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fixed broken game controller event handling in joystick calibration
author
Holger Schemel
<info@artsoft.org>
Mon, 3 Jul 2017 19:58:31 +0000
(21:58 +0200)
committer
Holger Schemel
<info@artsoft.org>
Mon, 3 Jul 2017 19:58:31 +0000
(21:58 +0200)
src/screens.c
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diff --git
a/src/screens.c
b/src/screens.c
index 031d37dda6f90fc1cc8f715372213860726aef4e..d9abbb6f5b822b4ed7b99dad6d95dbea52c001b3 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-6404,7
+6404,7
@@
static boolean CalibrateJoystickMain(int player_nr)
while (result < 0)
{
-
if (PendingEvent())
/* got event */
+
while (PendingEvent())
/* got event */
{
Event event;