minor code formatting change
authorHolger Schemel <holger.schemel@virtion.de>
Wed, 3 Jul 2024 08:43:24 +0000 (10:43 +0200)
committerHolger Schemel <holger.schemel@virtion.de>
Wed, 3 Jul 2024 08:43:24 +0000 (10:43 +0200)
src/game_bd/bd_caveengine.c

index a5a18787781c0864f9dd12e1c5a0a12091353c87..4c3b7b0ae72cbbf38db09505c65bfa3acc480789 100644 (file)
@@ -3812,7 +3812,9 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire,
     if (cave->gravity_will_change == 0)
     {
       cave->gravity = cave->gravity_next_direction;
-      gd_sound_play(cave, GD_S_GRAVITY_CHANGING, O_GRAVITY_SWITCH, -1, -1);    // takes precedence over amoeba and magic wall sound
+
+      // takes precedence over amoeba and magic wall sound
+      gd_sound_play(cave, GD_S_GRAVITY_CHANGING, O_GRAVITY_SWITCH, -1, -1);
     }
   }