#define SETUP_TOKEN_SKIP_LEVELS 15
#define SETUP_TOKEN_TIME_LIMIT 16
#define SETUP_TOKEN_FULLSCREEN 17
-#define SETUP_TOKEN_FULLSCREEN_MODE 18
-#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 19
-#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 20
-#define SETUP_TOKEN_ASK_ON_ESCAPE 21
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 22
-#define SETUP_TOKEN_QUICK_SWITCH 23
-#define SETUP_TOKEN_INPUT_ON_FOCUS 24
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 25
-#define SETUP_TOKEN_GAME_FRAME_DELAY 26
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 27
-#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 28
-#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 29
-#define SETUP_TOKEN_GRAPHICS_SET 30
-#define SETUP_TOKEN_SOUNDS_SET 31
-#define SETUP_TOKEN_MUSIC_SET 32
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 33
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 34
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 35
-#define SETUP_TOKEN_VOLUME_SIMPLE 36
-#define SETUP_TOKEN_VOLUME_LOOPS 37
-#define SETUP_TOKEN_VOLUME_MUSIC 38
-#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 39
-#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 40
-#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 41
-
-#define NUM_GLOBAL_SETUP_TOKENS 42
+#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 18
+#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 19
+#define SETUP_TOKEN_ASK_ON_ESCAPE 20
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 21
+#define SETUP_TOKEN_QUICK_SWITCH 22
+#define SETUP_TOKEN_INPUT_ON_FOCUS 23
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 24
+#define SETUP_TOKEN_GAME_FRAME_DELAY 25
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 26
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 27
+#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 28
+#define SETUP_TOKEN_GRAPHICS_SET 29
+#define SETUP_TOKEN_SOUNDS_SET 30
+#define SETUP_TOKEN_MUSIC_SET 31
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 32
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 33
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 34
+#define SETUP_TOKEN_VOLUME_SIMPLE 35
+#define SETUP_TOKEN_VOLUME_LOOPS 36
+#define SETUP_TOKEN_VOLUME_MUSIC 37
+#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 38
+#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 39
+#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 40
+
+#define NUM_GLOBAL_SETUP_TOKENS 41
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
{ TYPE_SWITCH, &si.skip_levels, "skip_levels" },
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
- { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
{ TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
{ TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
si->skip_levels = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
- si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
si->ask_on_escape = TRUE;
exit(0);
}
-
-#if DEBUG
-#if defined(TARGET_SDL2)
- else if (strEqual(command, "SDL_ListModes"))
- {
- SDL_Init(SDL_INIT_VIDEO);
-
- int num_displays = SDL_GetNumVideoDisplays();
-
- // check if there are any displays available
- if (num_displays < 0)
- {
- Print("No displays available: %s\n", SDL_GetError());
-
- exit(-1);
- }
-
- for (i = 0; i < num_displays; i++)
- {
- int num_modes = SDL_GetNumDisplayModes(i);
- int j;
-
- Print("Available display modes for display %d:\n", i);
-
- // check if there are any display modes available for this display
- if (num_modes < 0)
- {
- Print("No display modes available for display %d: %s\n",
- i, SDL_GetError());
-
- exit(-1);
- }
-
- for (j = 0; j < num_modes; j++)
- {
- SDL_DisplayMode mode;
-
- if (SDL_GetDisplayMode(i, j, &mode) < 0)
- {
- Print("Cannot get display mode %d for display %d: %s\n",
- j, i, SDL_GetError());
-
- exit(-1);
- }
-
- Print("- %d x %d\n", mode.w, mode.h);
- }
- }
-
- exit(0);
- }
-#elif defined(TARGET_SDL)
- else if (strEqual(command, "SDL_ListModes"))
- {
- SDL_Rect **modes;
- int i;
-
- SDL_Init(SDL_INIT_VIDEO);
-
- /* get available fullscreen/hardware modes */
- modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
-
- /* check if there are any modes available */
- if (modes == NULL)
- {
- Print("No modes available!\n");
-
- exit(-1);
- }
-
- /* check if our resolution is restricted */
- if (modes == (SDL_Rect **)-1)
- {
- Print("All resolutions available.\n");
- }
- else
- {
- Print("Available display modes:\n");
-
- for (i = 0; modes[i]; i++)
- Print("- %d x %d\n", modes[i]->w, modes[i]->h);
- }
-
- exit(0);
- }
-#endif
-#endif
-
else
{
Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
return result;
}
-struct ScreenModeInfo *get_screen_mode_from_string(char *screen_mode_string)
-{
- static struct ScreenModeInfo screen_mode;
- char *screen_mode_string_x = strchr(screen_mode_string, 'x');
- char *screen_mode_string_copy;
- char *screen_mode_string_pos_w;
- char *screen_mode_string_pos_h;
-
- if (screen_mode_string_x == NULL) /* invalid screen mode format */
- return NULL;
-
- screen_mode_string_copy = getStringCopy(screen_mode_string);
-
- screen_mode_string_pos_w = screen_mode_string_copy;
- screen_mode_string_pos_h = strchr(screen_mode_string_copy, 'x');
- *screen_mode_string_pos_h++ = '\0';
-
- screen_mode.width = atoi(screen_mode_string_pos_w);
- screen_mode.height = atoi(screen_mode_string_pos_h);
-
- return &screen_mode;
-}
-
-void get_aspect_ratio_from_screen_mode(struct ScreenModeInfo *screen_mode,
- int *x, int *y)
-{
- float aspect_ratio = (float)screen_mode->width / (float)screen_mode->height;
- float aspect_ratio_new;
- int i = 1;
-
- do
- {
- *x = i * aspect_ratio + 0.000001;
- *y = i;
-
- aspect_ratio_new = (float)*x / (float)*y;
-
- i++;
- }
- while (aspect_ratio_new != aspect_ratio && *y < screen_mode->height);
-}
-
static void FreeCustomArtworkList(struct ArtworkListInfo *,
struct ListNodeInfo ***, int *);
int get_parameter_value(char *, char *, int);
-struct ScreenModeInfo *get_screen_mode_from_string(char *);
-void get_aspect_ratio_from_screen_mode(struct ScreenModeInfo *, int *x, int *y);
-
struct FileInfo *getFileListFromConfigList(struct ConfigInfo *,
struct ConfigTypeInfo *,
char **, int);
static boolean fullscreen_enabled = FALSE;
#endif
-/* stuff needed to work around SDL/Windows fullscreen drawing bug */
-static int fullscreen_width;
-static int fullscreen_height;
-static int fullscreen_xoffset;
-static int fullscreen_yoffset;
-static int video_xoffset;
-static int video_yoffset;
static boolean limit_screen_updates = FALSE;
int bytes_x = screen->pitch / video.width;
int bytes_y = screen->pitch;
- if (video.fullscreen_enabled)
- bytes_x = screen->pitch / fullscreen_width;
-
SDL_UpdateTexture(sdl_texture, rect,
screen->pixels + rect->x * bytes_x + rect->y * bytes_y,
screen->pitch);
#endif
}
-static void setFullscreenParameters(char *fullscreen_mode_string)
-{
-#if defined(TARGET_SDL2)
- fullscreen_width = video.width;
- fullscreen_height = video.height;
- fullscreen_xoffset = 0;
- fullscreen_yoffset = 0;
-
-#else
-
- struct ScreenModeInfo *fullscreen_mode;
- int i;
-
- fullscreen_mode = get_screen_mode_from_string(fullscreen_mode_string);
-
- if (fullscreen_mode == NULL)
- return;
-
- for (i = 0; video.fullscreen_modes[i].width != -1; i++)
- {
- if (fullscreen_mode->width == video.fullscreen_modes[i].width &&
- fullscreen_mode->height == video.fullscreen_modes[i].height)
- {
- fullscreen_width = fullscreen_mode->width;
- fullscreen_height = fullscreen_mode->height;
-
- fullscreen_xoffset = (fullscreen_width - video.width) / 2;
- fullscreen_yoffset = (fullscreen_height - video.height) / 2;
-
- break;
- }
- }
-#endif
-}
-
static void SDLSetWindowIcon(char *basename)
