#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+/* screens on the info screen */
+#define INFO_MODE_ELEMENTS 0
+#define INFO_MODE_MUSIC 1
+#define INFO_MODE_CREDITS 2
+#define INFO_MODE_PROGRAM 3
+
+#define MAX_INFO_MODES 4
+
/* for various menu stuff */
+#define MAX_INFO_ELEMENTS_ON_SCREEN 10
#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_VALUE_XPOS 14
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+static void DrawInfoScreenDemoAnim(int, boolean);
+static void DrawInfoScreenDemoText(int, int, int, int);
+static void DrawInfoScreenMusicText(int);
+static void DrawInfoScreenCreditsText(void);
+static void DrawInfoScreen(void);
+
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int setup_mode = SETUP_MODE_MAIN;
+static long infoscreen_state;
+static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
+static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
+static int num_infoscreen_elements;
+static int num_infoscreen_music;
+static int infoscreen_musicpos;
+
#define mSX (SX + (game_status >= GAME_MODE_MAIN && \
game_status <= GAME_MODE_SETUP ? \
menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
{
static unsigned long level_delay = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int new_level_nr, old_level_nr = level_nr;
+ int old_level_nr = level_nr;
+ int new_level_nr;
new_level_nr = level_nr + (x == 10 ? -step : +step);
if (new_level_nr < leveldir_current->first_level)
if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
new_level_nr = leveldir_current->handicap_level;
- if (old_level_nr == new_level_nr ||
- !DelayReached(&level_delay, GADGET_FRAME_DELAY))
- goto out;
-
- level_nr = new_level_nr;
+ if (new_level_nr != old_level_nr &&
+ DelayReached(&level_delay, GADGET_FRAME_DELAY))
+ {
+ level_nr = new_level_nr;
- DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
+ DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
- LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ LoadLevel(level_nr);
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
- TapeErase();
- LoadTape(level_nr);
- DrawCompleteVideoDisplay();
+ TapeErase();
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
- /* needed because DrawMicroLevel() takes some time */
- BackToFront();
- SyncDisplay();
- DelayReached(&level_delay, 0); /* reset delay counter */
+ /* needed because DrawMicroLevel() takes some time */
+ BackToFront();
+ SyncDisplay();
+ DelayReached(&level_delay, 0); /* reset delay counter */
+ }
}
else if (x == 0 && y >= 0 && y <= 7)
{
else if (y == 4)
{
game_status = GAME_MODE_INFO;
- DrawHelpScreen();
+ DrawInfoScreen();
}
else if (y == 5)
{
}
}
- out:
-
if (game_status == GAME_MODE_MAIN)
{
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
BackToFront();
}
-
-#define MAX_HELPSCREEN_ELS 10
-#define HA_NEXT -999
-#define HA_END -1000
-
-static long helpscreen_state;
-static int helpscreen_step[MAX_HELPSCREEN_ELS];
-static int helpscreen_frame[MAX_HELPSCREEN_ELS];
-
-#if 0
-static int helpscreen_action[] =
-{
- IMG_PLAYER_1_MOVING_DOWN, 16,
- IMG_PLAYER_1_MOVING_UP, 16,
- IMG_PLAYER_1_MOVING_LEFT, 16,
- IMG_PLAYER_1_MOVING_RIGHT, 16,
- IMG_PLAYER_1_PUSHING_LEFT, 16,
- IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT,
-
- IMG_SAND, -1, HA_NEXT,
-
- IMG_EMPTY_SPACE, -1, HA_NEXT,
-
- IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
-
- IMG_STEELWALL, -1, HA_NEXT,
-
- IMG_WALL, -1, HA_NEXT,
-
- IMG_EXPANDABLE_WALL_GROWING_LEFT, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20,
- IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20,
- IMG_EXPANDABLE_WALL_GROWING_UP, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20,
- IMG_EXPANDABLE_WALL_GROWING_DOWN, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20, HA_NEXT,
-
- IMG_INVISIBLE_WALL, -1, HA_NEXT,
-
- IMG_WALL_SLIPPERY, -1, HA_NEXT,
-
- IMG_FONT_GAME_INFO, -1, HA_NEXT,
-
- IMG_EMERALD, -1, HA_NEXT,
-
- IMG_DIAMOND, -1, HA_NEXT,
-
