***********************************************************/
#include "libgame/libgame.h"
+#include "main.h"
struct ConfigInfo image_config_suffix[] =
{ ".ypos", "0" },
{ ".offset", "32" },
{ ".vertical", "0" },
+ { ".xoffset", GFX_ARG_UNDEFINED },
+ { ".yoffset", GFX_ARG_UNDEFINED },
{ ".frames", "1" },
- { ".start_frame", "-1" },
+ { ".start_frame", GFX_ARG_UNDEFINED },
{ ".delay", "1" },
{ ".mode_loop", "0" },
{ ".mode_linear", "0" },
{ ".mode_pingpong", "0" },
{ ".mode_pingpong2", "0" },
{ ".mode_reverse", "0" },
- { ".global_sync", "-1" },
+ { ".global_sync", GFX_ARG_UNDEFINED },
{ NULL, NULL }
};
{ "dynamite.active.frames", "7" },
{ "dynamite.active.delay", "12" },
{ "dynamite.active.mode_linear", "1" },
- { "dynamite.active.global_sync", "0" },
{ "wall_emerald", "RocksElements.pcx" },
{ "wall_emerald.xpos", "4" },
{ "acid_splash_left.ypos", "10" },
{ "acid_splash_left.frames", "4" },
{ "acid_splash_left.delay", "2" },
- { "acid_splash_left.global_sync", "0" },
+ { "acid_splash_left.active.mode_linear", "1" },
{ "acid_splash_right", "RocksHeroes.pcx" },
{ "acid_splash_right.xpos", "12" },
{ "acid_splash_right.ypos", "10" },
{ "acid_splash_right.frames", "4" },
{ "acid_splash_right.delay", "2" },
- { "acid_splash_right.global_sync", "0" },
+ { "acid_splash_right.active.mode_linear", "1" },
{ "amoeba_drop", "RocksElements.pcx" },
{ "amoeba_drop.xpos", "5" },
{ "amoeba.creating.frames", "3" },
{ "amoeba.creating.delay", "2" },
{ "amoeba.creating.mode_linear", "1" },
- { "amoeba.creating.global_sync", "0" },
{ "amoeba.shrinking", "RocksElements.pcx" },
{ "amoeba.shrinking.xpos", "5" },
{ "amoeba.shrinking.ypos", "6" },
{ "amoeba.shrinking.delay", "2" },
{ "amoeba.shrinking.mode_linear", "1" },
{ "amoeba.shrinking.mode_reverse", "1" },
- { "amoeba.shrinking.global_sync", "0" },
{ "amoeba_wet", "RocksElements.pcx" },
{ "amoeba_wet.xpos", "8" },
{ "amoeba_wet.ypos", "6" },
{ "wall_growing_active_left.frames", "3" },
{ "wall_growing_active_left.delay", "6" },
{ "wall_growing_active_left.mode_linear", "1" },
- { "wall_growing_active_left.global_sync", "0" },
{ "wall_growing_active_right", "RocksElements.pcx" },
{ "wall_growing_active_right.xpos", "5" },
{ "wall_growing_active_right.ypos", "10" },
{ "wall_growing_active_right.frames", "3" },
{ "wall_growing_active_right.delay", "6" },
{ "wall_growing_active_right.mode_linear", "1" },
- { "wall_growing_active_right.global_sync", "0" },
{ "wall_growing_active_up", "RocksHeroes.pcx" },
{ "wall_growing_active_up.xpos", "3" },
{ "wall_growing_active_up.ypos", "12" },
{ "wall_growing_active_up.frames", "3" },
{ "wall_growing_active_up.delay", "6" },
{ "wall_growing_active_up.mode_linear", "1" },
- { "wall_growing_active_up.global_sync", "0" },
{ "wall_growing_active_down", "RocksHeroes.pcx" },
{ "wall_growing_active_down.xpos", "0" },
{ "wall_growing_active_down.ypos", "12" },
{ "wall_growing_active_down.frames", "3" },
{ "wall_growing_active_down.delay", "6" },
{ "wall_growing_active_down.mode_linear", "1" },
- { "wall_growing_active_down.global_sync", "0" },
{ "black_orb", "RocksElements.pcx" },
{ "black_orb.xpos", "13" },
{ "explosion.ypos", "4" },
{ "explosion.frames", "8" },
{ "explosion.delay", "2" },
- { "explosion.global_sync", "0" },
+ { "explosion.mode_linear", "1" },
{ "twinkle_blue", "RocksHeroes.pcx" },
{ "twinkle_blue.xpos", "9" },
{ "info.font_em_5.frames", "4" },
{ "info.font_em_5.delay", "10" },
- { "old.pix_elements", "RocksElements.pcx" },
- { "old.pix_heroes", "RocksHeroes.pcx" },
- { "old.pix_sp", "RocksSP.pcx" },
- { "old.pix_dc", "RocksDC.pcx" },
- { "old.pix_more", "RocksMore.pcx" },
- { "old.pix_font_em", "RocksFontEM.pcx" },
-
{ NULL, NULL }
};
void InitElementInfo()
{
-#if 0
- static struct
- {
- int element;
- int graphic;
- }
- element_to_graphic[] =
- {
- { EL_EMPTY, GFX_LEERRAUM },
- { EL_SAND, GFX_ERDREICH },
- { EL_WALL, GFX_MAUERWERK },
- { EL_WALL_CRUMBLED, GFX_FELSBODEN },
- { EL_ROCK, GFX_FELSBROCKEN },
- { EL_EMERALD, GFX_EDELSTEIN },
- { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
- { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
- { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
- { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
- { EL_PLAYER1, GFX_SPIELER1 },
- { EL_PLAYER2, GFX_SPIELER2 },
- { EL_PLAYER3, GFX_SPIELER3 },
- { EL_PLAYER4, GFX_SPIELER4 },
- { EL_BUG, GFX_KAEFER },
- { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
- { EL_BUG_UP, GFX_KAEFER_UP },
- { EL_BUG_LEFT, GFX_KAEFER_LEFT },
- { EL_BUG_DOWN, GFX_KAEFER_DOWN },
- { EL_SPACESHIP, GFX_FLIEGER },
- { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
- { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
- { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
- { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
- { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
- { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
- { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
- { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
- { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
- { EL_BD_FIREFLY, GFX_FIREFLY },
- { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
- { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
- { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
- { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
- { EL_YAMYAM, GFX_MAMPFER },
- { EL_ROBOT, GFX_ROBOT },
- { EL_STEELWALL, GFX_BETON },
- { EL_DIAMOND, GFX_DIAMANT },
- { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
- { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
- { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
- { EL_AMOEBA_DROP, GFX_TROPFEN },
- { EL_BOMB, GFX_BOMBE },
- { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
- { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY },
- { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
- { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
- { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
- { EL_ACID, GFX_SALZSAEURE },
- { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
- { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
- { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
- { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
- { EL_BD_AMOEBA, GFX_AMOEBE_BD },
- { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
- { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
- { EL_NUT, GFX_KOKOSNUSS },
- { EL_GAMEOFLIFE, GFX_LIFE },
- { EL_BIOMAZE, GFX_LIFE_ASYNC },
- { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
- { EL_STONEBLOCK, GFX_BADEWANNE },
- { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
- { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
- { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
- { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
- { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
- { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
- { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
- { EL_KEY1, GFX_SCHLUESSEL1 },
- { EL_KEY2, GFX_SCHLUESSEL2 },
- { EL_KEY3, GFX_SCHLUESSEL3 },
- { EL_KEY4, GFX_SCHLUESSEL4 },
- { EL_GATE1, GFX_PFORTE1 },
- { EL_GATE2, GFX_PFORTE2 },
- { EL_GATE3, GFX_PFORTE3 },
- { EL_GATE4, GFX_PFORTE4 },
- { EL_GATE1_GRAY, GFX_PFORTE1X },
- { EL_GATE2_GRAY, GFX_PFORTE2X },
- { EL_GATE3_GRAY, GFX_PFORTE3X },
- { EL_GATE4_GRAY, GFX_PFORTE4X },
- { EL_DYNAMITE, GFX_DYNAMIT_AUS },
- { EL_PACMAN, GFX_PACMAN },
- { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
- { EL_PACMAN_UP, GFX_PACMAN_UP },
- { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
- { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
- { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
- { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON },
- { EL_WALL_EMERALD, GFX_ERZ_EDEL },
- { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
- { EL_LAMP, GFX_BIRNE_AUS },
- { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
- { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
- { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
- { EL_WALL_GROWING, GFX_MAUER_LEBT },
- { EL_WALL_GROWING_X, GFX_MAUER_X },
- { EL_WALL_GROWING_Y, GFX_MAUER_Y },
- { EL_WALL_GROWING_XY, GFX_MAUER_XY },
- { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
- { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
- { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
- { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
- { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
- { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
- { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
- { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
- { EL_DARK_YAMYAM, GFX_MAMPFER2 },
- { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
- { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY },
- { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
- { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
- { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
- { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB },
- { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB },
- { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB },
- { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB },
- { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
- { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
- { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
- { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
- { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
- { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
- { EL_MOLE, GFX_MOLE },
- { EL_PENGUIN, GFX_PINGUIN },
- { EL_PIG, GFX_SCHWEIN },
- { EL_DRAGON, GFX_DRACHE },
- { EL_SATELLITE, GFX_SONDE },
- { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
- { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
- { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
- { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
- { EL_SPEED_PILL, GFX_SPEED_PILL },
- { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
- { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
- { EL_SP_ZONK, GFX_SP_ZONK },
- { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
- { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON },
- { EL_BLACK_ORB, GFX_BLACK_ORB },
- { EL_EM_GATE1, GFX_EM_GATE_1 },
- { EL_EM_GATE2, GFX_EM_GATE_2 },
- { EL_EM_GATE3, GFX_EM_GATE_3 },
- { EL_EM_GATE4, GFX_EM_GATE_4 },
- { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
- { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
- { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
- { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
- { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
- { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
- { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
- { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
- { EL_EM_KEY1, GFX_EM_KEY_1 },
- { EL_EM_KEY2, GFX_EM_KEY_2 },
- { EL_EM_KEY3, GFX_EM_KEY_3 },
- { EL_EM_KEY4, GFX_EM_KEY_4 },
- { EL_PEARL, GFX_PEARL },
- { EL_CRYSTAL, GFX_CRYSTAL },
- { EL_WALL_PEARL, GFX_WALL_PEARL },
- { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
- { EL_DOOR_WHITE, GFX_DOOR_WHITE },
- { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
- { EL_KEY_WHITE, GFX_KEY_WHITE },
- { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
- { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
- { EL_EXTRA_TIME, GFX_EXTRA_TIME },
- { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
- { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
- { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
- { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
- { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
- { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
- { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
- { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT },
- { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE },
- { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT },
- { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
- { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
- { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
- { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
- { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
- { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
- { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT },
- { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE },
- { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT },
- { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
- { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
- { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
- { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
- { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
- { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
- { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT },
- { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE },
- { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT },
- { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
- { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
- { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
- { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
- { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
- { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
- { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT },
- { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE },
- { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT },
- { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
- { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
- { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
- { EL_LANDMINE, GFX_LANDMINE },
- { EL_ENVELOPE, GFX_ENVELOPE },
- { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
- { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
- { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
- { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
- { EL_SIGN_STOP, GFX_SIGN_STOP },
- { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
- { EL_SIGN_PARKING, GFX_SIGN_PARKING },
- { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
- { EL_SIGN_HEART, GFX_SIGN_HEART },
- { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
- { EL_SIGN_ROUND, GFX_SIGN_ROUND },
- { EL_SIGN_EXIT, GFX_SIGN_EXIT },
- { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
- { EL_SIGN_OTHER, GFX_SIGN_OTHER },
- { EL_MOLE_LEFT, GFX_MOLE_LEFT },
- { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
- { EL_MOLE_UP, GFX_MOLE_UP },
- { EL_MOLE_DOWN, GFX_MOLE_DOWN },
- { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
- { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
- { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON },
- { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
- { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
- { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
- { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
- { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
- { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
- { EL_BALLOON, GFX_BALLOON },
- { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
- { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
- { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
- { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
- { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
- { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
- { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
- { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
- { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
- { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
- { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
- { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
- { EL_EMC_WALL4, GFX_EMC_WALL_4 },
- { EL_EMC_WALL5, GFX_EMC_WALL_5 },
- { EL_EMC_WALL6, GFX_EMC_WALL_6 },
- { EL_EMC_WALL7, GFX_EMC_WALL_7 },
- { EL_EMC_WALL8, GFX_EMC_WALL_8 },
- { EL_TUBE_ALL, GFX_TUBE_CROSS },
- { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
- { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
- { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
- { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
- { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
- { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
- { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
- { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
- { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
- { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
- { EL_SPRING, GFX_SPRING },
- { EL_SPRING_MOVING, GFX_SPRING },
- { EL_TRAP, GFX_TRAP_INACTIVE },
- { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
- { EL_BD_WALL, GFX_BD_WALL },
- { EL_BD_ROCK, GFX_BD_ROCK },
- { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
- { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
- { -1, -1 }
- };
-
- static struct
- {
- int element;
- int graphic_left;
- int graphic_right;
- int graphic_up;
- int graphic_down;
- }
- element_to_direction_graphic[] =
- {
- {
- EL_PLAYER1,
- IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
- IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
- },
- {
- EL_PLAYER2,
- IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
- IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
- },
- {
- EL_PLAYER3,
- IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
- IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
- },
- {
- EL_PLAYER4,
- IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
- IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
- },
- {
- EL_SP_MURPHY,
- IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
- IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
- },
- {
- EL_SP_SNIKSNAK,
- IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
- IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
- },
- {
- EL_BUG,
- IMG_BUG_LEFT, IMG_BUG_RIGHT,
- IMG_BUG_UP, IMG_BUG_DOWN
- },
- {
- EL_SPACESHIP,
- IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
- IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
- },
- {
- EL_PACMAN,
- IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
- IMG_PACMAN_UP, IMG_PACMAN_DOWN
- },
- {
- EL_MOLE,
- IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
- IMG_MOLE_UP, IMG_MOLE_DOWN
- },
- {
- EL_PENGUIN,
- IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
- IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
- },
- {
- EL_PIG,
- IMG_PIG_LEFT, IMG_PIG_RIGHT,
- IMG_PIG_UP, IMG_PIG_DOWN
- },
- {
- EL_DRAGON,
- IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
- IMG_DRAGON_UP, IMG_DRAGON_DOWN
- },
- {
- -1,
- -1, -1,
- -1, -1
- }
- };
-#endif
int i, act, dir;
}
}
-#if 0
- for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
- element_info[i].graphic[GFX_ACTION_DEFAULT] =
- GFX_CHAR_START + (i - EL_CHAR_START);
-#else
for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
element_info[i].graphic[GFX_ACTION_DEFAULT] =
IMG_CHAR_START + (i - EL_CHAR_START);
-#endif
for (i=EL_GENERIC_START; i<=EL_GENERIC_END; i++)
element_info[i].graphic[GFX_ACTION_DEFAULT] =
IMG_GENERIC_START + (i - EL_GENERIC_START);
-#if 0
- for (i=EL_SP_START; i<=EL_SP_END; i++)
- {
- int nr_element = i - EL_SP_START;
- int gfx_per_line = 8;
- int nr_graphic =
- (nr_element / gfx_per_line) * SP_PER_LINE +
- (nr_element % gfx_per_line);
-
- element_info[i].graphic[GFX_ACTION_DEFAULT] =
- GFX_START_ROCKSSP + nr_graphic;
- }
-#endif
-
-#if 0
- /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
- i = 0;
- while (element_to_graphic[i].element > -1)
- {
- int element = element_to_graphic[i].element;
- int graphic = element_to_graphic[i].graphic;
-
- element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
- i++;
- }
-
- /* this initializes special graphics for left/right/up/down directions */
- i = 0;
- while (element_to_direction_graphic[i].element > -1)
- {
- int element = element_to_direction_graphic[i].element;
-
- element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
- element_to_direction_graphic[i].graphic_left;
- element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
- element_to_direction_graphic[i].graphic_right;
- element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
- element_to_direction_graphic[i].graphic_up;
- element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
- element_to_direction_graphic[i].graphic_down;
-
- element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
- i++;
- }
-#else
-
i = 0;
while (element_to_graphic[i].element > -1)
{
element_info[i].graphic[act] = default_action_graphic;
}
}
-
-#endif
}
static void InitGraphicInfo()
static int gfx_action[NUM_IMAGE_FILES];
Bitmap *src_bitmap;
int src_x, src_y;
- int last_frame;
