGIC_WALL_FILLING)
- cut_mode = CUT_BELOW;
+ DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
- if (cut_mode == CUT_ABOVE)
- DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
- else
- DrawScreenElement(x, y, EL_EMPTY);
+ if (lev_fieldx < STD_LEV_FIELDX)
+ xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
+ if (lev_fieldy < STD_LEV_FIELDY)
+ ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
- if (horiz_move)
- DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
- else if (cut_mode == NO_CUTTING)
- DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
- else
- DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
+ xpos += MICRO_TILEX;
+ ypos += MICRO_TILEY;
- if (content == EL_ACID)
+ for (x = -1; x <= STD_LEV_FIELDX; x++)
+ {
+ for (y = -1; y <= STD_LEV_FIELDY; y++)
{
- int dir = MovDir[lx][ly];
- int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
- int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
+ int lx = from_x + x, ly = from_y + y;
- DrawLevelElementThruMask(newlx, newly, EL_ACID);
+ if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ level.field[lx][ly]);
+ else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
+ && BorderElement != EL_EMPTY)
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ getBorderElement(lx, ly));
}
}
- else if (IS_BLOCKED(lx, ly))
- {
- int oldx, oldy;
- int sx, sy;
- int horiz_move;
- boolean cut_mode = NO_CUTTING;
- int element_old, content_old;
- Blocked2Moving(lx, ly, &oldx, &oldy);
- sx = SCREENX(oldx);
- sy = SCREENY(oldy);
- horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
- MovDir[oldx][oldy] == MV_RIGHT);
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
- element_old = Feld[oldx][oldy];
- content_old = Store[oldx][oldy];
+#define MICROLABEL_EMPTY 0
+#define MICROLABEL_LEVEL_NAME 1
+#define MICROLABEL_CREATED_BY 2
+#define MICROLABEL_LEVEL_AUTHOR 3
+#define MICROLABEL_IMPORTED_FROM 4
+#define MICROLABEL_LEVEL_IMPORT_INFO 5
- if (element_old == EL_QUICKSAND_EMPTYING ||
- element_old == EL_MAGIC_WALL_EMPTYING ||
- element_old == EL_BD_MAGIC_WALL_EMPTYING ||
- element_old == EL_AMOEBA_DROPPING)
- cut_mode = CUT_ABOVE;
+static void DrawMicroLevelLabelExt(int mode)
+{
+ char label_text[MAX_OUTPUT_LINESIZE + 1];
+ int max_len_label_text;
+ int font_nr = FONT_TEXT_2;
- DrawScreenElement(x, y, EL_EMPTY);
+ if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM)
+ font_nr = FONT_TEXT_3;
- if (horiz_move)
- DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
- NO_CUTTING);
- else if (cut_mode == NO_CUTTING)
- DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
- cut_mode);
- else
- DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
- cut_mode);
+ max_len_label_text = SXSIZE / getFontWidth(font_nr);
+
+ DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr));
+
+ strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
+ mode == MICROLABEL_CREATED_BY ? "created by" :
+ mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+ mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
+ mode == MICROLABEL_LEVEL_IMPORT_INFO ?
+ leveldir_current->imported_from : ""),
+ max_len_label_text);
+ label_text[max_len_label_text] = '\0';
+
+ if (strlen(label_text) > 0)
+ {
+ int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ int lypos = MICROLABEL_YPOS;
+
+ DrawText(lxpos, lypos, label_text, font_nr);
}
- else if (IS_DRAWABLE(element))
- DrawScreenElement(x, y, element);
- else
- DrawScreenElement(x, y, EL_EMPTY);
+
+ redraw_mask |= REDRAW_MICROLEVEL;
}
-void DrawLevelField(int x, int y)
+void DrawMicroLevel(int xpos, int ypos, boolean restart)
{
- if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawScreenField(SCREENX(x), SCREENY(y));
- else if (IS_MOVING(x, y))
+ static unsigned long scroll_delay = 0;
+ static unsigned long label_delay = 0;
+ static int from_x, from_y, scroll_direction;
+ static int label_state, label_counter;
+ int last_game_status = game_status; /* save current game status */
+
+ /* force PREVIEW font on preview level */
+ game_status = GAME_MODE_PSEUDO_PREVIEW;
+
+ if (restart)
{
- int newx,newy;
+ from_x = from_y = 0;
+ scroll_direction = MV_RIGHT;
+ label_state = 1;
+ label_counter = 0;
- Moving2Blocked(x, y, &newx, &newy);
- if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
- DrawScreenField(SCREENX(newx), SCREENY(newy));
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ DrawMicroLevelLabelExt(label_state);
+
+ /* initialize delay counters */
+ DelayReached(&scroll_delay, 0);
+ DelayReached(&label_delay, 0);
+
+ if (leveldir_current->name)
+ {
+ int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
+ int lxpos = SX + (SXSIZE - text_width) / 2;
+ int lypos = SY + 352;
