added some new sounds for BD engine game elements
authorHolger Schemel <info@artsoft.org>
Sun, 21 Apr 2024 11:29:52 +0000 (13:29 +0200)
committerHolger Schemel <info@artsoft.org>
Sun, 21 Apr 2024 11:30:20 +0000 (13:30 +0200)
sounds/snd_classic/crash.wav [new file with mode: 0644]
sounds/snd_classic/hammer.wav [new file with mode: 0644]
sounds/snd_classic/jingle.wav [new file with mode: 0644]
src/conf_snd.c

diff --git a/sounds/snd_classic/crash.wav b/sounds/snd_classic/crash.wav
new file mode 100644 (file)
index 0000000..a193e9f
Binary files /dev/null and b/sounds/snd_classic/crash.wav differ
diff --git a/sounds/snd_classic/hammer.wav b/sounds/snd_classic/hammer.wav
new file mode 100644 (file)
index 0000000..2d79607
Binary files /dev/null and b/sounds/snd_classic/hammer.wav differ
diff --git a/sounds/snd_classic/jingle.wav b/sounds/snd_classic/jingle.wav
new file mode 100644 (file)
index 0000000..a009f80
Binary files /dev/null and b/sounds/snd_classic/jingle.wav differ
index 588a21d465d01495cadb62afb6b7ec25c2d7a812..06b3446827246b5d797cb7cdc83f156040436251 100644 (file)
@@ -86,6 +86,9 @@ struct ConfigInfo sound_config[] =
   { "bd_butterfly.waiting",                    "klapper.wav"                   },
   { "bd_firefly.moving",                       "roehr.wav"                     },
   { "bd_firefly.waiting",                      "roehr.wav"                     },
+  { "bd_pneumatic_hammer.active",              "hammer.wav"                    },
+  { "bd_covered.active",                       "jingle.wav"                    },
+  { "bd_inbox.opening",                                "crash.wav"                     },
 
   // sounds for Supaplex style elements and actions
   { "sp_base.digging",                         "base.wav"                      },