#define ED_COUNT_VALUE_XOFFSET 5
#define ED_COUNT_VALUE_YOFFSET 3
-/* identifiers for DrawValueField() */
-#define ED_SCORE_FIELD 0
-
/* control button identifiers */
#define ED_CTRL_ID_SINGLE_ITEMS 0
#define ED_CTRL_ID_CONNECTED_ITEMS 1
#define ED_NUM_GADGETS 24
+/* values for counter gadgets */
+#define ED_COUNTER_SCORE 0
+
+#define ED_NUM_COUNTERS 1
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+} counter_info[ED_NUM_COUNTERS] =
+{
+ { ED_SCORE_XPOS, ED_SCORE_YPOS, ED_CTRL_ID_SCORE_DOWN }
+};
+
/* forward declaration for internal use */
+static void DrawPropertiesWindow(int);
static void CopyLevelToUndoBuffer();
static void HandleDrawingFunctions(int, int, int);
static void HandlePressedControlButtons();
}
}
-static void CreateCounterButtons(int id)
+static void CreateCounterButtons(int counter_id)
{
int i;
gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
- gi = CreateGadget(GDI_X, SX + ED_SCORE_XPOS + gd_xoffset,
- GDI_Y, SY + ED_SCORE_YPOS,
+ gi = CreateGadget(GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
+ GDI_Y, SY + counter_info[counter_id].y,
GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
if (gi == NULL)
Error(ERR_EXIT, "cannot create gadget");
- level_editor_gadget[id + i] = gi;
+ level_editor_gadget[counter_info[counter_id].gadget_id + i] = gi;
}
}
CreateControlButtons();
/* create element score buttons */
- CreateCounterButtons(ED_CTRL_ID_SCORE_DOWN);
+ CreateCounterButtons(ED_COUNTER_SCORE);
level_editor_gadgets_created = TRUE;
}
MapGadget(level_editor_gadget[i]);
}
-static void MapCounterButtons(int id)
+static void MapCounterButtons(int counter_id)
{
int i;
for (i=0; i<2; i++)
- MapGadget(level_editor_gadget[id + i]);
+ MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
}
void UnmapLevelEditorWindowGadgets()
DY+ED_WIN_MB_RIGHT_YPOS,
el2gfx(new_element3));
redraw_mask |= REDRAW_DOOR_1;
+
+ if (edit_mode == ED_MODE_PROPERTIES)
+ DrawPropertiesWindow(new_element);
}
if (edit_mode == ED_MODE_EDIT) /********** EDIT-FENSTER **********/
}
}
-static void DrawValueField(int field, int value)
+static void DrawCounterValueField(int counter_id, int value)
{
- int i = 0;
- int screen_pos[][3] =
- {
- { ED_SCORE_FIELD,
- ED_SCORE_XPOS + ED_WIN_COUNT_XPOS, ED_SCORE_YPOS },
- { -1, 0, 0 }
- };
-
- while (screen_pos[i][0] != -1)
- {
- int x = SX + screen_pos[i][1];
- int y = SY + screen_pos[i][2];
-
- if (screen_pos[i++][0] != field)
- continue;
+ int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
+ int y = SY + counter_info[counter_id].y;
- XCopyArea(display, pix[PIX_DOOR], drawto, gc,
- DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
- DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
- ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
- x, y);
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
+ DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
+ ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
+ x, y);
- DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
- int2str(value, 3), FS_SMALL, FC_YELLOW);
- }
+ DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
+ int2str(value, 3), FS_SMALL, FC_YELLOW);
}
-static void DrawPropertiesWindow(int button)
+#define TEXT_COLLECTING "Score for collecting"
+#define TEXT_SMASHING "Score for smashing"
+#define TEXT_CRACKING "Score for cracking"
+#define TEXT_SPEED "Speed of growth"
+#define TEXT_DURATION "Duration when activated"
+
+static void DrawPropertiesWindow(int element)
{
- int x, y;
- int new_element;
+ int i, x, y;
int num_elements_in_level;
+ static struct
+ {
+ int element;
+ int *counter_value;
+ char *text;
+ } elements_with_counter[] =
+ {
+ { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
+ { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
+ { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
+ { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
+ { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
+ { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
+ { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
+ { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
+ { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
+ { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
+ { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
+ { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
+ { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
+ { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
+ { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
+ { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
+ { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
+ { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
+ { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
+ { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
+ { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
+ { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
+ { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
+ { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
+ { EL_ROBOT, &level.score[5], TEXT_SMASHING },
+ { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
+ { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
+ { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
+ { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
+ { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
+ { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
+ { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
+ { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
+ { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
+ { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
+ { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
+ { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
+ { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
+ { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
+ { EL_SIEB_LEER, &level.dauer_sieb, TEXT_DURATION },
+ { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
+ { -1, NULL, NULL }
+ };
ClearWindow();
- new_element = (button == 1 ? new_element1 :
- button == 2 ? new_element2 :
- button == 3 ? new_element3 : 0);
-
- DrawGraphic(1, 1, el2gfx(new_element));
+ DrawGraphic(1, 1, el2gfx(element));
DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
FS_SMALL, FC_YELLOW);
num_elements_in_level = 0;
for(y=0; y<lev_fieldy; y++)
for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == new_element)
+ if (Feld[x][y] == element)
num_elements_in_level++;
DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
num_elements_in_level);
-
- gadget_score_value = &level.score[0];
- DrawValueField(ED_SCORE_FIELD, *gadget_score_value);
- MapCounterButtons(ED_CTRL_ID_SCORE_DOWN);
+
+ for (i=0; elements_with_counter[i].element != -1; i++)
+ {
+ if (elements_with_counter[i].element == element)
+ {
+ int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
+ int y = SY + counter_info[ED_COUNTER_SCORE].y;
+
+ gadget_score_value = elements_with_counter[i].counter_value;
+ DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
+ DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
+ elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
+ MapCounterButtons(ED_COUNTER_SCORE);
+ break;
+ }
+ }
}
static void swap_numbers(int *i1, int *i2)
static void HandlePressedControlButtons()
{
static unsigned long button_delay = 0;
- int i = 0;
+ int i;
/* buttons with action when held pressed */
int gadget_id[] =
if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
return;
- while (gadget_id[i] != -1)
+ for (i=0; gadget_id[i] != -1; i++)
{
- int id = gadget_id[i++];
+ int id = gadget_id[i];
int state = level_editor_gadget[id]->state;
int button = level_editor_gadget[id]->event.button;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
else if (*gadget_score_value > 255)
*gadget_score_value = 255;
- DrawValueField(ED_SCORE_FIELD, *gadget_score_value);
+ DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
break;
default:
int event_type = gi->event.type;
*/
int button = gi->event.button;
+ int new_element;
int player_present = FALSE;
int level_changed = FALSE;
int id = -1;
int i, x, y;
+ new_element = (button == 1 ? new_element1 :
+ button == 2 ? new_element2 :
+ button == 3 ? new_element3 : 0);
+
/* get the button id */
for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
if (gi->id == level_editor_gadget[i]->id)
break;
case ED_CTRL_ID_PROPERTIES:
- DrawPropertiesWindow(button);
+ DrawPropertiesWindow(new_element);
edit_mode = ED_MODE_PROPERTIES;
break;