+
+ DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
+ }
+
+ game_status = last_game_status; /* restore current game status */
+
+ return;
}
- else if (IS_BLOCKED(x, y))
+
+ /* scroll micro level, if needed */
+ if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
+ DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
{
- int oldx, oldy;
+ switch (scroll_direction)
+ {
+ case MV_LEFT:
+ if (from_x > 0)
+ from_x--;
+ else
+ scroll_direction = MV_UP;
+ break;
- Blocked2Moving(x, y, &oldx, &oldy);
- if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
- DrawScreenField(SCREENX(oldx), SCREENY(oldy));
+ case MV_RIGHT:
+ if (from_x < lev_fieldx - STD_LEV_FIELDX)
+ from_x++;
+ else
+ scroll_direction = MV_DOWN;
+ break;
+
+ case MV_UP:
+ if (from_y > 0)
+ from_y--;
+ else
+ scroll_direction = MV_RIGHT;
+ break;
+
+ case MV_DOWN:
+ if (from_y < lev_fieldy - STD_LEV_FIELDY)
+ from_y++;
+ else
+ scroll_direction = MV_LEFT;
+ break;
+
+ default:
+ break;
+ }
+
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
}
-}
-void DrawMiniElement(int x, int y, int element)
-{
- int graphic;
+ /* redraw micro level label, if needed */
+ if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
+ strcmp(level.author, ANONYMOUS_NAME) != 0 &&
+ strcmp(level.author, leveldir_current->name) != 0 &&
+ DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+ {
+ int max_label_counter = 23;
- graphic = el2edimg(element);
- DrawMiniGraphic(x, y, graphic);
+ if (leveldir_current->imported_from != NULL)
+ max_label_counter += 14;
+
+ label_counter = (label_counter + 1) % max_label_counter;
+ label_state = (label_counter >= 0 && label_counter <= 7 ?
+ MICROLABEL_LEVEL_NAME :
+ label_counter >= 9 && label_counter <= 12 ?
+ MICROLABEL_CREATED_BY :
+ label_counter >= 14 && label_counter <= 21 ?
+ MICROLABEL_LEVEL_AUTHOR :
+ label_counter >= 23 && label_counter <= 26 ?
+ MICROLABEL_IMPORTED_FROM :
+ label_counter >= 28 && label_counter <= 35 ?
+ MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
+ DrawMicroLevelLabelExt(label_state);
+ }
+
+ game_status = last_game_status; /* restore current game status */
}
-void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
{
- int x = sx + scroll_x, y = sy + scroll_y;
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
- if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
- DrawMiniElement(sx, sy, EL_EMPTY);
- else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
- DrawMiniElement(sx, sy, Feld[x][y]);
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
else
- DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
+ DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
}
-void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
- int x, int y, int xsize, int ysize, int font_nr)
+inline void DrawGraphicAnimation(int x, int y, int graphic)
{
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
- Bitmap *src_bitmap;
- int src_x, src_y;
- int dst_x = SX + startx + x * font_width;
- int dst_y = SY + starty + y * font_height;
- int width = graphic_info[graphic].width;
- int height = graphic_info[graphic].height;
- int inner_width = MAX(width - 2 * font_width, font_width);
- int inner_height = MAX(height - 2 * font_height, font_height);
- int inner_sx = (width >= 3 * font_width ? font_width : 0);
- int inner_sy = (height >= 3 * font_height ? font_height : 0);
- boolean draw_masked = graphic_info[graphic].draw_masked;
-
- getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ int lx = LEVELX(x), ly = LEVELY(y);
- if (src_bitmap == NULL || width < font_width || height < font_height)
- {
- ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+ if (!IN_SCR_FIELD(x, y))
return;
- }
- src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
- inner_sx + (x - 1) * font_width % inner_width);
- src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
- inner_sy + (y - 1) * font_height % inner_height);
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+ MarkTileDirty(x, y);
+}
- if (draw_masked)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
- dst_x, dst_y);
- }
- else
- BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
- dst_x, dst_y);
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
}
-void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
+void DrawLevelElementAnimation(int x, int y, int element)
{
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
#if 1
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
+
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
#else
- boolean draw_masked = graphic_info[graphic].draw_masked;
- int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
#endif
- boolean ffwd_delay = (tape.playing && tape.fast_forward);
