+++ /dev/null
-A falling piece of sand. You cannot push it, but you can dig it away.
{ "bdx_grass_ball.ypos", "4" },
{ "bdx_grass_ball.frames", "1" },
- { "bdx_sand_loose", "RocksBD.png" },
- { "bdx_sand_loose.xpos", "10" },
- { "bdx_sand_loose.ypos", "4" },
- { "bdx_sand_loose.frames", "1" },
+ { "bdx_grass_loose", "RocksBD.png" },
+ { "bdx_grass_loose.xpos", "10" },
+ { "bdx_grass_loose.ypos", "4" },
+ { "bdx_grass_loose.frames", "1" },
{ "bdx_sand_sloped_up_left", "RocksBD.png" },
{ "bdx_sand_sloped_up_left.xpos", "8" },
// sounds for Boulder Dash style elements and actions (native game engine)
{ "bdx_grass_ball.falling", "schlurf.wav" },
{ "bdx_grass_ball.impact", "schlurf.wav" },
- { "bdx_sand_loose.falling", "schlurf.wav" },
- { "bdx_sand_loose.impact", "schlurf.wav" },
+ { "bdx_grass_loose.falling", "schlurf.wav" },
+ { "bdx_grass_loose.impact", "schlurf.wav" },
{ "bdx_diamond.collecting", "pong.wav" },
{ "bdx_diamond.falling", "pling.wav" },
{ "bdx_diamond.impact", "pling.wav" },
EL_BDX_SAND_GLUED,
EL_BDX_GRASS_BALL,
- EL_BDX_SAND_LOOSE,
+ EL_BDX_GRASS_LOOSE,
EL_BDX_WALL_NON_SLOPED,
EL_BDX_SAND_SLOPED_UP_LEFT,
EL_BDX_NITRO_PACK_FALLING,
EL_BDX_GRASS_BALL_FALLING,
- EL_BDX_SAND_LOOSE_FALLING,
+ EL_BDX_GRASS_LOOSE_FALLING,
EL_BDX_FALLING_WALL_FALLING,
EL_EMPTY,
{
EL_BDX_GRASS_BALL_SCANNED,
EL_BDX_GRASS_BALL_FALLING_SCANNED,
- EL_BDX_SAND_LOOSE_SCANNED,
- EL_BDX_SAND_LOOSE_FALLING_SCANNED,
+ EL_BDX_GRASS_LOOSE_SCANNED,
+ EL_BDX_GRASS_LOOSE_FALLING_SCANNED,
EL_BDX_ROCK_SCANNED,
EL_BDX_ROCK_FALLING_SCANNED,
"Grass ball"
},
{
- "bdx_sand_loose",
- "bdx_sand_loose",
- "Loose sand"
+ "bdx_grass_loose",
+ "bdx_grass_loose",
+ "Loose grass"
},
{
"bdx_sand_sloped_up_right",
"Grass ball (falling)"
},
{
- "bdx_sand_loose.falling",
- "bdx_sand_loose",
- "Loose sand (falling)"
+ "bdx_grass_loose.falling",
+ "bdx_grass_loose",
+ "Loose grass (falling)"
},
{
"bdx_rock.falling",
"Grass ball (falling) (scanned)"
},
{
- "bdx_sand_loose.scanned",
- "bdx_sand_loose",
- "Loose sand (scanned)"
+ "bdx_grass_loose.scanned",
+ "bdx_grass_loose",
+ "Loose grass (scanned)"
},
{
- "bdx_sand_loose.falling.scanned",
- "bdx_sand_loose",
- "Loose sand (falling) (scanned)"
+ "bdx_grass_loose.falling.scanned",
+ "bdx_grass_loose",
+ "Loose grass (falling) (scanned)"
},
{
"bdx_rock.scanned",
#define EL_BDX_SAND 1254
#define EL_BDX_GRASS 1255
#define EL_BDX_GRASS_BALL 1256
-#define EL_BDX_SAND_LOOSE 1257
+#define EL_BDX_GRASS_LOOSE 1257
#define EL_BDX_SAND_SLOPED_UP_RIGHT 1258
#define EL_BDX_SAND_SLOPED_UP_LEFT 1259
#define EL_BDX_SAND_SLOPED_DOWN_LEFT 1260
#define EL_BDX_EFFECTS_START EL_BDX_RUNTIME_START
#define EL_BDX_GRASS_BALL_FALLING EL_BDX_EFFECTS_START
-#define EL_BDX_SAND_LOOSE_FALLING 1410
+#define EL_BDX_GRASS_LOOSE_FALLING 1410
#define EL_BDX_ROCK_FALLING 1411
#define EL_BDX_FLYING_ROCK_FLYING 1412
#define EL_BDX_HEAVY_ROCK_FALLING 1413
#define EL_BDX_SCANNED_START 1504
#define EL_BDX_GRASS_BALL_SCANNED EL_BDX_SCANNED_START
#define EL_BDX_GRASS_BALL_FALLING_SCANNED 1505
-#define EL_BDX_SAND_LOOSE_SCANNED 1506
-#define EL_BDX_SAND_LOOSE_FALLING_SCANNED 1507
+#define EL_BDX_GRASS_LOOSE_SCANNED 1506
+#define EL_BDX_GRASS_LOOSE_FALLING_SCANNED 1507
#define EL_BDX_ROCK_SCANNED 1508
#define EL_BDX_ROCK_FALLING_SCANNED 1509
#define EL_BDX_FLYING_ROCK_SCANNED 1510
},
{
O_DIRT_LOOSE, TRUE,
- EL_BDX_SAND_LOOSE, -1, -1
+ EL_BDX_GRASS_LOOSE, -1, -1
},
{
O_DIRT_LOOSE_F, TRUE,
- EL_BDX_SAND_LOOSE_FALLING, -1, -1
+ EL_BDX_GRASS_LOOSE_FALLING, -1, -1
},
{
O_DIRT_LOOSE_F, FALSE,
- EL_BDX_SAND_LOOSE, ACTION_FALLING, -1
+ EL_BDX_GRASS_LOOSE, ACTION_FALLING, -1
},
{
O_DIRT2, TRUE,
},
{
O_DIRT_LOOSE_scanned, TRUE,
- EL_BDX_SAND_LOOSE_SCANNED, -1, -1
+ EL_BDX_GRASS_LOOSE_SCANNED, -1, -1
},
{
O_DIRT_LOOSE_F_scanned, TRUE,
- EL_BDX_SAND_LOOSE_FALLING_SCANNED, -1, -1
+ EL_BDX_GRASS_LOOSE_FALLING_SCANNED, -1, -1
},
{
O_STONE_scanned, TRUE,