#include "text.h"
#include "misc.h"
#include "hash.h"
+#include "zip/miniunz.h"
#define ENABLE_UNUSED_CODE FALSE // for currently unused functions
// functions for loading level info and custom artwork info
// ----------------------------------------------------------------------------
+static boolean CheckZipFileForDirectory(char *zip_filename, char *directory,
+ int tree_type)
+{
+ static char *top_dir_path = NULL;
+ static char *top_dir_conf_filename = NULL;
+
+ checked_free(top_dir_path);
+ checked_free(top_dir_conf_filename);
+
+ top_dir_path = NULL;
+ top_dir_conf_filename = NULL;
+
+ char *conf_basename = (tree_type == TREE_TYPE_LEVEL_DIR ? LEVELINFO_FILENAME :
+ ARTWORKINFO_FILENAME(tree_type));
+
+ // check if valid configuration filename determined
+ if (conf_basename == NULL || strEqual(conf_basename, ""))
+ return FALSE;
+
+ char **zip_entries = zip_list(zip_filename);
+
+ // check if zip file successfully opened
+ if (zip_entries == NULL || zip_entries[0] == NULL)
+ return FALSE;
+
+ // first zip file entry is expected to be top level directory
+ char *top_dir = zip_entries[0];
+
+ // check if valid top level directory found in zip file
+ if (!strSuffix(top_dir, "/"))
+ return FALSE;
+
+ // get path of extracted top level directory
+ top_dir_path = getPath2(directory, top_dir);
+
+ // remove trailing directory separator from top level directory path
+ // (required to be able to check for file and directory in next step)
+ top_dir_path[strlen(top_dir_path) - 1] = '\0';
+
+ // check if zip file's top level directory already exists in target directory
+ if (fileExists(top_dir_path)) // (checks for file and directory)
+ return FALSE;
+
+ // get filename of configuration file in top level directory
+ top_dir_conf_filename = getStringCat2(top_dir, conf_basename);
+
+ boolean found_top_dir_conf_filename = FALSE;
+ int i = 0;
+
+ while (zip_entries[i] != NULL)
+ {
+ // check if every zip file entry is below top level directory
+ if (!strPrefix(zip_entries[i], top_dir))
+ return FALSE;
+
+ // check if this zip file entry is the configuration filename
+ if (strEqual(zip_entries[i], top_dir_conf_filename))
+ found_top_dir_conf_filename = TRUE;
+
+ i++;
+ }
+
+ // check if valid configuration filename was found in zip file
+ if (!found_top_dir_conf_filename)
+ return FALSE;
+
+ return TRUE;
+}
+
+static boolean ExtractZipFileIntoDirectory(char *zip_filename, char *directory,
+ int tree_type)
+{
+ boolean zip_file_valid = CheckZipFileForDirectory(zip_filename, directory,
+ tree_type);
+
+ Error(ERR_DEBUG, "zip file '%s': %s", zip_filename,
+ (zip_file_valid ? "EXTRACT" : "REJECT"));
+
+ if (!zip_file_valid)
+ return FALSE;
+
+ char **zip_entries = zip_extract(zip_filename, directory);
+
+ boolean zip_file_extracted = (zip_entries != NULL);
+
+ if (zip_file_extracted)
+ Error(ERR_DEBUG, "zip file successfully extracted!");
+ else
+ Error(ERR_DEBUG, "zip file could not be extracted!");
+
+ return zip_file_extracted;
+}
+
+static void ProcessZipFilesInDirectory(char *directory, int tree_type)
+{
+ Directory *dir;
+ DirectoryEntry *dir_entry;
+
+ if ((dir = openDirectory(directory)) == NULL)
+ {
+ // display error if directory is main "options.graphics_directory" etc.
+ if (tree_type == TREE_TYPE_LEVEL_DIR ||
+ directory == OPTIONS_ARTWORK_DIRECTORY(tree_type))
+ Error(ERR_WARN, "cannot read directory '%s'", directory);
+
+ return;
+ }
+
+ while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
+ {
+ // skip non-zip files (and also directories with zip extension)
+ if (!strSuffixLower(dir_entry->basename, ".zip") || dir_entry->is_directory)
+ continue;
+
+ char *zip_filename = getPath2(directory, dir_entry->basename);
+ char *zip_filename_extracted = getStringCat2(zip_filename, ".extracted");
+ char *zip_filename_rejected = getStringCat2(zip_filename, ".rejected");
+
+ // check if zip file hasn't already been extracted or rejected
+ if (!fileExists(zip_filename_extracted) &&
+ !fileExists(zip_filename_rejected))
+ {
+ boolean zip_file_extracted = ExtractZipFileIntoDirectory(zip_filename,
+ directory,
+ tree_type);
+ char *marker_filename = (zip_file_extracted ? zip_filename_extracted :
+ zip_filename_rejected);
+ FILE *marker_file;
+
+ // create empty file to mark zip file as extracted or rejected
+ if ((marker_file = fopen(marker_filename, MODE_WRITE)))
+ fclose(marker_file);
+
+ free(zip_filename);
+ free(zip_filename_extracted);
+ free(zip_filename_rejected);
+ }
+ }
+
+ closeDirectory(dir);
+}
+
// forward declaration for recursive call by "LoadLevelInfoFromLevelDir()"
static void LoadLevelInfoFromLevelDir(TreeInfo **, TreeInfo *, char *);
TreeInfo *node_parent,
char *level_directory)
{
+ // ---------- 1st stage: process any level set zip files ----------
+
+ ProcessZipFilesInDirectory(level_directory, TREE_TYPE_LEVEL_DIR);
+
+ // ---------- 2nd stage: check for level set directories ----------
+
Directory *dir;
DirectoryEntry *dir_entry;
boolean valid_entry_found = FALSE;
TreeInfo *node_parent,
char *base_directory, int type)
{
+ // ---------- 1st stage: process any artwork set zip files ----------
+
+ ProcessZipFilesInDirectory(base_directory, type);
+
+ // ---------- 2nd stage: check for artwork set directories ----------
+
Directory *dir;
DirectoryEntry *dir_entry;
boolean valid_entry_found = FALSE;