+ int first_frame, last_frame;
int i;
image_files = getCurrentImageList();
-#if 0
- for (i=0; i<MAX_GRAPHICS; i++)
- {
- /* always start with reliable default values */
- graphic_info[i].bitmap = NULL;
- graphic_info[i].src_x = 0;
- graphic_info[i].src_y = 0;
-
- getGraphicSource(i, &graphic_info[i].bitmap,
- &graphic_info[i].src_x, &graphic_info[i].src_y);
- }
-#endif
-
/* set temporary graphics action field to default value */
for (i=0; i<NUM_IMAGE_FILES; i++)
gfx_action[i] = GFX_ACTION_DEFAULT;
new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
}
+ /* optionally, the x and y offset of frames can be specified directly */
+ if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
+ if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
+
new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
if (parameter[GFX_ARG_MODE_REVERSE])
new_graphic_info[i].anim_mode |= ANIM_REVERSE;
-#if 1
/* set first frame of animation after determining animation mode */
new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
- if (new_graphic_info[i].anim_start_frame == -1)
+
+ /* automatically determine correct start frame, if not defined */
+ if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
new_graphic_info[i].anim_start_frame = 0;
else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
new_graphic_info[i].anim_start_frame =
- new_graphic_info[i].anim_frames
- - new_graphic_info[i].anim_start_frame - 1;
-#else
- /* set first frame of animation after determining animation mode */
- new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
- if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */
- {
- if (parameter[GFX_ARG_MODE_REVERSE])
- new_graphic_info[i].anim_start_frame =
- new_graphic_info[i].anim_frames - 1; /* ... last frame */
- else
- new_graphic_info[i].anim_start_frame = 0; /* ... first frame */
- }
-#endif
+ new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
-#if 1
/* animation synchronized with global frame counter, not move position */
new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
- if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
+
+ /* set global_sync for all animations with undefined "animation action" */
+ if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
new_graphic_info[i].anim_global_sync =
(gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
-#else
- /* animation synchronized with global frame counter, not move position */
- new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
-#endif
-
- /* now check if the loaded image is large enough for the animation */
- last_frame = new_graphic_info[i].anim_frames - 1;
-
- getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
- if (src_x + TILEX > src_bitmap->width ||
- src_y + TILEY > src_bitmap->height)
- Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
-#if 0
- getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
- if (src_x + MINI_TILEX > src_bitmap->width ||
- src_y + MINI_TILEY > src_bitmap->height)
- Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
-
- getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
- if (src_x + MICRO_TILEX > src_bitmap->width ||
- src_y + MICRO_TILEY > src_bitmap->height)
- Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
-#endif
+ /* "linear" animations are never globally synchronized */
+ if (parameter[GFX_ARG_MODE_LINEAR])
+ new_graphic_info[i].anim_global_sync = FALSE;
-#if 0
- {
- int j;
+ /* now check if no animation frames are outside of the loaded image */
- if (i == IMG_EMERALD)
- {
- for (j=0; j<NUM_GFX_ARGS; j++)
- printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
- printf("-> %d\n", new_graphic_info[i].anim_frames);
- printf("\n");
- }
- }
-#endif
+ first_frame = 0;
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: first frame of graphic animation object %d outside of image bitmap file '%s'", i, src_bitmap->source_filename);
+ last_frame = new_graphic_info[i].anim_frames - 1;
+ getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: last frame of graphic animation object %d outside of image bitmap file '%s'", i, src_bitmap->source_filename);
}
-
-
-#if 0
- printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
- printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
-
- graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
- graphic_info[GFX_ABLENK].src_x = 0;
- graphic_info[GFX_ABLENK].src_y = 0;
-
- graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
- graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
- graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
- graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
- graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
- graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
- graphic_info[GFX_ABLENK + 1].src_y = 0;
- graphic_info[GFX_ABLENK + 2].src_y = 0;
- graphic_info[GFX_ABLENK + 3].src_y = 0;
-#endif
}
static void InitSoundInfo()
void CloseAllAndExit(int exit_value)
{
-#if 0
- int i;
-#endif
-
StopSounds();
FreeAllSounds();
FreeAllMusic();
CloseAudio(); /* called after freeing sounds (needed for SDL) */
FreeAllImages();
-
FreeTileClipmasks();
-#if 0
- for (i=0; i<NUM_BITMAPS; i++)
- FreeBitmap(pix[i]);
-#endif
if (bitmap_font_initial)
FreeBitmap(bitmap_font_initial);