if (!setup.toons)
return;
+ if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)
+ DoAnimationExt();
+
// always start with reliable default values (no animation actions)
for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
game_mode_anim_action[mode_nr] = ANIM_NO_ACTION;
if (global.anim_status == GAME_MODE_LOADING)
return;
- if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)
- DoAnimationExt();
-
for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
{
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];