- boolean no_delay = (tape.warp_forward);
- unsigned long anim_delay = 0;
- int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
- int anim_delay_value = (no_delay ? 0 : frame_delay_value);
- int font_nr = FONT_ENVELOPE_1 + envelope_nr;
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
- int max_xsize = level.envelope_xsize[envelope_nr];
- int max_ysize = level.envelope_ysize[envelope_nr];
- int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
- int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
- int xend = max_xsize;
- int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
- int xstep = (xstart < xend ? 1 : 0);
- int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
- int x, y;
+}
+
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
+
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
+
+ DrawGraphicAnimation(sx, sy, graphic);
+
+ if (GFX_CRUMBLED(Feld[x][y]))
+ DrawLevelFieldCrumbledSand(x, y);
+}
+
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int graphic;
+
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
+
+ graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
- for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
- {
- int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
- int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
- int sx = (SXSIZE - xsize * font_width) / 2;
- int sy = (SYSIZE - ysize * font_height) / 2;
- int xx, yy;
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
- SetDrawtoField(DRAW_BUFFERED);
+ DrawGraphicAnimation(sx, sy, graphic);
- BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+ if (GFX_CRUMBLED(element))
+ DrawLevelFieldCrumbledSand(x, y);
+}
- SetDrawtoField(DRAW_BACKBUFFER);
+static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+{
+ if (player->use_murphy_graphic)
+ {
+ /* this works only because currently only one player can be "murphy" ... */
+ static int last_horizontal_dir = MV_LEFT;
+ int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
- for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
- DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ last_horizontal_dir = move_dir;
- DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
- level.envelope_text[envelope_nr], font_nr, max_xsize,
- xsize - 2, ysize - 2, mask_mode);
+ if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
+ {
+ int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
- redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
- BackToFront();
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ }
- WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ return graphic;
}
+ else
+ return el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
}
-void ShowEnvelope(int envelope_nr)
+static boolean equalGraphics(int graphic1, int graphic2)
{
- int element = EL_ENVELOPE_1 + envelope_nr;
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
- int sound_opening = element_info[element].sound[ACTION_OPENING];
- int sound_closing = element_info[element].sound[ACTION_CLOSING];
- boolean ffwd_delay = (tape.playing && tape.fast_forward);
- boolean no_delay = (tape.warp_forward);
- int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
- int wait_delay_value = (no_delay ? 0 : normal_delay_value);
- int anim_mode = graphic_info[graphic].anim_mode;
- int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
- anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+ struct GraphicInfo *g1 = &graphic_info[graphic1];
+ struct GraphicInfo *g2 = &graphic_info[graphic2];
- game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+ return (g1->bitmap == g2->bitmap &&
+ g1->src_x == g2->src_x &&
+ g1->src_y == g2->src_y &&
+ g1->anim_frames == g2->anim_frames &&
+ g1->anim_delay == g2->anim_delay &&
+ g1->anim_mode == g2->anim_mode);
+}
- PlaySoundStereo(sound_opening, SOUND_MIDDLE);
+void DrawAllPlayers()
+{
+ int i;
- if (anim_mode == ANIM_DEFAULT)
- AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (stored_player[i].active)
+ DrawPlayer(&stored_player[i]);
+}
- AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
+void DrawPlayerField(int x, int y)
+{
+ if (!IS_PLAYER(x, y))
+ return;
- if (tape.playing)
- Delay(wait_delay_value);
- else
- WaitForEventToContinue();
+ DrawPlayer(PLAYERINFO(x, y));
+}
- PlaySoundStereo(sound_closing, SOUND_MIDDLE);
+void DrawPlayer(struct PlayerInfo *player)
+{
+ int jx = player->jx;
+ int jy = player->jy;
+ int move_dir = player->MovDir;
+#if 0
+ int last_jx = player->last_jx;
+ int last_jy = player->last_jy;
+ int next_jx = jx + (jx - last_jx);
+ int next_jy = jy + (jy - last_jy);
+ boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
+#else
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