- IMG_BD_DIAMOND, -1, HA_NEXT,
-
- IMG_EMERALD_YELLOW, 50,
- IMG_EMERALD_RED, 50,
- IMG_EMERALD_PURPLE, 50, HA_NEXT,
-
- IMG_BD_ROCK, -1, HA_NEXT,
-
- IMG_BOMB, 100,
- IMG_EXPLOSION, 16,
- IMG_EMPTY_SPACE, 10, HA_NEXT,
-
- IMG_NUT, 100,
- IMG_NUT_BREAKING, 6,
- IMG_EMERALD, 20, HA_NEXT,
-
- IMG_WALL_EMERALD, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD, 20, HA_NEXT,
-
- IMG_WALL_DIAMOND, 100,
- IMG_EXPLOSION, 16,
- IMG_DIAMOND, 20, HA_NEXT,
-
- IMG_WALL_BD_DIAMOND, 100,
- IMG_EXPLOSION, 16,
- IMG_BD_DIAMOND, 20, HA_NEXT,
-
- IMG_WALL_EMERALD_YELLOW, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD_YELLOW, 20,
- IMG_WALL_EMERALD_RED, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD_RED, 20,
- IMG_WALL_EMERALD_PURPLE, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD_PURPLE, 20, HA_NEXT,
-
- IMG_ACID, -1, HA_NEXT,
-
- IMG_KEY_1, 50,
- IMG_KEY_2, 50,
- IMG_KEY_3, 50,
- IMG_KEY_4, 50, HA_NEXT,
-
- IMG_GATE_1, 50,
- IMG_GATE_2, 50,
- IMG_GATE_3, 50,
- IMG_GATE_4, 50, HA_NEXT,
-
- IMG_GATE_1_GRAY, 50,
- IMG_GATE_2_GRAY, 50,
- IMG_GATE_3_GRAY, 50,
- IMG_GATE_4_GRAY, 50, HA_NEXT,
-
- IMG_DYNAMITE, -1, HA_NEXT,
-
- IMG_DYNAMITE_ACTIVE, 96,
- IMG_EXPLOSION, 16,
- IMG_EMPTY_SPACE, 20, HA_NEXT,
-
- IMG_DYNABOMB_ACTIVE, 100,
- IMG_EXPLOSION, 16,
- IMG_EMPTY_SPACE, 20, HA_NEXT,
-
- IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
-
- IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
-
- IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT,
-
- IMG_SPACESHIP_RIGHT, 16,
- IMG_SPACESHIP_UP, 16,
- IMG_SPACESHIP_LEFT, 16,
- IMG_SPACESHIP_DOWN, 16, HA_NEXT,
-
- IMG_BUG_RIGHT, 16,
- IMG_BUG_UP, 16,
- IMG_BUG_LEFT, 16,
- IMG_BUG_DOWN, 16, HA_NEXT,
-
- IMG_BD_BUTTERFLY, -1, HA_NEXT,
-
- IMG_BD_FIREFLY, -1, HA_NEXT,
-
- IMG_PACMAN_RIGHT, 16,
- IMG_PACMAN_UP, 16,
- IMG_PACMAN_LEFT, 16,
- IMG_PACMAN_DOWN, 16, HA_NEXT,
-
- IMG_YAMYAM, -1, HA_NEXT,
-
- IMG_DARK_YAMYAM, -1, HA_NEXT,
-
- IMG_ROBOT, -1, HA_NEXT,
-
- IMG_MOLE_MOVING_RIGHT, 16,
- IMG_MOLE_MOVING_UP, 16,
- IMG_MOLE_MOVING_LEFT, 16,
- IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
-
- IMG_PENGUIN_MOVING_RIGHT, 16,
- IMG_PENGUIN_MOVING_UP, 16,
- IMG_PENGUIN_MOVING_LEFT, 16,
- IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
-
- IMG_PIG_MOVING_RIGHT, 16,
- IMG_PIG_MOVING_UP, 16,
- IMG_PIG_MOVING_LEFT, 16,
- IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
-
- IMG_DRAGON_MOVING_RIGHT, 16,
- IMG_DRAGON_MOVING_UP, 16,
- IMG_DRAGON_MOVING_LEFT, 16,
- IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
-
- IMG_SATELLITE, -1, HA_NEXT,
-
- IMG_ROBOT_WHEEL, 50,
- IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
-
- IMG_LAMP, 50,
- IMG_LAMP_ACTIVE, 50, HA_NEXT,
-
- IMG_TIME_ORB_FULL, 50,
- IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
-
- IMG_AMOEBA_DROP, 50,
- IMG_AMOEBA_GROWING, 6,
- IMG_AMOEBA_WET, 20, HA_NEXT,
-
- IMG_AMOEBA_DEAD, -1, HA_NEXT,
-
- IMG_AMOEBA_WET, -1, HA_NEXT,
-
- IMG_AMOEBA_WET, 100,
- IMG_AMOEBA_GROWING, 6, HA_NEXT,
-
- IMG_AMOEBA_FULL, 50,
- IMG_AMOEBA_DEAD, 50,
- IMG_EXPLOSION, 16,
- IMG_DIAMOND, 20, HA_NEXT,
-
- IMG_GAME_OF_LIFE, -1, HA_NEXT,
-
- IMG_BIOMAZE, -1, HA_NEXT,
-
- IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
-
- IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
-
- IMG_EXIT_CLOSED, 200,
- IMG_EXIT_OPENING, 16,
- IMG_EXIT_OPEN, 100, HA_NEXT,
-
- IMG_EXIT_OPEN, -1, HA_NEXT,
-
- IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
-
- IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
-
- IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
-
- IMG_SPEED_PILL, -1, HA_NEXT,
-
- HA_END
-};
-#endif
-
-static char *helpscreen_eltext[][2] =
-{
- {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
- {"Normal sand:", "You can dig through it"},
- {"Empty field:", "You can walk through it"},
- {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
- {"Massive Wall:", "Nothing can go through it"},
