adjust drawable screen size to cover the whole device display (Android)
authorHolger Schemel <info@artsoft.org>
Tue, 29 Nov 2016 20:29:15 +0000 (21:29 +0100)
committerHolger Schemel <info@artsoft.org>
Tue, 29 Nov 2016 20:29:15 +0000 (21:29 +0100)
src/events.c
src/libgame/sdl.c
src/libgame/sdl.h
src/libgame/system.c
src/libgame/system.h

index 647446226abd3a975acf79ffe6c047209c03f5bd..0aa4185af0696700c32810874520ac6687621881 100644 (file)
@@ -58,6 +58,18 @@ static int FilterEvents(const Event *event)
     return 0;
 #endif
 
+  if (event->type == EVENT_BUTTONPRESS ||
+      event->type == EVENT_BUTTONRELEASE)
+  {
+    ((ButtonEvent *)event)->x -= video.screen_xoffset;
+    ((ButtonEvent *)event)->y -= video.screen_yoffset;
+  }
+  else if (event->type == EVENT_MOTIONNOTIFY)
+  {
+    ((MotionEvent *)event)->x -= video.screen_xoffset;
+    ((MotionEvent *)event)->y -= video.screen_yoffset;
+  }
+
   /* non-motion events are directly passed to event handler functions */
   if (event->type != EVENT_MOTIONNOTIFY)
     return 1;
@@ -509,32 +521,52 @@ void HandleWindowEvent(WindowEvent *event)
     SDLRedrawWindow();
 #endif
 
-  if (event->event == SDL_WINDOWEVENT_RESIZED && !video.fullscreen_enabled)
+  if (event->event == SDL_WINDOWEVENT_RESIZED)
   {
-    int new_window_width  = event->data1;
-    int new_window_height = event->data2;
-
-    // if window size has changed after resizing, calculate new scaling factor
-    if (new_window_width  != video.window_width ||
-       new_window_height != video.window_height)
+    if (!video.fullscreen_enabled)
     {
-      int new_xpercent = (100 * new_window_width  / video.width);
-      int new_ypercent = (100 * new_window_height / video.height);
+      int new_window_width  = event->data1;
+      int new_window_height = event->data2;
+
+      // if window size has changed after resizing, calculate new scaling factor
+      if (new_window_width  != video.window_width ||
+         new_window_height != video.window_height)
+      {
+       int new_xpercent = (100 * new_window_width  / video.screen_width);
+       int new_ypercent = (100 * new_window_height / video.screen_height);
+
+       // (extreme window scaling allowed, but cannot be saved permanently)
+       video.window_scaling_percent = MIN(new_xpercent, new_ypercent);
+       setup.window_scaling_percent =
+         MIN(MAX(MIN_WINDOW_SCALING_PERCENT, video.window_scaling_percent),
+             MAX_WINDOW_SCALING_PERCENT);
 
-      // (extreme window scaling allowed, but cannot be saved permanently)
-      video.window_scaling_percent = MIN(new_xpercent, new_ypercent);
-      setup.window_scaling_percent =
-       MIN(MAX(MIN_WINDOW_SCALING_PERCENT, video.window_scaling_percent),
-           MAX_WINDOW_SCALING_PERCENT);
+       video.window_width  = new_window_width;
+       video.window_height = new_window_height;
 
-      video.window_width  = new_window_width;
-      video.window_height = new_window_height;
+       if (game_status == GAME_MODE_SETUP)
+         RedrawSetupScreenAfterFullscreenToggle();
 
-      if (game_status == GAME_MODE_SETUP)
-       RedrawSetupScreenAfterFullscreenToggle();
+       SetWindowTitle();
+      }
+    }
+#if defined(PLATFORM_ANDROID)
+    else
+    {
+      int new_display_width  = event->data1;
+      int new_display_height = event->data2;
 
-      SetWindowTitle();
+      // if fullscreen display size has changed, device has been rotated
+      if (new_display_width  != video.display_width ||
+         new_display_height != video.display_height)
+      {
+       video.display_width  = new_display_width;
+       video.display_height = new_display_height;
+
+       SDLSetScreenProperties();
+      }
     }
+#endif
   }
 }
 
index 7a108238cbe56c5a4279f61f61bd0198d7c924aa..661bf6fb7546aeb8611b974ae74b478e50a3c812 100644 (file)
@@ -129,9 +129,18 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
     SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
   }
 
+  int xoff = video.screen_xoffset;
+  int yoff = video.screen_yoffset;
+  SDL_Rect dst_rect_screen = { xoff, yoff, video.width, video.height };
   SDL_Rect *src_rect1 = NULL, *dst_rect1 = NULL;
   SDL_Rect *src_rect2 = NULL, *dst_rect2 = NULL;
 
+  if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
+      video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
+    dst_rect2 = &dst_rect_screen;
+  else
+    dst_rect1 = &dst_rect_screen;
+
 #if defined(HAS_SCREEN_KEYBOARD)
   if (video.shifted_up || video.shifted_up_delay)
   {
@@ -153,8 +162,8 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
       video.shifted_up_delay = 0;
     }
 
-    SDL_Rect src_rect_up = { 0, pos, video.width, video.height - pos };
-    SDL_Rect dst_rect_up = { 0, 0,   video.width, video.height - pos };
+    SDL_Rect src_rect_up = { 0,    pos,  video.width, video.height - pos };
+    SDL_Rect dst_rect_up = { xoff, yoff, video.width, video.height - pos };
 
     if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
        video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
@@ -553,14 +562,18 @@ static boolean SDLCreateScreen(boolean fullscreen)
 #endif
 #endif
 
