--- /dev/null
+
+2003-12-14
+ * Version number set to 3.0.9.
+
+2003-12-14
+ * Version 3.0.8 released.
+
+2003-12-13
+ * added function checked_free()
+
+2003-12-13
+ * fixed bug with double nut cracking sound
+ (by eliminating "default element action sound" assignment in init.c)
+
+2003-12-10
+ * fixed crash when no music info files are available
+
+2003-12-07
+ * fixed boring and sleeping sounds
+
+2003-12-05
+ * added "maze runner" and "maze hunter" movement types
+ * added extended collision conditions for custom elements
+
+2003-12-03
+ * added warnings for undefined token values in artwork config files
+
+2003-12-02
+ * added menu entry for level set information to the info screen
+
+2003-12-02
+ * fixed bug with wrong default impact sound for colored emeralds
+
+2003-11-30
+ * added several sub-screens for the info screen
+ * menu text now also clickable (not only blue/red sphere left of it)
+
+2003-11-25
+ * added configurable "bored" and "sleeping" animations for the player
+ * added "awakening" sound for player when waking up after sleeping
+
+2003-11-22
+ * added "copy" and "exchange" functions for custom elements to editor
+
+2003-11-21
+ * added configurable element animations for info screen
+
+2003-11-20
+ * added configurable music credits for info screen
+
+2003-11-19
+ * finally fixed tape recording when player is created from CE change
+
+2003-11-18
+ * added "editorsetup.conf" for editor element list configuration
+
+2003-11-16
+ * added "musicinfo.conf" for menu and level music configuration
+
+2003-11-14
+ * fixed a very nasty bug in dragon turning code in TurnRoundExt()
+ (that only showed up on Linux, but not on Windows systems)
+
+2003-11-13
+ * fixed turning movement of butterflies and fireflies (no frame reset)
+ * enhanced sniksnak turning movement (two steps instead of only one)
+
+2003-11-10
+ * Version number set to 3.0.8.
+
+2003-11-10
+ * Version 3.0.7 released.
+
+2003-11-09
+ * fixed reset of player animation frame when, for example,
+ walking, digging or collecting share the same animation
+ * fixed CE with "deadly when touching" exploding when touching amoeba
+
+2003-11-08
+ * fixed tape recording when player is created from CE element change
+
+2003-11-04
+ * introduced "turning..." action graphic for elements with move delay
+ (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
+ * added turning animations for bug, spaceship and sniksnak
+
+2003-11-03
+ * prevent "extended" changed elements from delay change in same frame
+
+2003-11-02
+ * fixed bug when pushing element that can move away to the side
+ (like pushing falling elements, but now with moving elements)
+
+2003-11-01
+ * finally fixed serious bug in code for delayed element pushing (again)
+
+2003-10-19
+ * unavailable setup options now marked as "n/a" instead of "off"
+ * new boolean directive "latest_engine" for "levelinfo.conf": when set
+ to "true", levels are always played with the latest game engine,
+ which is desired for levels that are imported from other games; all
+ other levels are played with the engine version stored in level file
+ (which is normally the engine version the level was created with)
+
+2003-10-18
+ * fixed serious bug in code for delayed element pushing
+ * fixed little bug in animation frame selection for pushed elements
+ * speed-up of reading config file for verbose output
+
+2003-10-08
+ * added configuration option for opening and closing Supaplex exit
+ * added configuration option for moving up/down animation for Murphy
+ * fixed incorrectly displayed animation for attacking dragon
+ * fixed bug with not setting initial gravity for each new game
+ * fixed bug with teleportation of player by custom element change
+ * fixed bug with player not getting smashed by rock sometimes
+
+2003-10-06
+ * Version number set to 3.0.7.
+
+2003-10-06
+ * Version 3.0.6 released.
+
+2003-10-05
+ * added support for MP3 music for SDL version through SMPEG library
+
+2003-10-03
+ * fixed bug when initializing font graphic structure
+ * fixed bug with animation mode "pingpong" when using only 1 frame
+ * fixed bug with extended change target introduced in 3.0.5
+ * fixed bug where passing over moving element doubles player speed
+ * fixed bug with elements continuing to move into push direction
+ * fixed bug with duplicated player when dropping bomb with shield on
+ * added "switching" event for custom elements ("pressing" only once)
+ * fixed switching bug (resetting flag when not switching but not idle)
+
+2003-09-29
+ * fixed element tokens for certain file elements with ".active" etc.
