int initial_inventory_size[MAX_PLAYERS];
int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
- boolean bd_scheduling_type; // BD engine scheduling type
- boolean bd_pal_timing; // BD engine special timing
- boolean bd_cycle_delay_ms; // BD game cycle delay (in milliseconds)
- boolean bd_cycle_delay_c64; // BD game cycle delay (in C64 game units)
- boolean bd_hatching_delay_cycles; // BD hatching delay (in game cycles)
- boolean bd_hatching_delay_seconds; // BD hatching delay (in seconds)
+ int bd_cycle_delay_ms; // BD game cycle delay (in milliseconds)
+ int bd_cycle_delay_c64; // BD game cycle delay (in C64 game units)
+ int bd_hatching_delay_cycles; // BD hatching delay (in game cycles)
+ int bd_hatching_delay_seconds; // BD hatching delay (in seconds)
+ int bd_scheduling_type; // BD engine scheduling type
+ boolean bd_pal_timing; // BD engine uses special PAL timing
boolean bd_intermission; // BD level is intermission
boolean bd_diagonal_movements; // BD style diagonal movements
boolean em_slippery_gems; // EM style "gems slip from wall" behaviour