Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
{
Bitmap *dst_bitmap = CreateBitmapStruct();
- SDL_Surface **dst_surface = &dst_bitmap->surface_masked;
+ SDL_Surface *src_surface = src_bitmap->surface_masked;
+ SDL_Surface *dst_surface;
dst_width = MAX(1, dst_width); /* prevent zero bitmap width */
dst_height = MAX(1, dst_height); /* prevent zero bitmap height */
dst_bitmap->height = dst_height;
/* create zoomed temporary surface from source surface */
- *dst_surface = zoomSurface(src_bitmap->surface_masked, dst_width, dst_height);
+ dst_surface = zoomSurface(src_surface, dst_width, dst_height);
/* create native format destination surface from zoomed temporary surface */
- SDLSetNativeSurface(dst_surface);
+ SDLSetNativeSurface(&dst_surface);
/* set color key for zoomed surface from source surface, if defined */
- if (SDLHasColorKey(src_bitmap->surface_masked))
- SDL_SetColorKey(*dst_surface, SET_TRANSPARENT_PIXEL,
- SDLGetColorKey(src_bitmap->surface_masked));
+ if (SDLHasColorKey(src_surface))
+ SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL,
+ SDLGetColorKey(src_surface));
/* create native non-transparent surface for opaque blitting */
- dst_bitmap->surface = SDLGetOpaqueSurface(dst_bitmap->surface_masked);
+ dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface);
+
+ /* set native transparent surface for masked blitting */
+ dst_bitmap->surface_masked = dst_surface;
return dst_bitmap;
}