+ int last_jx = (player->is_moving ? jx - dx : jx);
+ int last_jy = (player->is_moving ? jy - dy : jy);
+ int next_jx = jx + dx;
+ int next_jy = jy + dy;
+ boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
+#endif
+ int sx = SCREENX(jx), sy = SCREENY(jy);
+ int sxx = 0, syy = 0;
+ int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
+ int graphic;
+ int action = ACTION_DEFAULT;
+ int last_player_graphic = getPlayerGraphic(player, move_dir);
+ int last_player_frame = player->Frame;
+ int frame = 0;
- if (anim_mode != ANIM_NONE)
- AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
+ if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+ return;
- if (anim_mode == ANIM_DEFAULT)
- AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
+#if DEBUG
+ if (!IN_LEV_FIELD(jx, jy))
+ {
+ printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
+ printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
+ printf("DrawPlayerField(): This should never happen!\n");
+ return;
+ }
+#endif
- game.envelope_active = FALSE;
+ if (element == EL_EXPLOSION)
+ return;
- SetDrawtoField(DRAW_BUFFERED);
+ action = (player->is_pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_collecting ? ACTION_COLLECTING :
+ player->is_moving ? ACTION_MOVING :
+ player->is_snapping ? ACTION_SNAPPING :
+ player->is_dropping ? ACTION_DROPPING :
+ player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
- redraw_mask |= REDRAW_FIELD;
- BackToFront();
-}
+ InitPlayerGfxAnimation(player, action, move_dir);
-void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
-{
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int mini_startx = src_bitmap->width * 3 / 4;
- int mini_starty = src_bitmap->height * 2 / 3;
- int src_x = mini_startx + graphic_info[graphic].src_x / 8;
- int src_y = mini_starty + graphic_info[graphic].src_y / 8;
+ /* ----------------------------------------------------------------------- */
+ /* draw things in the field the player is leaving, if needed */
+ /* ----------------------------------------------------------------------- */
- *bitmap = src_bitmap;
- *x = src_x;
- *y = src_y;
-}
+#if 1
+ if (player->is_moving)
+#else
+ if (player_is_moving)
+#endif
+ {
+ if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
+ {
+ DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
-void DrawMicroElement(int xpos, int ypos, int element)
-{
- Bitmap *src_bitmap;
- int src_x, src_y;
- int graphic = el2preimg(element);
+ if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_SP_DISK_RED_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+ else
+ DrawLevelFieldThruMask(last_jx, last_jy);
+ }
+ else if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_SP_DISK_RED_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+ else
+ DrawLevelField(last_jx, last_jy);
- getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
- xpos, ypos);
-}
+ if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+ }
-void DrawLevel()
-{
- int x,y;
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
- SetDrawBackgroundMask(REDRAW_NONE);
- ClearWindow();
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_BUFFERED);
- for (x = BX1; x <= BX2; x++)
- for (y = BY1; y <= BY2; y++)
- DrawScreenField(x, y);
+ /* ----------------------------------------------------------------------- */
+ /* draw things behind the player, if needed */
+ /* ----------------------------------------------------------------------- */
- redraw_mask |= REDRAW_FIELD;
-}
+ if (Back[jx][jy])
+ DrawLevelElement(jx, jy, Back[jx][jy]);
+ else if (IS_ACTIVE_BOMB(element))
+ DrawLevelElement(jx, jy, EL_EMPTY);
+ else
+ {
+ if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
+ {
+ if (GFX_CRUMBLED(GfxElement[jx][jy]))
+ DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+ else
+ {
+ int old_element = GfxElement[jx][jy];
+ int old_graphic = el_act_dir2img(old_element, action, move_dir);
+ int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
-void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
-{
- int x,y;
+ DrawGraphic(sx, sy, old_graphic, frame);
+ }
+ }
+ else
+ {
+ GfxElement[jx][jy] = EL_UNDEFINED;
- for (x = 0; x < size_x; x++)
- for (y = 0; y < size_y; y++)
- DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
+ DrawLevelField(jx, jy);
+ }
+ }
- redraw_mask |= REDRAW_FIELD;
-}
+ /* ----------------------------------------------------------------------- */
+ /* draw player himself */
+ /* ----------------------------------------------------------------------- */
-static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
-{
- int x, y;
+#if 1
+
+ graphic = getPlayerGraphic(player, move_dir);
+
