element_info[game.panel.ce_score_element[i].id].collect_score :
EL_UNDEFINED);
- game_panel_controls[GAME_PANEL_BDX_LIVES].value = game_bd.global_lives;
-
- for (i = 0; i < NUM_BDX_KEYS; i++)
- {
- int key_value = (i == 0 ? game_bd.game->cave->key1 :
- i == 1 ? game_bd.game->cave->key2 :
- i == 2 ? game_bd.game->cave->key3 : 0);
- game_panel_controls[GAME_PANEL_BDX_KEY_1 + i].value =
- (key_value > 0 ? EL_BDX_KEY_1 + i : EL_BDX_EMPTY);
- game_panel_controls[GAME_PANEL_BDX_KEY_1_COUNT + i].value = key_value;
- }
-
- game_panel_controls[GAME_PANEL_BDX_DIAMOND_KEY].value =
- (game_bd.game->cave->diamond_key_collected ? EL_BDX_DIAMOND_KEY : EL_BDX_EMPTY);
-
- game_panel_controls[GAME_PANEL_BDX_GRAVITY].value =
- (game_bd.game->cave->gravity == GD_MV_LEFT ? EL_ARROW_LEFT :
- game_bd.game->cave->gravity == GD_MV_RIGHT ? EL_ARROW_RIGHT :
- game_bd.game->cave->gravity == GD_MV_UP ? EL_ARROW_UP :
- game_bd.game->cave->gravity == GD_MV_DOWN ? EL_ARROW_DOWN :
- EL_BDX_EMPTY);
-
- game_panel_controls[GAME_PANEL_BDX_GRAVITY_NEXT].value =
- (game_bd.game->cave->gravity_next_direction == GD_MV_LEFT ? EL_ARROW_LEFT :
- game_bd.game->cave->gravity_next_direction == GD_MV_RIGHT ? EL_ARROW_RIGHT :
- game_bd.game->cave->gravity_next_direction == GD_MV_UP ? EL_ARROW_UP :
- game_bd.game->cave->gravity_next_direction == GD_MV_DOWN ? EL_ARROW_DOWN :
- game_panel_controls[GAME_PANEL_BDX_GRAVITY].value);
-
- game_panel_controls[GAME_PANEL_BDX_GRAVITY_TIME].value =
- (game_bd.game->cave->gravity_will_change + 999) / 1000;
- game_panel_controls[GAME_PANEL_BDX_GRAVITY_STATE].value =
- !game_bd.game->cave->gravity_disabled;
-
- game_panel_controls[GAME_PANEL_BDX_SKELETON].value =
- (game_bd.game->cave->skeletons_collected ? EL_BDX_SKELETON : EL_BDX_EMPTY);
- game_panel_controls[GAME_PANEL_BDX_SKELETON_COUNT].value =
- game_bd.game->cave->skeletons_collected;
-
- game_panel_controls[GAME_PANEL_BDX_SWEET].value =
- (game_bd.game->cave->sweet_eaten ? EL_BDX_SWEET : EL_BDX_EMPTY);
-
- game_panel_controls[GAME_PANEL_BDX_PNEUMATIC_HAMMER].value =
- (game_bd.game->cave->got_pneumatic_hammer ? : EL_BDX_EMPTY);
-
- game_panel_controls[GAME_PANEL_BDX_ROCKET_COUNT].value =
- game_bd.game->cave->rockets_collected;
- game_panel_controls[GAME_PANEL_BDX_ROCKET_STATE].value =
- game_bd.game->cave->infinite_rockets;
-
- game_panel_controls[GAME_PANEL_BDX_MAGIC_WALL].value =
- (game_bd.game->cave->magic_wall_state == GD_MW_ACTIVE ?
- EL_BDX_MAGIC_WALL_ACTIVE : EL_BDX_MAGIC_WALL);
- game_panel_controls[GAME_PANEL_BDX_MAGIC_WALL_TIME].value =
- game_bd.game->cave->magic_wall_time;
-
- game_panel_controls[GAME_PANEL_BDX_CREATURE_SWITCH].value =
- (game_bd.game->cave->creatures_backwards ?
- EL_BDX_CREATURE_SWITCH_ACTIVE : EL_BDX_CREATURE_SWITCH);
-
- game_panel_controls[GAME_PANEL_BDX_EXPANDABLE_WALL_SWITCH].value =
- (game_bd.game->cave->expanding_wall_changed ?
- EL_BDX_EXPANDABLE_WALL_SWITCH_ACTIVE : EL_BDX_EXPANDABLE_WALL_SWITCH);
-
- game_panel_controls[GAME_PANEL_BDX_BITER_SWITCH_TIME].value =
- game_bd.game->cave->biter_delay_frame;
-
- game_panel_controls[GAME_PANEL_BDX_REPLICATOR].value =
- (game_bd.game->cave->replicators_active ?