+
+2003-09-29
+ * Version number set to 3.0.6.
+
+2003-09-29
+ * Version 3.0.5 released.
+
+2003-09-28
+ * now four envelope elements available
+ * font, background, animation and sound for envelope now configurable
+ * main menu doors opening/closing animation type now configurable
+
+2003-09-27
+ * active/inactive sides configurable for custom element changes
+ * new movement type "move when pushed" available for custom elements
+
+2003-09-20
+ * fixed bug in multiple config pages loader code that caused crashes
+
+2003-09-13
+ * enhanced (remaining low-resolution) Supaplex graphics
+
+2003-09-13
+ * Version number set to 3.0.5.
+
+2003-09-13
+ * Version 3.0.4 released.
+
+2003-09-12 src/tools.c
+ * fixed bug in custom definition of crumbled element graphics
+
+2003-09-11 src/files.c
+ * fixed bug in multiple config pages code that caused crashes
+
+2003-09-08
+ * Version number set to 3.0.4.
+
+2003-09-08
+ * Version 3.0.3 released.
+
+2003-09-07
+ * added music to Supaplex classic level set
+
+2003-09-07 src/libgame/misc.c
+ * added support for loading various music formats through SDL_mixer
+
+2003-09-06 (various source files)
+ * fixed several nasty bugs that may have caused crashes on some systems
+ * added envelope content which gets displayed when collecting envelope
+ * added multiple change event pages for custom elements
+
+2003-08-24 src/game.c
+ * fixed problem with player animation when snapping and moving
+
+2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
+ * fixed problem with flickering when drawing toon animations
+
+2003-08-23 src/libgame/sdl.c
+ * fixed problem with setting mouse cursor in SDL version in fullscreen
+
+2003-08-23 src/game.c
+ * fixed bug (missing array boundary check) which could crash the game
+
+2003-08-23
+ * Version number set to 3.0.3.
+
+2003-08-22
+ * Version 3.0.2 released.
+
+2003-08-21 src/game.c
+ * fixed bug with creating inaccessible elements at player position
+
+2003-08-20 src/init.c
+ * fixed bug with not finding current level artwork directory
+
+2003-08-20 src/files.c
+ * fixed bug with choosing wrong engine version when playing tapes
+ * fixed bug with messing up custom element properties in 3.0.0 levels
+
+2003-08-18
+ * Version number set to 3.0.2.
+
+2003-08-18
+ * Version 3.0.1 released.
+
+2003-08-17 (no source files affected)
+ * changed all "classic" PCX image files with 16 colors or less to
+ 256 color (8 bit) storage format, because the Allegro game library
+ cannot handle PCX files with less than 256 colors (contributed
+ graphics are not affected and might look wrong in the DOS version)
+
+2003-08-16 src/init.c
+ * fixed bug which (for example) crashed the level editor when defining
+ "dynamite.EDITOR: [NONE]", because graphics may not be undefined
+ (only set to default) -- invalid graphics now set to default graphic
+
+2003-08-16 src/init.c
+ * fixed graphical bug of player digging/collecting/snapping element
+ when no corresponding graphic/animation is defined for this action,
+ resulting in player being drawn as EL_EMPTY (which should only be
+ done to elements being collected, but not to the player)
+
+2003-08-16 src/game.c
+ * fixed small graphical bug of player not totally moving into exit
+
+2003-08-16 src/libgame/setup.c
+ * fixed bug with wrong MS-DOS 8.3 filename conversion
+
+2003-08-16 src/tools.c
+ * fixed bug with invisible mouse cursor when pressing ESC while playing
+
+2003-08-16 (various source files)
+ * added another 128 custom elements (disabled in editor by default)
+
+2003-08-16 src/editor.c
+ * fixed NULL string bug causing Solaris to crash in sprintf()
+
+2003-08-16 src/screen.c
+ * fixed drawing over scrollbar on level selection with custom fonts
+
+2003-08-15 src/game.c
+ * cleanup of simple sounds / loop sounds / music settings
+
+2003-08-08 (various source files)
+ * added custom element property for dropping collected elements
+
+2003-08-08 src/conf_gfx.c
+ * fixed bug with missing graphic for active red disk bomb
+
+2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
+ * Extended variable "level.gravity" to "level.initial_gravity" and
+ "game.current_gravity" to prevent level setting from being changed
+ by playing the level (keeping the runtime value after playing).
