+2005-05-31
+ * uploaded pre-release (test) version 3.2.0-2 binary and source code
+
+2005-05-27
+ * fixed small bug with "linear" animation not working for active lamp
+
2005-05-24
* fixed bug with moving up despite gravity due to "block last field"
* fixed small bug with wrong draw offset when typing name in main menu
* when reading user names from "passwd", ignore data after first comma
* when creating new "levelinfo.conf", only write some selected entries
-2005-05-15
- * added setup option "skip levels" and possibility to skip levels
-
2005-04-28
* fixed displaying "imported from/by" on preview with empty string
* fixed ignoring draw offset for fonts used for level preview texts
* fixed a delay problem with SDL and too many mouse motion events
* added setup option "skip levels" and level skipping functionality
+2005-03-19
+ * added move speed "not moving" for non-moving CEs, but with direction
+
2005-03-06
* fixed mapping of obsolete element token names in "editorsetup.conf"
* fixed bug with sound "acid.splashing" treated as a loop sound
Feld[x][y] = EL_LAMP_ACTIVE;
local_player->lights_still_needed--;
+ ResetGfxAnimation(x, y);
DrawLevelField(x, y);
}
else if (element == EL_TIME_ORB_FULL)
TimeLeft += 10;
DrawGameValue_Time(TimeLeft);
+ ResetGfxAnimation(x, y);
DrawLevelField(x, y);
#if 0