+ /* in the case of changed player action or direction, prevent the current
+ animation frame from being restarted for identical animations */
+ if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
+ player->Frame = last_player_frame;
+
+#else
- DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+ if (player->use_murphy_graphic)
+ {
+ static int last_horizontal_dir = MV_LEFT;
- if (lev_fieldx < STD_LEV_FIELDX)
- xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
- if (lev_fieldy < STD_LEV_FIELDY)
- ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ last_horizontal_dir = move_dir;
- xpos += MICRO_TILEX;
- ypos += MICRO_TILEY;
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
- for (x = -1; x <= STD_LEV_FIELDX; x++)
- {
- for (y = -1; y <= STD_LEV_FIELDY; y++)
+ if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
{
- int lx = from_x + x, ly = from_y + y;
+ int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
- if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
- DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- level.field[lx][ly]);
- else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
- && BorderElement != EL_EMPTY)
- DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- getBorderElement(lx, ly));
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
}
}
+ else
+ graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
- redraw_mask |= REDRAW_MICROLEVEL;
-}
-
-#define MICROLABEL_EMPTY 0
-#define MICROLABEL_LEVEL_NAME 1
-#define MICROLABEL_CREATED_BY 2
-#define MICROLABEL_LEVEL_AUTHOR 3
-#define MICROLABEL_IMPORTED_FROM 4
-#define MICROLABEL_LEVEL_IMPORT_INFO 5
-
-static void DrawMicroLevelLabelExt(int mode)
-{
- char label_text[MAX_OUTPUT_LINESIZE + 1];
- int max_len_label_text;
- int font_nr = FONT_TEXT_2;
+#endif
- if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM)
- font_nr = FONT_TEXT_3;
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
- max_len_label_text = SXSIZE / getFontWidth(font_nr);
+ if (player->GfxPos)
+ {
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ sxx = player->GfxPos;
+ else
+ syy = player->GfxPos;
+ }
- DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr));
+ if (!setup.soft_scrolling && ScreenMovPos)
+ sxx = syy = 0;
- strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
- mode == MICROLABEL_CREATED_BY ? "created by" :
- mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
- mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
- mode == MICROLABEL_LEVEL_IMPORT_INFO ?
- leveldir_current->imported_from : ""),
- max_len_label_text);
- label_text[max_len_label_text] = '\0';
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
- if (strlen(label_text) > 0)
+ if (SHIELD_ON(player))
{
- int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- int lypos = MICROLABEL_YPOS;
+ int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+ IMG_SHIELD_NORMAL_ACTIVE);
+ int frame = getGraphicAnimationFrame(graphic, -1);
- DrawText(lxpos, lypos, label_text, font_nr);
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
}
- redraw_mask |= REDRAW_MICROLEVEL;
-}
-
-void DrawMicroLevel(int xpos, int ypos, boolean restart)
-{
- static unsigned long scroll_delay = 0;
- static unsigned long label_delay = 0;
- static int from_x, from_y, scroll_direction;
- static int label_state, label_counter;
- int last_game_status = game_status; /* save current game status */
+ /* ----------------------------------------------------------------------- */
+ /* draw things the player is pushing, if needed */
+ /* ----------------------------------------------------------------------- */
- /* force PREVIEW font on preview level */
- game_status = GAME_MODE_PSEUDO_PREVIEW;
+#if 0
+ printf("::: %d, %d [%d, %d] [%d]\n",
+ player->is_pushing, player_is_moving, player->GfxAction,
+ player->is_moving, player_is_moving);
+#endif
- if (restart)
+#if 1
+ if (player->is_pushing && player->is_moving)
+#else
+ if (player->is_pushing && player_is_moving)
+#endif
{
- from_x = from_y = 0;
- scroll_direction = MV_RIGHT;
- label_state = 1;
- label_counter = 0;
-
- DrawMicroLevelExt(xpos, ypos, from_x, from_y);
- DrawMicroLevelLabelExt(label_state);
+ int px = SCREENX(next_jx), py = SCREENY(next_jy);
- /* initialize delay counters */
- DelayReached(&scroll_delay, 0);
- DelayReached(&label_delay, 0);
+ if (Back[next_jx][next_jy])
+ DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
- if (leveldir_current->name)
+ if ((sxx || syy) && element == EL_SOKOBAN_OBJECT)
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
+ NO_CUTTING);
+ else
{
- int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
- int lxpos = SX + (SXSIZE - text_width) / 2;
- int lypos = SY + 352;