{
/* (setting the window icon on Mac OS X would replace the high-quality
void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
boolean fullscreen)
{
-#if !defined(TARGET_SDL2)
- static int screen_xy[][2] =
- {
- { 640, 480 },
- { 800, 600 },
- { 1024, 768 },
- { -1, -1 }
- };
-#endif
- SDL_Rect **modes = NULL;
- boolean hardware_fullscreen_available = TRUE;
- int i, j;
-
- /* default: normal game window size */
- fullscreen_width = video.width;
- fullscreen_height = video.height;
- fullscreen_xoffset = 0;
- fullscreen_yoffset = 0;
-
-#if !defined(TARGET_SDL2)
- /* determine required standard fullscreen mode for game screen size */
- for (i = 0; screen_xy[i][0] != -1; i++)
- {
- if (screen_xy[i][0] >= video.width && screen_xy[i][1] >= video.height)
- {
- fullscreen_width = screen_xy[i][0];
- fullscreen_height = screen_xy[i][1];
-
- break;
- }
- }
-
- fullscreen_xoffset = (fullscreen_width - video.width) / 2;
- fullscreen_yoffset = (fullscreen_height - video.height) / 2;
-#endif
-
- checked_free(video.fullscreen_modes);
-
- video.fullscreen_modes = NULL;
- video.fullscreen_mode_current = NULL;
-
video.window_scaling_percent = setup.window_scaling_percent;
video.window_scaling_quality = setup.window_scaling_quality;
#if defined(TARGET_SDL2)
- int num_displays = SDL_GetNumVideoDisplays();
-
- if (num_displays > 0)
- {
- // currently only display modes of first display supported
- int num_modes = SDL_GetNumDisplayModes(0);
-
- if (num_modes > 0)
- {
- modes = checked_calloc((num_modes + 1) * sizeof(SDL_Rect *));
-
- for (i = 0; i < num_modes; i++)
- {
- SDL_DisplayMode mode;
-
- if (SDL_GetDisplayMode(0, i, &mode) < 0)
- break;
-
- modes[i] = checked_calloc(sizeof(SDL_Rect));
-
- modes[i]->w = mode.w;
- modes[i]->h = mode.h;
- }
- }
- }
-#else
- /* get available hardware supported fullscreen modes */
- modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
-#endif
-
- if (modes == NULL)
- {
- /* no hardware screen modes available => no fullscreen mode support */
- // video.fullscreen_available = FALSE;
- hardware_fullscreen_available = FALSE;
- }
- else if (modes == (SDL_Rect **)-1)
- {
- /* fullscreen resolution is not restricted -- all resolutions available */
- video.fullscreen_modes = checked_calloc(2 * sizeof(struct ScreenModeInfo));
-
- /* use native video buffer size for fullscreen mode */
- video.fullscreen_modes[0].width = video.width;
- video.fullscreen_modes[0].height = video.height;
-
- video.fullscreen_modes[1].width = -1;
- video.fullscreen_modes[1].height = -1;
- }
- else
- {
- /* in this case, a certain number of screen modes is available */
- int num_modes = 0;
-
- for (i = 0; modes[i] != NULL; i++)
- {
- boolean found_mode = FALSE;
-
- /* screen mode is smaller than video buffer size -- skip it */
- if (modes[i]->w < video.width || modes[i]->h < video.height)
- continue;
-
- if (video.fullscreen_modes != NULL)
- for (j = 0; video.fullscreen_modes[j].width != -1; j++)
- if (modes[i]->w == video.fullscreen_modes[j].width &&
- modes[i]->h == video.fullscreen_modes[j].height)
- found_mode = TRUE;
-
- if (found_mode) /* screen mode already stored -- skip it */
- continue;
-
- /* new mode found; add it to list of available fullscreen modes */
-
- num_modes++;
-
- video.fullscreen_modes = checked_realloc(video.fullscreen_modes,
- (num_modes + 1) *
- sizeof(struct ScreenModeInfo));
-
- video.fullscreen_modes[num_modes - 1].width = modes[i]->w;
- video.fullscreen_modes[num_modes - 1].height = modes[i]->h;
-
- video.fullscreen_modes[num_modes].width = -1;
- video.fullscreen_modes[num_modes].height = -1;
- }
-
- if (num_modes == 0)
- {
- /* no appropriate screen modes available => no fullscreen mode support */
- // video.fullscreen_available = FALSE;
- hardware_fullscreen_available = FALSE;
- }
- }
-
- video.fullscreen_available = hardware_fullscreen_available;
