// tape autoplay functions
// ----------------------------------------------------------------------------
+static void AutoPlayTapes_SetScoreEntry(int score, int time)
+{
+ // set unique basename for score tape (for uploading to score server)
+ strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name));
+
+ // store score in first score entry
+ scores.last_added = 0;
+
+ struct ScoreEntry *entry = &scores.entry[scores.last_added];
+
+ strncpy(entry->tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN);
+ strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
+
+ entry->score = score;
+ entry->time = time;
+
+ PrintNoLog("- uploading score tape to score server ... ");
+
+ server_scores.uploaded = FALSE;
+}
+
+static void AutoPlayTapes_WaitForUpload(void)
+{
+ unsigned int upload_delay = 0;
+ unsigned int upload_delay_value = 10000;
+
+ ResetDelayCounter(&upload_delay);
+
+ // wait for score tape to be successfully uploaded (and fail on timeout)
+ while (!server_scores.uploaded)
+ {
+ if (DelayReached(&upload_delay, upload_delay_value))
+ {
+ PrintNoLog("\r");
+ Print("- uploading score tape to score server - TIMEOUT.\n");
+
+ Fail("cannot upload score tape to score server");
+ }
+
+ Delay(20);
+ }
+
+ PrintNoLog("\r");
+ Print("- uploading score tape to score server - uploaded.\n");
+}
+
void AutoPlayTapes(void)
{
static LevelDirTree *autoplay_leveldir = NULL;
if (global.autoplay_mode == AUTOPLAY_MODE_SAVE &&
tape.auto_play_level_solved)
{
- // set unique basename for score tape (for uploading to score server)
- strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name));
-
- // store score in first score entry
- scores.last_added = 0;
-
- struct ScoreEntry *entry = &scores.entry[scores.last_added];
-
- strncpy(entry->tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN);
- strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
-
- entry->score = game.score_final;
- entry->time = game.score_time_final;
+ AutoPlayTapes_SetScoreEntry(game.score_final, game.score_time_final);
if (leveldir_current)
{
tape.level_nr = level_nr;
}
- PrintNoLog("- uploading score tape to score server ... ");
-
- server_scores.uploaded = FALSE;
-
// save score tape to upload to server; may be required for some reasons:
// * level set identifier in solution tapes may differ from level set
// * solution tape may have native format (like Supaplex solution files)
SaveScoreTape(level_nr);
SaveServerScore(level_nr);
- unsigned int upload_delay = 0;
- unsigned int upload_delay_value = 10000;
-
- ResetDelayCounter(&upload_delay);
-
- // wait for score tape to be successfully uploaded (and fail on timeout)
- while (!server_scores.uploaded)
- {
- if (DelayReached(&upload_delay, upload_delay_value))
- {
- PrintNoLog("\r");
- Print("- uploading score tape to score server - TIMEOUT.\n");
-
- Fail("cannot upload score tape to score server");
- }
-
- Delay(20);
- }
-
- PrintNoLog("\r");
- Print("- uploading score tape to score server - uploaded.\n");
+ AutoPlayTapes_WaitForUpload();
}
if (patch_nr == 0)
if (global.autoplay_mode == AUTOPLAY_MODE_UPLOAD)
{
- // set unique basename for score tape (for uploading to score server)
- strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name));
-
- // store score in first score entry
- scores.last_added = 0;
-
- struct ScoreEntry *entry = &scores.entry[scores.last_added];
-
- strncpy(entry->tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN);
- strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
-
- entry->score = 0;
- entry->time = 0;
-
Print("Tape %03d:\n", level_nr);
- PrintNoLog("- uploading score tape to score server ... ");
- server_scores.uploaded = FALSE;
+ AutoPlayTapes_SetScoreEntry(0, 0);
if (tape_filename == NULL)
tape_filename = (options.mytapes ? getTapeFilename(level_nr) :
SaveServerScoreFromFile(level_nr, tape_filename);
+ AutoPlayTapes_WaitForUpload();
+
// required for uploading multiple tapes
tape_filename = NULL;
- unsigned int upload_delay = 0;
- unsigned int upload_delay_value = 10000;
-
- ResetDelayCounter(&upload_delay);
-
- // wait for score tape to be successfully uploaded (and fail on timeout)
- while (!server_scores.uploaded)
- {
- if (DelayReached(&upload_delay, upload_delay_value))
- {
- PrintNoLog("\r");
- Print("- uploading score tape to score server - TIMEOUT.\n");
-
- Fail("cannot upload score tape to score server");
- }
-
- Delay(20);
- }
-
- PrintNoLog("\r");
- Print("- uploading score tape to score server - uploaded.\n");
-
continue;
}