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added updating playfield for BD engine if drawing element has changed
author
Holger Schemel
<holger.schemel@virtion.de>
Sat, 11 Jan 2025 19:16:11 +0000
(20:16 +0100)
committer
Holger Schemel
<holger.schemel@virtion.de>
Sat, 11 Jan 2025 19:16:14 +0000
(20:16 +0100)
src/game_bd/bd_graphics.c
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diff --git
a/src/game_bd/bd_graphics.c
b/src/game_bd/bd_graphics.c
index 2a9b22931f301d7ccd73c34d8b5ab1885524d5ce..342ee986b3175e70dd2d0ac3851650c05ddad44e 100644
(file)
--- a/
src/game_bd/bd_graphics.c
+++ b/
src/game_bd/bd_graphics.c
@@
-981,6
+981,7
@@
int gd_drawcave(Bitmap *dest, GdGame *game, boolean force_redraw)
if (redraw_all ||
el_is_animated(game->drawing_buffer[y][x]) ||
el_is_crumbled(game->drawing_buffer[y][x]) ||
+ game->drawing_buffer[y][x] != game->last_drawing_buffer[y][x] ||
game->gfx_buffer[y][x] & GD_REDRAW ||
game->dir_buffer_from[y][x] != GD_MV_STILL ||
game->dir_buffer_to[y][x] != GD_MV_STILL)