+  SDLSetScreenSizeAndOffsets(video.width, video.height);
+
   int width  = video.width;
   int height = video.height;
+  int screen_width  = video.screen_width;
+  int screen_height = video.screen_height;
   int surface_flags = (fullscreen ? surface_flags_fullscreen :
                       surface_flags_window);
 
   // default window size is unscaled
-  video.window_width  = video.width;
-  video.window_height = video.height;
+  video.window_width  = screen_width;
+  video.window_height = screen_height;
 
 #if defined(TARGET_SDL2)
 
@@ -569,8 +582,8 @@ static boolean SDLCreateScreen(boolean fullscreen)
 
   float window_scaling_factor = (float)setup.window_scaling_percent / 100;
 
-  video.window_width  = window_scaling_factor * width;
-  video.window_height = window_scaling_factor * height;
+  video.window_width  = window_scaling_factor * screen_width;
+  video.window_height = window_scaling_factor * screen_height;
 
   if (sdl_texture_stream)
   {
@@ -614,7 +627,7 @@ static boolean SDLCreateScreen(boolean fullscreen)
 
     if (sdl_renderer != NULL)
     {
-      SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+      SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
       // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
       SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality);
 
@@ -800,8 +813,8 @@ void SDLSetWindowScaling(int window_scaling_percent)
     return;
 
   float window_scaling_factor = (float)window_scaling_percent / 100;
-  int new_window_width  = (int)(window_scaling_factor * video.width);
-  int new_window_height = (int)(window_scaling_factor * video.height);
+  int new_window_width  = (int)(window_scaling_factor * video.screen_width);
+  int new_window_height = (int)(window_scaling_factor * video.screen_height);
 
   SDL_SetWindowSize(sdl_window, new_window_width, new_window_height);
 
@@ -873,6 +886,67 @@ void SDLSetWindowFullscreen(boolean fullscreen)
     video.fullscreen_initial = FALSE;
   }
 }
+
+void SDLSetDisplaySize()
+{
+  SDL_Rect display_bounds;
+
+  SDL_GetDisplayBounds(0, &display_bounds);
+
+  video.display_width  = display_bounds.w;
+  video.display_height = display_bounds.h;
+
+#if 0
+  Error(ERR_DEBUG, "SDL real screen size: %d x %d",
+       video.display_width, video.display_height);
+#endif
+}
+
+void SDLSetScreenSizeAndOffsets(int width, int height)
+{
+  // set default video screen size and offsets
+  video.screen_width = width;
+  video.screen_height = height;
+  video.screen_xoffset = 0;
+  video.screen_yoffset = 0;
+
+#if defined(PLATFORM_ANDROID)
+  float ratio_video   = (float) width / height;
+  float ratio_display = (float) video.display_width / video.display_height;
+
+  if (ratio_video != ratio_display)
+  {
+    // adjust drawable screen size to cover the whole device display
+
+    if (ratio_video < ratio_display)
+      video.screen_width  *= ratio_display / ratio_video;
+    else
+      video.screen_height *= ratio_video / ratio_display;
+
+    video.screen_xoffset = (video.screen_width  - width)  / 2;
+    video.screen_yoffset = (video.screen_height - height) / 2;
+
+#if 0
+    Error(ERR_DEBUG, "Changing screen from %dx%d to %dx%d (%.2f to %.2f)",
+         width, height,
+         video.screen_width, video.screen_height,
+         ratio_video, ratio_display);
+#endif
+  }
+#endif
+}
+
+void SDLSetScreenSizeForRenderer(int width, int height)
+{
+  SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+}
+
+void SDLSetScreenProperties()
+{
+  SDLSetScreenSizeAndOffsets(video.width, video.height);
+  SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height);
+}
+
 #endif
 
 void SDLSetScreenRenderingMode(char *screen_rendering_mode)
index 60a8411f4ffb66c1793d58edc7ff2e448325b88b..c88b6a82818191f7348d792a094e10c97c4de7fd 100644 (file)
@@ -440,6 +440,10 @@ SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
 void SDLSetWindowScalingQuality(char *);
 void SDLSetWindowFullscreen(boolean);
+void SDLSetDisplaySize(void);
+void SDLSetScreenSizeAndOffsets(int, int);
+void SDLSetScreenSizeForRenderer(int, int);
+void SDLSetScreenProperties(void);
 #endif
 
 void SDLSetScreenRenderingMode(char *);
index 222b6f609a19d9d1fb899891b064e6f0dfa14f8e..98ccd70cafb02341a04ba4f367c82bf0d5251621 100644 (file)
@@ -363,6 +363,7 @@ void LimitScreenUpdates(boolean enable)
 void InitVideoDisplay(void)
 {
   SDLInitVideoDisplay();
+  SDLSetDisplaySize();
 }
 
 void CloseVideoDisplay(void)
@@ -378,6 +379,11 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
   video.height = height;
   video.depth = GetRealDepth(depth);
 
+  video.screen_width = width;
+  video.screen_height = height;
+  video.screen_xoffset = 0;
+  video.screen_yoffset = 0;
+
   video.fullscreen_available = FULLSCREEN_STATUS;
   video.fullscreen_enabled = FALSE;
 
index a11c6b8e5da76ec4ab130936b3ea202e1b874255..3b51f91df0b2cb32f5ac5aa35f7fb2000d7bb9f2 100644 (file)
@@ -788,6 +788,9 @@ struct VideoSystemInfo
   int default_depth;
   int width, height, depth;
   int window_width, window_height;
+  int display_width, display_height;
+  int screen_width, screen_height;
+  int screen_xoffset, screen_yoffset;
 
   boolean fullscreen_available;
   boolean fullscreen_enabled;