-
-#if defined(TARGET_SDL2)
- // in SDL 2.0, there is always support for desktop fullscreen mode
- // (in SDL 1.2, there is only support for "real" fullscreen mode)
+ // SDL 2.0: support for (desktop) fullscreen mode available
video.fullscreen_available = TRUE;
-#endif
-
-#if defined(TARGET_SDL2)
- if (modes)
- {
- for (i = 0; modes[i] != NULL; i++)
- checked_free(modes[i]);
-
- checked_free(modes);
- }
+#else
+ // SDL 1.2: no support for fullscreen mode in R'n'D anymore
+ video.fullscreen_available = FALSE;
#endif
/* open SDL video output device (window or fullscreen mode) */
SDL_Surface *new_surface = NULL;
#if defined(TARGET_SDL2)
- int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE;
+ int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE;
int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
#else
- int surface_flags_window = SURFACE_FLAGS;
- int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
+ int surface_flags_window = SURFACE_FLAGS;
+ int surface_flags_fullscreen = SURFACE_FLAGS; // (no fullscreen in SDL 1.2)
#endif
- int width = (fullscreen ? fullscreen_width : video.width);
- int height = (fullscreen ? fullscreen_height : video.height);
+ int width = video.width;
+ int height = video.height;
int surface_flags = (fullscreen ? surface_flags_fullscreen :
surface_flags_window);
if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available)
{
- setFullscreenParameters(setup.fullscreen_mode);
-
- video_xoffset = fullscreen_xoffset;
- video_yoffset = fullscreen_yoffset;
-
/* switch display to fullscreen mode, if available */
new_surface = SDLCreateScreen(backbuffer, TRUE);
(*backbuffer)->surface = new_surface;
video.fullscreen_enabled = TRUE;
- video.fullscreen_mode_current = setup.fullscreen_mode;
success = TRUE;
}
if ((!fullscreen && video.fullscreen_enabled) || new_surface == NULL)
{
- video_xoffset = 0;
- video_yoffset = 0;
-
/* switch display to window mode */
new_surface = SDLCreateScreen(backbuffer, FALSE);
Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
SDL_Rect src_rect, dst_rect;
- if (src_bitmap == backbuffer)
- {
- src_x += video_xoffset;
- src_y += video_yoffset;
- }
-
src_rect.x = src_x;
src_rect.y = src_y;
src_rect.w = width;
src_rect.h = height;
- if (dst_bitmap == backbuffer || dst_bitmap == window)
- {
- dst_x += video_xoffset;
- dst_y += video_yoffset;
- }
-
dst_rect.x = dst_x;
dst_rect.y = dst_y;
dst_rect.w = width;
Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
SDL_Rect rect;
- if (dst_bitmap == backbuffer || dst_bitmap == window)
- {
- x += video_xoffset;
- y += video_yoffset;
- }
-
rect.x = x;
rect.y = y;
rect.w = width;
src_rect.w = width;
src_rect.h = height;
- dst_x += video_xoffset;
- dst_y += video_yoffset;
-
dst_rect.x = dst_x;
dst_rect.y = dst_y;
dst_rect.w = width; /* (ignored) */
rect.w = (to_x - from_x + 1);
rect.h = (to_y - from_y + 1);
- if (dst_bitmap == backbuffer || dst_bitmap == window)
- {
- rect.x += video_xoffset;
- rect.y += video_yoffset;
- }
-
SDL_FillRect(surface, &rect, color);
}
void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,
int to_x, int to_y, Uint32 color)
{
- if (dst_bitmap == backbuffer || dst_bitmap == window)
- {
- from_x += video_xoffset;
- from_y += video_yoffset;
- to_x += video_xoffset;
- to_y += video_yoffset;
- }
-
sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color);
}
{
SDL_Surface *surface = src_bitmap->surface;
- if (src_bitmap == backbuffer || src_bitmap == window)
- {
- x += video_xoffset;
- y += video_yoffset;
- }
-
switch (surface->format->BytesPerPixel)
{
case 1: /* assuming 8-bpp */
void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel)
{
- if (dst_bitmap == backbuffer || dst_bitmap == window)
- {
- x += video_xoffset;
- y += video_yoffset;
- }
-
sge_PutPixel(dst_bitmap->surface, x, y, pixel);
}
void SDLNextEvent(Event *event)
{
SDL_WaitEvent(event);
-
- if (event->type == EVENT_BUTTONPRESS ||
- event->type == EVENT_BUTTONRELEASE)
- {
- if (((ButtonEvent *)event)->x > video_xoffset)
- ((ButtonEvent *)event)->x -= video_xoffset;
- else
- ((ButtonEvent *)event)->x = 0;
- if (((ButtonEvent *)event)->y > video_yoffset)
- ((ButtonEvent *)event)->y -= video_yoffset;
- else
- ((ButtonEvent *)event)->y = 0;
- }
- else if (event->type == EVENT_MOTIONNOTIFY)
- {
- if (((MotionEvent *)event)->x > video_xoffset)
- ((MotionEvent *)event)->x -= video_xoffset;
- else
- ((MotionEvent *)event)->x = 0;
- if (((MotionEvent *)event)->y > video_yoffset)
- ((MotionEvent *)event)->y -= video_yoffset;
- else
- ((MotionEvent *)event)->y = 0;
- }
}
void SDLHandleWindowManagerEvent(Event *event)
boolean debug;
};
-struct ScreenModeInfo
-{
- int width, height;
-};
-
struct VideoSystemInfo
{
int default_depth;
boolean fullscreen_available;
boolean fullscreen_enabled;
boolean fullscreen_initial;
- struct ScreenModeInfo *fullscreen_modes;
- char *fullscreen_mode_current;
boolean window_scaling_available;
int window_scaling_percent;
boolean skip_levels;
boolean time_limit;
boolean fullscreen;
- char *fullscreen_mode;
int window_scaling_percent;
char *window_scaling_quality;
boolean ask_on_escape;
#define SND_UNDEFINED (-1)
#define MUS_UNDEFINED (-1)
-#define DEFAULT_FULLSCREEN_MODE "800x600"
-
#define WIN_XSIZE_DEFAULT 672
#define WIN_YSIZE_DEFAULT 560
#define SETUP_MODE_CHOOSE_GAME_SPEED 16
#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
-#define SETUP_MODE_CHOOSE_SCREEN_MODE 19
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 21
-#define SETUP_MODE_CHOOSE_GRAPHICS 22
-#define SETUP_MODE_CHOOSE_SOUNDS 23
-#define SETUP_MODE_CHOOSE_MUSIC 24
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
-
-#define MAX_SETUP_MODES 31
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 20
+#define SETUP_MODE_CHOOSE_GRAPHICS 21
+#define SETUP_MODE_CHOOSE_SOUNDS 22
+#define SETUP_MODE_CHOOSE_MUSIC 23
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 24
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 27
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 28
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 29
+
+#define MAX_SETUP_MODES 30
#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
static int info_mode = INFO_MODE_MAIN;
static int setup_mode = SETUP_MODE_MAIN;
-static TreeInfo *screen_modes = NULL;
-static TreeInfo *screen_mode_current = NULL;
-
static TreeInfo *window_sizes = NULL;
static TreeInfo *window_size_current = NULL;
DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
}
-static char *screen_mode_text;
static char *window_size_text;
static char *scaling_type_text;
(value_ptr == &setup.sound_loops && !audio.loops_available) ||
(value_ptr == &setup.sound_music && !audio.music_available) ||
(value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
- (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
(value_ptr == &window_size_text && !video.window_scaling_available) ||
(value_ptr == &scaling_type_text && !video.window_scaling_available))
si->type |= TYPE_GHOSTED;
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
static int num_setup_info; /* number of setup entries shown on screen */
static int max_setup_info; /* total number of setup entries in list */
-static char *screen_mode_text;
static char *window_size_text;
static char *scaling_type_text;
static char *scroll_delay_text;
scaling_type_text = scaling_type_current->name;
}
-static void execSetupGraphics_setScreenModes()
-{
- // if (screen_modes == NULL && video.fullscreen_available)
- if (screen_modes == NULL && video.fullscreen_modes != NULL)
- {
- int i;
-
- for (i = 0; video.fullscreen_modes[i].width != -1; i++)
- {
- TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
- char identifier[32], name[32];
- int x = video.fullscreen_modes[i].width;
