/* pause network game while waiting for request to answer */
if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
+ !AllPlayersGone &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_PausePlaying();
/* continue network game after request */
if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
+ !AllPlayersGone &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_ContinuePlaying();
/* pause network game while waiting for request to answer */
if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
+ !AllPlayersGone &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_PausePlaying();
/* continue network game after request */
if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
+ !AllPlayersGone &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_ContinuePlaying();