- {"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
- {"Invisible Wall: Behaves like normal","wall, but is invisible"},
- {"Old Wall: Like normal wall, but", "some things can fall down from it"},
- {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
- {"Emerald: You must collect enough of","them to finish a level"},
- {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
- {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
- {"Colorful Gems:", "Seem to behave like Emeralds"},
- {"Rock: Smashes several things;", "Can be moved by the player"},
- {"Bomb: You can move it, but be", "careful when dropping it"},
- {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
- {"Wall with an emerald inside:", "Bomb the wall away to get it"},
- {"Wall with a diamond inside:", "Bomb the wall away to get it"},
- {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
- {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
- {"Acid: Things that fall in are gone", "forever (including our hero)"},
- {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
- {"Door: Can be opened by the key", "with the same color"},
- {"Door: You have to find out the", "right color of the key for it"},
- {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
- {"Dynamite: This one explodes after", "a few seconds"},
- {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
- {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
- {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
- {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"},
- {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
- {"Bug: Moves at the right side", "of walls; don't touch it!"},
- {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
- {"Firefly: Moves at the left side", "of walls; don't touch it!"},
- {"Pacman: Eats the amoeba and you,", "if you're not careful"},
- {"Cruncher: Eats diamonds and you,", "if you're not careful"},
- {"Cruncher (BD style):", "Eats almost everything"},
- {"Robot: Tries to kill the player", ""},
- {"The mole: Eats the amoeba and turns","empty space into normal sand"},
- {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
- {"The Pig: Harmless, but eats all", "gems it can get"},
- {"The Dragon: Breathes fire,", "especially to some monsters"},
- {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
- {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
- {"Light Bulb: All of them must be", "switched on to finish a level"},
- {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
- {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
- {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
- {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
- {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
- {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
- {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
- {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
- {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
- {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
- {"Exit door: Opens if you have enough","emeralds to finish the level"},
- {"Open exit door: Enter here to leave","the level and exit the actual game"},
- {"Sokoban element: Object which must", "be pushed to an empty field"},
- {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
- {"Sokoban element: Field with object", "which can be pushed away"},
- {"Speed pill: Lets the player run", "twice as fast as normally"},
-};
-static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
-
-#if 0
-static char *helpscreen_music[][3] =
-{
- { "Alchemy", "Ian Boddy", "Drive" },
- { "The Chase", "Propaganda", "A Secret Wish" },
- { "Network 23", "Tangerine Dream", "Exit" },
- { "Czardasz", "Robert Pieculewicz", "Czardasz" },
- { "21st Century Common Man", "Tangerine Dream", "Tyger" },
- { "Voyager", "The Alan Parsons Project","Pyramid" },
- { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
-};
-#endif
-
