fixed wrong types for BD level values
authorHolger Schemel <info@artsoft.org>
Sun, 10 Mar 2024 15:33:36 +0000 (16:33 +0100)
committerHolger Schemel <info@artsoft.org>
Sun, 10 Mar 2024 15:34:39 +0000 (16:34 +0100)
src/main.h

index be4eb9c31936ba9a8773c25a7ff0f5f48c154210..90bd7ae0c211d23df20ecf7aee4356d21346ae36 100644 (file)
@@ -3480,12 +3480,12 @@ struct LevelInfo
   int initial_inventory_size[MAX_PLAYERS];
   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
 
-  boolean bd_scheduling_type;          // BD engine scheduling type
-  boolean bd_pal_timing;               // BD engine special timing
-  boolean bd_cycle_delay_ms;           // BD game cycle delay (in milliseconds)
-  boolean bd_cycle_delay_c64;          // BD game cycle delay (in C64 game units)
-  boolean bd_hatching_delay_cycles;    // BD hatching delay (in game cycles)
-  boolean bd_hatching_delay_seconds;   // BD hatching delay (in seconds)
+  int bd_cycle_delay_ms;               // BD game cycle delay (in milliseconds)
+  int bd_cycle_delay_c64;              // BD game cycle delay (in C64 game units)
+  int bd_hatching_delay_cycles;                // BD hatching delay (in game cycles)
+  int bd_hatching_delay_seconds;       // BD hatching delay (in seconds)
+  int bd_scheduling_type;              // BD engine scheduling type
+  boolean bd_pal_timing;               // BD engine uses special PAL timing
   boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour