// always newly create this
// create pseudo cave containing default values
gd_caveset_data = gd_caveset_data_new();
- gd_strcpy(gd_caveset_data->name, getCurrentLevelsetName());
+ gd_strcpy(gd_caveset_data->name, leveldir_current->name);
}
// return number of caves currently in memory.
byte *TapeCorrectAction_BD(byte *);
boolean TapeIsPlaying_ReplayBD(void);
-char *getCurrentLevelsetName(void);
-
#endif // IMPORT_BD_H
OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
}
-char *getCurrentLevelsetName(void)
-{
- return leveldir_current->name;
-}
-
// ============================================================================
// tests
void OpenURL(char *);
void OpenURLFromHash(SetupFileHash *, int);
-char *getCurrentLevelsetName(void);
-
void TestGeneratingUUIDs(void);
#endif // TOOLS_H