{
int num_entries = numTreeInfoInGroup(ti);
boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
- boolean scrollbar_always = (game_status == GAME_MODE_SCORES);
- boolean scrollbar_keep_space = (scrollbar_needed || scrollbar_always);
int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
- int screen_width = (scrollbar_keep_space ? scrollbar_xpos : SXSIZE);
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
int first_entry = ti->cl_first;
int entry_pos = first_entry + y;
TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
int border = amSX - SX + getFontDrawOffsetX(font_nr1);
int dx1 = 0;
int dx3 = text_size_1;
- int dx4 = screen_width - startdx - 2 * border - text_size_4;
+ int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
int num_dots = (dx4 - dx3) / font_size_3;
int startx1 = startx + dx1;
int startx3 = startx + dx3;