-static int num_helpscreen_music = 7;
-static int helpscreen_musicpos;
-
-#if 1
-void DrawHelpScreenElAction(int start, boolean init)
+void DrawInfoScreenDemoAnim(int start, boolean init)
{
int i = 0, j = 0;
int xstart = mSX + 16;
"Press any key or button for next page");
}
- while (demo_anim_info[j].element != -999)
+ while (helpanim_info[j].element != HELPANIM_LIST_END)
{
- if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
+ if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
+ i >= num_infoscreen_elements)
break;
else if (i < start)
{
- while (demo_anim_info[j].element != -1)
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
j++;
j++;
continue;
}
- j += helpscreen_step[i - start];
+ j += infoscreen_step[i - start];
- element = demo_anim_info[j].element;
- action = demo_anim_info[j].action;
- direction = demo_anim_info[j].direction;
+ element = helpanim_info[j].element;
+ action = helpanim_info[j].action;
+ direction = helpanim_info[j].direction;
if (action != -1 && direction != -1)
graphic = el_act_dir2img(element, action, direction);
else
graphic = el2img(element);
- delay = demo_anim_info[j++].delay;
+ delay = helpanim_info[j++].delay;
if (delay == -1)
delay = 1000000;
- if (helpscreen_frame[i - start] == 0)
+ if (infoscreen_frame[i - start] == 0)
{
sync_frame = 0;
- helpscreen_frame[i - start] = delay - 1;
+ infoscreen_frame[i - start] = delay - 1;
}
else
{
- sync_frame = delay - helpscreen_frame[i - start];
- helpscreen_frame[i - start]--;
+ sync_frame = delay - infoscreen_frame[i - start];
+ infoscreen_frame[i - start]--;
}
- if (demo_anim_info[j].element == -1)
+ if (helpanim_info[j].element == -1)
{
- if (!helpscreen_frame[i - start])
- helpscreen_step[i - start] = 0;
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start] = 0;
}
else
{
- if (!helpscreen_frame[i - start])
- helpscreen_step[i - start]++;
- while(demo_anim_info[j].element != -1)
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start]++;
+ while(helpanim_info[j].element != -1)
j++;
}
graphic, sync_frame, USE_MASKING);
if (init)
- DrawHelpScreenElText(element, action, direction, i - start);
-
- i++;
- }
-
- redraw_mask |= REDRAW_FIELD;
-
- FrameCounter++;
-}
-
-#else
-
-void DrawHelpScreenElAction(int start)
-{
- int i = 0, j = 0;
- int xstart = mSX + 16;
- int ystart = mSY + 64 + 2 * 32;
- int ystep = TILEY + 4;
- int graphic;
- int frame_count;
- int sync_frame;
-
- while (helpscreen_action[j] != HA_END)
- {
- if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
- break;
- else if (i < start)
- {
- while (helpscreen_action[j] != HA_NEXT)
- j++;
-
- j++;
- i++;
-
- continue;
- }
-
- j += 2 * helpscreen_step[i-start];
- graphic = helpscreen_action[j++];
- frame_count = helpscreen_action[j++];
- if (frame_count == -1)
- frame_count = 1000000;
-
- if (helpscreen_frame[i-start] == 0)
- {
- sync_frame = 0;
- helpscreen_frame[i-start] = frame_count - 1;
- }
- else
- {
- sync_frame = frame_count - helpscreen_frame[i-start];
- helpscreen_frame[i-start]--;
- }
-
- if (helpscreen_action[j] == HA_NEXT)
- {
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start] = 0;
- }
- else
- {
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start]++;
- while(helpscreen_action[j] != HA_NEXT)
- j++;
- }
- j++;
-
-#if 1
- ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
- TILEX, TILEY);
- DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
- graphic, sync_frame, USE_MASKING);
-#else
- frame = getGraphicAnimationFrame(graphic, sync_frame);
-
- DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
- graphic, frame);
-#endif
+ DrawInfoScreenDemoText(element, action, direction, i - start);
i++;
}
-#if 1
redraw_mask |= REDRAW_FIELD;
-#else
- for(i=2; i<16; i++)
- {
- MarkTileDirty(0, i);
- MarkTileDirty(1, i);
- }
-#endif
FrameCounter++;
}
-#endif
-#if 1
-void DrawHelpScreenElText(int element, int action, int direction, int ypos)
+void DrawInfoScreenDemoText(int element, int action, int direction, int ypos)
