This fixes a very nasty bug in commit
4b754efd that caused growing
steel wall turning into normal wall instead of steel wall (which is
not immediately visible as growing wall animations use steel wall).
if (((stop_top && stop_bottom) || stop_horizontal) &&
((stop_left && stop_right) || stop_vertical))
- Tile[ax][ay] = EL_WALL;
+ Tile[ax][ay] = (is_steelwall ? EL_STEELWALL : EL_WALL);
if (new_wall)
PlayLevelSoundAction(ax, ay, ACTION_GROWING);