Tile[x][y] = EL_PLAYER_1;
}
}
+ else if (element < EL_PLAYER_1 || element > EL_PLAYER_4)
+ {
+ // needed for BD engine with preferred player other than first player
+ Tile[x][y] = GET_PLAYER_ELEMENT(element);
+ }
if (init_game)
{
case EL_PLAYER_2:
case EL_PLAYER_3:
case EL_PLAYER_4:
+ case EL_BDX_INBOX:
+ case EL_BDX_PLAYER:
+ case EL_BDX_PLAYER_WITH_BOMB:
+ case EL_BDX_PLAYER_WITH_ROCKET_LAUNCHER:
+ case EL_BDX_PLAYER_GLUED:
+ case EL_BDX_PLAYER_SCANNED:
InitPlayerField(x, y, element, init_game);
break;