- int y = video.fullscreen_modes[i].height;
- int xx, yy;
-
- get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
-
- ti->node_top = &screen_modes;
- ti->sort_priority = x * 10000 + y;
-
- sprintf(identifier, "%dx%d", x, y);
- sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
-
- setString(&ti->identifier, identifier);
- setString(&ti->name, name);
- setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Fullscreen Mode");
-
- pushTreeInfo(&screen_modes, ti);
- }
-
- /* sort fullscreen modes to start with lowest available screen resolution */
- sortTreeInfo(&screen_modes);
-
- /* set current screen mode for fullscreen mode to configured setup value */
- screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
- setup.fullscreen_mode);
-
- /* if that fails, set current screen mode to reliable default value */
- if (screen_mode_current == NULL)
- screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
- DEFAULT_FULLSCREEN_MODE);
-
- /* if that also fails, set current screen mode to first available mode */
- if (screen_mode_current == NULL)
- screen_mode_current = screen_modes;
-
- if (screen_mode_current == NULL)
- video.fullscreen_available = FALSE;
- }
-
- // if (video.fullscreen_available)
- if (screen_mode_current != NULL)
- {
- setup.fullscreen_mode = screen_mode_current->identifier;
-
- /* needed for displaying screen mode name instead of identifier */
- screen_mode_text = screen_mode_current->name;
- }
-}
-
static void execSetupGraphics()
{
if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
}
execSetupGraphics_setScalingTypes();
- execSetupGraphics_setScreenModes();
setup_mode = SETUP_MODE_GRAPHICS;
#endif
}
-#if !defined(PLATFORM_ANDROID)
-#if defined(TARGET_SDL2)
+#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
static void execSetupChooseWindowSize()
{
setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
DrawSetupScreen();
}
-#else
-static void execSetupChooseScreenMode()
-{
- if (!video.fullscreen_available)
- return;
-
- setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
-
- DrawSetupScreen();
-}
-#endif
#endif
static void execSetupChooseVolumeSimple()
static struct TokenInfo setup_info_graphics[] =
{
-#if !defined(PLATFORM_ANDROID)
+#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
-#if defined(TARGET_SDL2)
{ TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
{ TYPE_STRING, &window_size_text, "" },
{ TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
{ TYPE_STRING, &scaling_type_text, "" },
-#else
- { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
- { TYPE_STRING, &screen_mode_text, "" },
-#endif
#endif
#if 0
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
DrawChooseTree(&scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
DrawChooseTree(&snapshot_mode_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- DrawChooseTree(&screen_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
DrawChooseTree(&window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
{
boolean change_fullscreen = (setup.fullscreen !=
video.fullscreen_enabled);
- boolean change_fullscreen_mode = (video.fullscreen_enabled &&
- !strEqual(setup.fullscreen_mode,
- video.fullscreen_mode_current));
boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
setup.window_scaling_percent !=
video.window_scaling_percent);
#endif
if (change_fullscreen ||
- change_fullscreen_mode ||
change_window_scaling_percent)
{
Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
/* save backbuffer content which gets lost when toggling fullscreen mode */
BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- if (change_fullscreen_mode)
- {
- /* keep fullscreen, but change fullscreen mode (screen resolution) */
- video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
- }
-
if (change_window_scaling_percent)
{
/* keep window mode, but change window scaling */