if (update_video_display && !tape.deactivate_display)
{
- if (tape.pause_before_end)
- DrawVideoDisplayLabel(VIDEO_STATE_PBEND(update_draw_label_on));
- else if (tape.fast_forward)
- DrawVideoDisplayLabel(VIDEO_STATE_FFWD(update_draw_label_on));
+ int state = 0;
if (tape.warp_forward)
- DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
+ state |= VIDEO_STATE_WARP(update_draw_label_on);
+ else if (tape.fast_forward)
+ state |= VIDEO_STATE_FFWD(update_draw_label_on);
+
+ if (tape.pause_before_end)
+ state |= VIDEO_STATE_PBEND(update_draw_label_on);
+
+ // draw labels and symbols separately to prevent labels overlapping symbols
+ DrawVideoDisplayLabel(state);
+ DrawVideoDisplaySymbol(state);
}
for (i = 0; i < MAX_PLAYERS; i++)
tape.deactivate_display = TRUE;
TapeDeactivateDisplayOn();
-
- DrawVideoDisplay(VIDEO_STATE_PBEND_ON, 0);
- DrawVideoDisplaySymbol(VIDEO_STATE_WARP_ON);
- }
- else
- {
- DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
}
+
+ DrawVideoDisplayPlayState();
}
static void TapeStopWarpForward()
{
- int state = VIDEO_STATE_PAUSE(tape.pausing);
-
if (tape.deactivate_display)
tape.pause_before_end = FALSE;
TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
- state |= VIDEO_STATE_WARP_OFF;
- state |= (tape.pause_before_end ? VIDEO_STATE_PBEND_ON :
- tape.fast_forward ? VIDEO_STATE_FFWD_ON :
- VIDEO_STATE_PLAY_ON);
-
- DrawVideoDisplay(state, 0);
+ DrawVideoDisplayPlayState();
}
static void TapeSingleStep()