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fixed bug with not mapping input actions to focussed player in team mode
author
Holger Schemel
<info@artsoft.org>
Wed, 13 Feb 2019 00:02:09 +0000
(
01:02
+0100)
committer
Holger Schemel
<info@artsoft.org>
Wed, 13 Feb 2019 00:02:09 +0000
(
01:02
+0100)
src/game.c
patch
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diff --git
a/src/game.c
b/src/game.c
index b68f6be1e470eb6295ba830bc6f8c2611fc4f6e2..ed560daf5257ca5b269cb707961fdbf5fb7687f3 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-11471,7
+11471,7
@@
static void GameActionsExt(void)
game.centered_player_nr != -1)
{
for (i = 0; i < MAX_PLAYERS; i++)
- stored_player[
i
].effective_action =
+ stored_player[
map_player_action[i]
].effective_action =
(i == game.centered_player_nr ? summarized_player_action : 0);
}