}
}
-/* bring it all together */
-int game_start(void)
+void game_init_vars(void)
{
- int x,y;
- char name[MAXNAME+2];
- int temp;
- int pos;
+ int x, y;
Random = 1684108901;
player_level = 0;
input_pause = 1 * 0;
+}
- while (1)
+int game_play_init(int player_level)
+{
+ char name[MAXNAME+2];
+
+ name[MAXNAME] = 0;
+ snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level);
+
+ if (name[MAXNAME])
+ snprintf_overflow("read a level in cave/");
+
+ if (cave_convert(name) != 0)
+ return 1;
+
+ game_initscreen();
+ game_blitscore();
+ game_animscreen();
+
+ return 0;
+}
+
+int game_menu_loop(boolean init, byte action)
+{
+ static int temp = -1;
+ static int pos = -1;
+
+ if (init)
{
+ temp = 1;
pos = 4;
- title_initscreen();
+ return 0;
+ }
+
+ input_eventloop();
- for (temp = 0; temp < 7; temp++)
- drawmenu(temp); /* display all lines */
+ if (input_die)
+ return 1;
- title_blitants(4 + pos);
+ if (input_refresh)
+ blitscreen();
+ if (!input_pause)
+ {
+ title_blitants(4 + pos);
title_blitscore();
title_animscreen();
- temp = 1;
- while (1)
+ ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0;
+
+ readjoy(action);
+
+ if (temp == 0)
{
- input_eventloop();
- if (input_die) return(0);
- if (input_refresh) blitscreen();
+ if (ply1.joy_fire)
+ return 2;
- if (!input_pause)
+ if (ply1.joy_e && player_level < 99)
{
+ player_level++;
+ drawmenu(2);
+ }
+
+ if (ply1.joy_w && player_level > 0)
+ {
+ player_level--;
+ drawmenu(2);
+ }
+
+ if (ply1.joy_n && pos > 0)
+ {
+ drawmenu(pos);
+ pos--;
+ title_blitants(4 + pos);
+ }
+
+ if (ply1.joy_s && pos < 4)
+ {
+ drawmenu(pos);
+ pos++;
title_blitants(4 + pos);
- title_blitscore();
- title_animscreen();
-
- ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0;
-
- readjoy();
-
- if (temp == 0)
- {
- if (ply1.joy_fire)
- break;
-
- if (ply1.joy_e && player_level < 99)
- {
- player_level++;
- drawmenu(2);
- }
-
- if (ply1.joy_w && player_level > 0)
- {
- player_level--;
- drawmenu(2);
- }
-
- if (ply1.joy_n && pos > 0)
- {
- drawmenu(pos);
- pos--;
- title_blitants(4 + pos);
- }
-
- if (ply1.joy_s && pos < 4)
- {
- drawmenu(pos);
- pos++;
- title_blitants(4 + pos);
- }
- }
-
- temp = (ply1.joy_n ||
- ply1.joy_e ||
- ply1.joy_s ||
- ply1.joy_w ||
- ply1.joy_fire);
}
}
- name[MAXNAME] = 0;
- snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level);
+ temp = (ply1.joy_n || ply1.joy_e || ply1.joy_s || ply1.joy_w ||
+ ply1.joy_fire);
+ }
+
+ return 0;
+}
+
+int game_play_loop(byte action)
+{
+ input_eventloop();
- if (name[MAXNAME])
- snprintf_overflow("read a level in cave/");
+ if (input_die || input_esc)
+ return 1;
- if (cave_convert(name))
- continue;
+ if (input_refresh)
+ blitscreen();
- game_initscreen();
- game_blitscore();
+ if (!input_pause)
+ {
game_animscreen();
- while (1)
+ frame = (frame - 1) & 7;
+
+ readjoy(action);
+
+#if 1
+ if (input_esc)
+ return 1;
+#endif
+
+ if (frame == 7)
{
- input_eventloop();
+ synchro_1();
+ synchro_2();
+ }
- if (input_die || input_esc)
- break;
+ if (frame == 6)
+ {
+ synchro_3();
+ sound_play();
+ game_blitscore();
+ }
+ }
- if (input_refresh)
- blitscreen();
+ return 0;
+}
- if (!input_pause)
- {
- game_animscreen();
+void game_menu_init(void)
+{
+ int pos = 4;
+ int i;
- frame = (frame - 1) & 7;
+ title_initscreen();
- readjoy();
+ for (i = 0; i < 7; i++)
+ drawmenu(i); /* display all lines */
- if (frame == 7)
- {
- synchro_1();
- synchro_2();
- }
+ title_blitants(4 + pos);
+ title_blitscore();
+ title_animscreen();
- if (frame == 6)
- {
- synchro_3();
- sound_play();
- game_blitscore();
- }
- }
+ game_menu_loop(1, 0);
+}
+
+int game_loop(byte action)
+{
+#if 1
+
+#if 0
+ printf("::: action == 0x%02x\n", action);
+#endif
+
+ if (em_game_status == EM_GAME_STATUS_MENU)
+ {
+ int result = game_menu_loop(0, action);
+
+ if (result == 1)
+ {
+ /* exit program */
+
+ return 1;
+ }
+
+ if (result == 2)
+ {
+ /* start playing */
+
+ if (game_play_init(player_level) == 0)
+ em_game_status = EM_GAME_STATUS_PLAY;
+ }
+ }
+ else if (em_game_status == EM_GAME_STATUS_PLAY)
+ {
+ if (game_play_loop(action) != 0)
+ {
+ /* stop playing */
+
+ game_menu_init();
+ em_game_status = EM_GAME_STATUS_MENU;
}
}
+
+ return 0;
+
+#else
+
+ while (1)
+ {
+ int result = game_menu_loop(0);
+
+ if (result == 1)
+ return 1;
+
+ if (result == 2)
+ break;
+ }
+
+ em_game_status = EM_GAME_STATUS_PLAY;
+ if (game_play_init(player_level) != 0)
+ return 0;
+
+ while (1)
+ {
+ if (game_play_loop() != 0)
+ break;
+ }
+
+ em_game_status = EM_GAME_STATUS_MENU;
+ game_menu_init();
+
+ return 0;
+
+#endif
}
/* read input device for players
*/
-void readjoy(void)
+void readjoy(byte action)
{
- unsigned int i;
unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0;
+#if 1
+
+ if (action & JOY_LEFT)
+ west = 1;
+
+ if (action & JOY_RIGHT)
+ east = 1;
+
+ if (action & JOY_UP)
+ north = 1;
+
+ if (action & JOY_DOWN)
+ south = 1;
+
+ if (action & JOY_BUTTON_1)
+ fire = 1;
+
+ if (action & JOY_BUTTON_2)
+ input_esc = 1;
+
+#else
+
+ unsigned int i;
+
for (i = 0; i < 3; i++)
if (keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7))
north = 1;
for (i = 0; i < 3; i++)
if (keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7))
fire = 1;
+#endif
ply1.joy_fire = fire;
if (ply1.joy_stick || (north | east | south | west))
*/
void input_eventloop(void)
{
+#if 0
XEvent event;
+#endif
unsigned int i;
unsigned long count;
if (input_pause)
{
+#if 0
XPeekEvent(display, &event); /* block until an event arrives */
if (gettimeofday(&tv1, 0) == -1)
tv1.tv_usec = 0;
+#endif
}
else
{
input_refresh = 0;
lastKeySym = NoSymbol;
+#if 0
while (XPending(display))
{
/* drain the event queue */
}
XQueryKeymap(display, keymatrix); /* read the keyboard */
+#endif
input_esc = 0;
for (i = 0; i < 1; i++)