{
- int xstart = mSX + 56;
- int ystart = mSY + 65 + 2 * 32;
+ int font_nr = FONT_TEXT_2;
+ int max_chars_per_line = 34;
+ int max_lines_per_text = 2;
+ int sx = mSX + 56;
+ int sy = mSY + 65 + 2 * 32 + 1;
int ystep = TILEY + 4;
char *text;
- text = getHashEntry(demo_anim_text, element_info[element].token_name);
+ text = getHashEntry(helptext_info, element_info[element].token_name);
if (text == NULL)
{
if (direction != -1)
strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
- text = getHashEntry(demo_anim_text, token);
+ text = getHashEntry(helptext_info, token);
if (text == NULL)
text = "No description available";
}
-#if 1
-
-#if 1
-
- if (strlen(text) <= 34)
- ystart += getFontHeight(FONT_TEXT_2) / 2;
-
-#if 0
- DrawTextWrapped(xstart, ystart+1 + ypos * ystep, text, FONT_LEVEL_NUMBER,
- 34, 2);
-#else
- DrawTextWrapped(xstart, ystart+1 + ypos * ystep, text, FONT_TEXT_2, 34, 2);
-#endif
-
-#else
- DrawTextToTextArea(xstart, ystart + ypos * ystep, text, FONT_TEXT_2, 34,
- 34, 2, BLIT_ON_BACKGROUND);
-#endif
-
-#else
- if (strlen(text) > 25)
- text[25] = '\0';
+ if (strlen(text) <= max_chars_per_line)
+ sy += getFontHeight(font_nr) / 2;
- DrawText(xstart, ystart + ypos * ystep + 8, text, FONT_TEXT_2);
-#endif
+ DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
+ max_chars_per_line, max_lines_per_text);
}
-#else
-
-void DrawHelpScreenElText(int start)
-{
- int i;
- int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
- int ybottom = SYSIZE - 20;
-
- SetMainBackgroundImage(IMG_BACKGROUND_INFO);
- ClearWindow();
- DrawHeadline();
-
- DrawTextSCentered(100, FONT_TEXT_1, "The game elements:");
-
- for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
- {
- DrawText(xstart,
- ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
- helpscreen_eltext[i][0], FONT_TEXT_2);
- DrawText(xstart, ystart + (i - start) * ystep + 16,
- helpscreen_eltext[i][1], FONT_TEXT_2);
- }
-
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
-}
-#endif
-
-void DrawHelpScreenMusicText(int num)
+void DrawInfoScreenMusicText(int num)
{
struct MusicFileInfo *list = music_file_info;
int ystart = 150, ystep = 30;
DrawTextSCentered(100, FONT_TEXT_1, "The game background music loops:");
-#if 1
DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title);
DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist);
DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album);
-#else
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
- DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3,
- "\"%s\"", helpscreen_music[num][0]);
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
- DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3,
- "%s", helpscreen_music[num][1]);
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
- DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3,
- "\"%s\"", helpscreen_music[num][2]);
-#endif
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for next page");
+ /* !!! add playing music !!! */
#if 0
PlaySoundLoop(background_loop[num]);
#endif
}
-void DrawHelpScreenCreditsText()
+void DrawInfoScreenCreditsText()
{
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
"Press any key or button for next page");
}
-void DrawHelpScreenContactText()
+void DrawInfoScreenContactText()
{
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
"Press any key or button for main menu");
}
-void DrawHelpScreen()
+#if 1
+void DrawInfoScreen()
+{
+ struct MusicFileInfo *list;
+ int i;
+
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
+
+ for(i=0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+ infoscreen_musicpos = 0;
+ infoscreen_state = 0;
+
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
+ LoadMusicInfo();
+
+ num_infoscreen_elements = 0;
+ for (i=0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ num_infoscreen_elements++;
+
+ num_infoscreen_music = 0;
+ for (list = music_file_info; list != NULL; list = list->next)