- EL_BDX_REPLICATOR_ACTIVE : EL_BDX_REPLICATOR);
- game_panel_controls[GAME_PANEL_BDX_REPLICATOR_SWITCH].value =
- (game_bd.game->cave->replicators_active ?
- EL_BDX_REPLICATOR_SWITCH_ACTIVE : EL_BDX_REPLICATOR_SWITCH);
-
- game_panel_controls[GAME_PANEL_BDX_CONVEYOR_LEFT].value =
- (game_bd.game->cave->conveyor_belts_active ?
- (game_bd.game->cave->conveyor_belts_direction_changed ?
- EL_BDX_CONVEYOR_RIGHT_ACTIVE : EL_BDX_CONVEYOR_LEFT_ACTIVE) :
- (game_bd.game->cave->conveyor_belts_direction_changed ?
- EL_BDX_CONVEYOR_RIGHT : EL_BDX_CONVEYOR_LEFT));
- game_panel_controls[GAME_PANEL_BDX_CONVEYOR_RIGHT].value =
- (game_bd.game->cave->conveyor_belts_active ?
- (game_bd.game->cave->conveyor_belts_direction_changed ?
- EL_BDX_CONVEYOR_LEFT_ACTIVE : EL_BDX_CONVEYOR_RIGHT_ACTIVE) :
- (game_bd.game->cave->conveyor_belts_direction_changed ?
- EL_BDX_CONVEYOR_LEFT : EL_BDX_CONVEYOR_RIGHT));
- game_panel_controls[GAME_PANEL_BDX_CONVEYOR_SWITCH].value =
- (game_bd.game->cave->conveyor_belts_active ?
- EL_BDX_CONVEYOR_SWITCH_ACTIVE : EL_BDX_CONVEYOR_SWITCH);
- game_panel_controls[GAME_PANEL_BDX_CONVEYOR_DIR_SWITCH].value =
- (game_bd.game->cave->conveyor_belts_direction_changed ?
- EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE : EL_BDX_CONVEYOR_DIR_SWITCH);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ game_panel_controls[GAME_PANEL_BDX_LIVES].value = game_bd.global_lives;
+
+ for (i = 0; i < NUM_BDX_KEYS; i++)
+ {
+ int key_value = (i == 0 ? game_bd.game->cave->key1 :
+ i == 1 ? game_bd.game->cave->key2 :
+ i == 2 ? game_bd.game->cave->key3 : 0);
+ game_panel_controls[GAME_PANEL_BDX_KEY_1 + i].value =
+ (key_value > 0 ? EL_BDX_KEY_1 + i : EL_BDX_EMPTY);
+ game_panel_controls[GAME_PANEL_BDX_KEY_1_COUNT + i].value = key_value;
+ }
+
+ game_panel_controls[GAME_PANEL_BDX_DIAMOND_KEY].value =
+ (game_bd.game->cave->diamond_key_collected ? EL_BDX_DIAMOND_KEY : EL_BDX_EMPTY);
+
+ game_panel_controls[GAME_PANEL_BDX_GRAVITY].value =
+ (game_bd.game->cave->gravity == GD_MV_LEFT ? EL_ARROW_LEFT :
+ game_bd.game->cave->gravity == GD_MV_RIGHT ? EL_ARROW_RIGHT :
+ game_bd.game->cave->gravity == GD_MV_UP ? EL_ARROW_UP :
+ game_bd.game->cave->gravity == GD_MV_DOWN ? EL_ARROW_DOWN :
+ EL_BDX_EMPTY);
+
+ game_panel_controls[GAME_PANEL_BDX_GRAVITY_NEXT].value =
+ (game_bd.game->cave->gravity_next_direction == GD_MV_LEFT ? EL_ARROW_LEFT :
+ game_bd.game->cave->gravity_next_direction == GD_MV_RIGHT ? EL_ARROW_RIGHT :
+ game_bd.game->cave->gravity_next_direction == GD_MV_UP ? EL_ARROW_UP :
+ game_bd.game->cave->gravity_next_direction == GD_MV_DOWN ? EL_ARROW_DOWN :
+ game_panel_controls[GAME_PANEL_BDX_GRAVITY].value);
+
+ game_panel_controls[GAME_PANEL_BDX_GRAVITY_TIME].value =
+ (game_bd.game->cave->gravity_will_change + 999) / 1000;
+ game_panel_controls[GAME_PANEL_BDX_GRAVITY_STATE].value =
+ !game_bd.game->cave->gravity_disabled;
+
+ game_panel_controls[GAME_PANEL_BDX_SKELETON].value =
+ (game_bd.game->cave->skeletons_collected ? EL_BDX_SKELETON : EL_BDX_EMPTY);
+ game_panel_controls[GAME_PANEL_BDX_SKELETON_COUNT].value =
+ game_bd.game->cave->skeletons_collected;
+
+ game_panel_controls[GAME_PANEL_BDX_SWEET].value =
+ (game_bd.game->cave->sweet_eaten ? EL_BDX_SWEET : EL_BDX_EMPTY);
+
+ game_panel_controls[GAME_PANEL_BDX_PNEUMATIC_HAMMER].value =
+ (game_bd.game->cave->got_pneumatic_hammer ? : EL_BDX_EMPTY);
+
+ game_panel_controls[GAME_PANEL_BDX_ROCKET_COUNT].value =
+ game_bd.game->cave->rockets_collected;
+ game_panel_controls[GAME_PANEL_BDX_ROCKET_STATE].value =
+ game_bd.game->cave->infinite_rockets;
+
+ game_panel_controls[GAME_PANEL_BDX_MAGIC_WALL].value =
+ (game_bd.game->cave->magic_wall_state == GD_MW_ACTIVE ?