+ int element = MovingOrBlocked2Element(next_jx, next_jy);
+ int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+#if 1
+ int frame = getGraphicAnimationFrame(graphic, player->StepFrame);
+#else
+ int frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
- DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
+ DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
+ NO_CUTTING, NO_MASKING);
}
+ }
- game_status = last_game_status; /* restore current game status */
+ /* ----------------------------------------------------------------------- */
+ /* draw things in front of player (active dynamite or dynabombs) */
+ /* ----------------------------------------------------------------------- */
- return;
+ if (IS_ACTIVE_BOMB(element))
+ {
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
+ else
+ DrawGraphicThruMask(sx, sy, graphic, frame);
}
- /* scroll micro level, if needed */
- if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
- DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+ if (player_is_moving && last_element == EL_EXPLOSION)
{
- switch (scroll_direction)
- {
- case MV_LEFT:
- if (from_x > 0)
- from_x--;
- else
- scroll_direction = MV_UP;
- break;
-
- case MV_RIGHT:
- if (from_x < lev_fieldx - STD_LEV_FIELDX)
- from_x++;
- else
- scroll_direction = MV_DOWN;
- break;
+ int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int phase = ExplodePhase[last_jx][last_jy] - 1;
+ int frame = getGraphicAnimationFrame(graphic, phase - delay);
- case MV_UP:
- if (from_y > 0)
- from_y--;
- else
- scroll_direction = MV_RIGHT;
- break;
+ if (phase >= delay)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
+ }
- case MV_DOWN:
- if (from_y < lev_fieldy - STD_LEV_FIELDY)
- from_y++;
- else
- scroll_direction = MV_LEFT;
- break;
+ /* ----------------------------------------------------------------------- */
+ /* draw elements the player is just walking/passing through/under */
+ /* ----------------------------------------------------------------------- */
- default:
- break;
- }
+ if (player_is_moving)
+ {
+ /* handle the field the player is leaving ... */
+ if (IS_ACCESSIBLE_INSIDE(last_element))
+ DrawLevelField(last_jx, last_jy);
+ else if (IS_ACCESSIBLE_UNDER(last_element))
+ DrawLevelFieldThruMask(last_jx, last_jy);
+ }
- DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+#if 1
+ /* do not redraw accessible elements if the player is just pushing them */
+ if (!player_is_moving || !player->is_pushing)
+ {
+ /* ... and the field the player is entering */
+ if (IS_ACCESSIBLE_INSIDE(element))
+ DrawLevelField(jx, jy);
+ else if (IS_ACCESSIBLE_UNDER(element))
+ DrawLevelFieldThruMask(jx, jy);
}
- /* redraw micro level label, if needed */
- if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
- strcmp(level.author, ANONYMOUS_NAME) != 0 &&
- strcmp(level.author, leveldir_current->name) != 0 &&
- DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+#else
+
+#if 0
+ /* !!! I have forgotton what this should be good for !!! */
+ /* !!! causes player being visible when pushing from within tubes !!! */
+ if (!player->is_pushing)
+#endif
{
- int max_label_counter = 23;
+ /* ... and the field the player is entering */
+ if (IS_ACCESSIBLE_INSIDE(element))
+ DrawLevelField(jx, jy);
+ else if (IS_ACCESSIBLE_UNDER(element))
+ DrawLevelFieldThruMask(jx, jy);
+ }
+#endif
- if (leveldir_current->imported_from != NULL)
- max_label_counter += 14;
+ if (setup.direct_draw)
+ {
+ int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
+ int dst_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
+ int x_size = TILEX * (1 + ABS(jx - last_jx));
+ int y_size = TILEY * (1 + ABS(jy - last_jy));
- label_counter = (label_counter + 1) % max_label_counter;
- label_state = (label_counter >= 0 && label_counter <= 7 ?
- MICROLABEL_LEVEL_NAME :
- label_counter >= 9 && label_counter <= 12 ?
- MICROLABEL_CREATED_BY :
- label_counter >= 14 && label_counter <= 21 ?
- MICROLABEL_LEVEL_AUTHOR :
- label_counter >= 23 && label_counter <= 26 ?
- MICROLABEL_IMPORTED_FROM :
- label_counter >= 28 && label_counter <= 35 ?
- MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
- DrawMicroLevelLabelExt(label_state);
+ BlitBitmap(drawto_field, window,
+ dst_x, dst_y, x_size, y_size, dst_x, dst_y);
+ SetDrawtoField(DRAW_DIRECT);
}
- game_status = last_game_status; /* restore current game status */
+ MarkTileDirty(sx, sy);
}
+/* ------------------------------------------------------------------------- */
+
void WaitForEventToContinue()
{
boolean still_wait = TRUE;
i == Xboom_2 && j == 5 ? 6 :
effective_action != action ? 0 :
j);
-#if 1
+#if 0
Bitmap *debug_bitmap = g_em->bitmap;
int debug_src_x = g_em->src_x;
int debug_src_y = g_em->src_y;