* level loader can now load native Emerald Mine levels
* changes for "shooting" style CE movement
* Happy New Year! ;-)
+2004-01-03
+ * level loader can now load native Emerald Mine levels
+
+2004-01-02
+ * changes for "shooting" style CE movement
+
+2004-01-01
+ * Happy New Year! ;-)
+
2003-12-27
* changed default snap/drop keys from left/right Shift to Control keys
-#define COMPILE_DATE_STRING "[2004-01-03 01:58]"
+#define COMPILE_DATE_STRING "[2004-01-03 13:42]"
struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
char *filename = level_file_info->filename;
- LoadLevelFromFileInfo(&level, level_file_info);
+ LoadLevelFromFileInfo(&level_template, level_file_info);
#else
char *filename = getDefaultLevelFilename(nr);