+ EL_BDX_MAGIC_WALL_ACTIVE : EL_BDX_MAGIC_WALL);
+ game_panel_controls[GAME_PANEL_BDX_MAGIC_WALL_TIME].value =
+ game_bd.game->cave->magic_wall_time;
+
+ game_panel_controls[GAME_PANEL_BDX_CREATURE_SWITCH].value =
+ (game_bd.game->cave->creatures_backwards ?
+ EL_BDX_CREATURE_SWITCH_ACTIVE : EL_BDX_CREATURE_SWITCH);
+
+ game_panel_controls[GAME_PANEL_BDX_EXPANDABLE_WALL_SWITCH].value =
+ (game_bd.game->cave->expanding_wall_changed ?
+ EL_BDX_EXPANDABLE_WALL_SWITCH_ACTIVE : EL_BDX_EXPANDABLE_WALL_SWITCH);
+
+ game_panel_controls[GAME_PANEL_BDX_BITER_SWITCH_TIME].value =
+ game_bd.game->cave->biter_delay_frame;
+
+ game_panel_controls[GAME_PANEL_BDX_REPLICATOR].value =
+ (game_bd.game->cave->replicators_active ?
+ EL_BDX_REPLICATOR_ACTIVE : EL_BDX_REPLICATOR);
+ game_panel_controls[GAME_PANEL_BDX_REPLICATOR_SWITCH].value =
+ (game_bd.game->cave->replicators_active ?
+ EL_BDX_REPLICATOR_SWITCH_ACTIVE : EL_BDX_REPLICATOR_SWITCH);
+
+ game_panel_controls[GAME_PANEL_BDX_CONVEYOR_LEFT].value =
+ (game_bd.game->cave->conveyor_belts_active ?
+ (game_bd.game->cave->conveyor_belts_direction_changed ?
+ EL_BDX_CONVEYOR_RIGHT_ACTIVE : EL_BDX_CONVEYOR_LEFT_ACTIVE) :
+ (game_bd.game->cave->conveyor_belts_direction_changed ?
+ EL_BDX_CONVEYOR_RIGHT : EL_BDX_CONVEYOR_LEFT));
+ game_panel_controls[GAME_PANEL_BDX_CONVEYOR_RIGHT].value =
+ (game_bd.game->cave->conveyor_belts_active ?
+ (game_bd.game->cave->conveyor_belts_direction_changed ?
+ EL_BDX_CONVEYOR_LEFT_ACTIVE : EL_BDX_CONVEYOR_RIGHT_ACTIVE) :
+ (game_bd.game->cave->conveyor_belts_direction_changed ?
+ EL_BDX_CONVEYOR_LEFT : EL_BDX_CONVEYOR_RIGHT));
+ game_panel_controls[GAME_PANEL_BDX_CONVEYOR_SWITCH].value =
+ (game_bd.game->cave->conveyor_belts_active ?
+ EL_BDX_CONVEYOR_SWITCH_ACTIVE : EL_BDX_CONVEYOR_SWITCH);
+ game_panel_controls[GAME_PANEL_BDX_CONVEYOR_DIR_SWITCH].value =
+ (game_bd.game->cave->conveyor_belts_direction_changed ?
+ EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE : EL_BDX_CONVEYOR_DIR_SWITCH);
+ }
game_panel_controls[GAME_PANEL_PLAYER_NAME].value = 0;
game_panel_controls[GAME_PANEL_LEVELSET_NAME].value = 0;