+ num_infoscreen_music++;
+
+ DrawInfoScreenDemoAnim(0, TRUE);
+#if 0
+ DrawInfoScreenDemoText(0);
+#endif
+
+ FadeToFront();
+ InitAnimation();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+#else
+
+void DrawInfoScreen()
{
struct MusicFileInfo *list;
int i;
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
- for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = 0;
- helpscreen_musicpos = 0;
- helpscreen_state = 0;
+ for(i=0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+ infoscreen_musicpos = 0;
+ infoscreen_state = 0;
- LoadDemoAnimInfo();
- LoadDemoAnimText();
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
LoadMusicInfo();
- num_helpscreen_els = 0;
- for (i=0; demo_anim_info[i].element != -999; i++)
- if (demo_anim_info[i].element == -1)
- num_helpscreen_els++;
+ num_infoscreen_elements = 0;
+ for (i=0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ num_infoscreen_elements++;
- num_helpscreen_music = 0;
+ num_infoscreen_music = 0;
for (list = music_file_info; list != NULL; list = list->next)
- num_helpscreen_music++;
+ num_infoscreen_music++;
- DrawHelpScreenElAction(0, TRUE);
+ DrawInfoScreenDemoAnim(0, TRUE);
#if 0
- DrawHelpScreenElText(0);
+ DrawInfoScreenDemoText(0);
#endif
FadeToFront();
PlayMenuSound();
PlayMenuMusic();
}
+#endif
-void HandleHelpScreen(int button)
+void HandleInfoScreen(int button)
{
static unsigned long hs_delay = 0;
- int num_helpscreen_els_pages =
- (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
+ int num_infoscreen_element_pages =
+ (num_infoscreen_elements + MAX_INFO_ELEMENTS_ON_SCREEN - 1)
+ / MAX_INFO_ELEMENTS_ON_SCREEN;
int button_released = !button;
int i;
if (button_released)
{
- if (helpscreen_state < num_helpscreen_els_pages - 1)
+ if (infoscreen_state < num_infoscreen_element_pages - 1)
{
- for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = 0;
- helpscreen_state++;
+ for(i=0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+ infoscreen_state++;
FrameCounter = 0;
- DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS, TRUE);
+ DrawInfoScreenDemoAnim(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN,
+ TRUE);
#if 0
- DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
+ DrawInfoScreenDemoText(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN);
#endif
}
- else if (helpscreen_state <
- num_helpscreen_els_pages + num_helpscreen_music - 1)
+ else if (infoscreen_state <
+ num_infoscreen_element_pages + num_infoscreen_music - 1)
{
- helpscreen_state++;
- DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
+ infoscreen_state++;
+ DrawInfoScreenMusicText(infoscreen_state - num_infoscreen_element_pages);
}
- else if (helpscreen_state ==
- num_helpscreen_els_pages + num_helpscreen_music - 1)
+ else if (infoscreen_state ==
+ num_infoscreen_element_pages + num_infoscreen_music - 1)
{
- helpscreen_state++;
- DrawHelpScreenCreditsText();
+ infoscreen_state++;
+ DrawInfoScreenCreditsText();
}
- else if (helpscreen_state ==
- num_helpscreen_els_pages + num_helpscreen_music)
+ else if (infoscreen_state ==
+ num_infoscreen_element_pages + num_infoscreen_music)
{
- helpscreen_state++;
- DrawHelpScreenContactText();
+ infoscreen_state++;
+ DrawInfoScreenContactText();
}
else
{
{
if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
{
- if (helpscreen_state < num_helpscreen_els_pages)
- DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS, FALSE);
+ if (infoscreen_state < num_infoscreen_element_pages)
+ DrawInfoScreenDemoAnim(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN,
+ FALSE);
}
PlayMenuSoundIfLoop();
static unsigned long delay = 0;
if (!DelayReached(&delay, GADGET_FRAME_DELAY))
-#if 1
return;
-#else
- goto out;
-#endif
player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
}
}
}
-
-#if 0
- BackToFront();
-
- out:
-
- if (game_status == GAME_MODE_SETUP)
- DoAnimation();
-#endif
}
void CustomizeKeyboard(int player_nr)