+
+ * Fixed graphics bug when digging element that has 'crumbled' graphic
+ definition, but not 'diggable' graphic definition.
+
+2003-08-06
+ * Version number set to 3.0.1.
+
+2003-08-05
+ * Version 3.0.0 released.
+
+2003-08-05
+ * various bug fixes; among others:
+ - fixed bug with pushing spring over empty space
+ - fixed bug with leaving tube while placing dynamite
+ - fixed bug with explosion of smashed penguins
+ - allow Murphy player graphic in levels with non-Supaplex elements
+
+2003-04-07
+ * Various changes.
+ * I have forgotten to document changes for some time.
+
+2002-12-31
+ * Pre-Release Version 2.2.0rc1 released.
+
+2002-08-25
+ * Version number set to 2.1.2.
+
+2002-08-13
+ * Version 2.1.1 released.
+
+2002-08-10
+ * Version number set to 2.1.1.
+
+2002-08-05
+ * Version 2.1.0 released.
+
+2002-05-19
+ * Version number set to 2.1.0.
+
+2002-04-03 to 2002-05-19 (various source files)
+ * graphics, sounds and music now fully configurable
+ * bug fixed that prevented walking through tubes when gravity on
+
+2002-04-02 src/events.c, src/editor.c
+ * Make Escape key less aggressive when playing or when editing level.
+ This can be configured as an option in the setup menu. (Default is
+ "less aggressive" which means "ask user if something can be lost"
+ when pressing the Escape key.)
+
+2002-04-02 src/screen.c
+ * Added "graphics setup" screen.
+
+2002-04-01 src/screen.c
+ * Changed "choose level" setup screen stuff to be more generic (to
+ make it easier to add more "choose from generic tree" setup screens).
+
+2002-04-01 src/config.c, src/timestamp.h
+ * Added source files "src/config.[ch]" and "src/timestamp.h" (which
+ automatically gets created by "src/Makefile" and contains an actual
+ compile-time timestamp to identify development versions of the game).
+
+2002-03-31 src/tape.c, src/events.c
+ * Added quick game/tape save/load functions to tape stuff which can be
+ invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
+ loads previously recorded tape and directly goes into recording mode
+ from the end of the tape (therefore appending to the tape).
+
+2002-03-31 src/tape.c
+ * Added "index mark" function to tape recorder. When playing or
+ recording, "eject" button changes to "index" button. Setting index
+ mark is not yet implemented, but pressing index button when playing
+ allows very quick advancing to end of tape (when normal playing),
+ very fast forward mode (when playing with normal fast forward) or
+ very fast reaching of "pause before end of tape" (when playing with
+ "pause before end" playing mode).
+
+2002-03-30 src/cartoons.c
+ * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
+
+2002-03-29 src/screen.c
+ * Changed setup screen stuff to be more generic (to make it easier
+ to add more setup screens).
+
+2002-03-23 src/main.c, src/main.h
+ * Various changes due to the introduction of the new libgame files
+ "setup.c" and "joystick.c".
+
+2002-03-23 src/files.c
+ * Generic parts of "src/files.c" (mainly setup and level directory
+ stuff) moved to new libgame file "src/libgame/setup.c".
+
+2002-03-23 src/joystick.c
+ * File "src/joystick.c" moved to libgame source tree, with
+ correspondig changes.
+
+2002-03-22 src/screens.c
+ * "HandleChooseLevel()": Another bug in level series navigation fixed.
+ (Wrong level series information displayed when entering main group.)
+
+2002-03-22 src/editor.c
+ * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
+
+2002-03-22 src/editor.c
+ * Changed behaviour of "Escape" key in level editor to be more
+ intuitive: When in "Element Properties" or "Level Info" mode,
+ return to "Drawing Mode" instead of leaving the level editor.
+
+2002-03-21 src/game.c, src/editor.c, src/files.c
+ * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
+ gems (emeralds, diamonds, ...) slipping down from normal wall,
+ steel wall and growing wall (as in E.M.C. style levels). Although
+ the behaviour of contributed and private levels wasn't changed (due
+ to the use of "level.game_version"; see previous entry), editing
+ those levels will (of course) change the behaviour accordingly.
+
+ This change seems a bit too hard after thinking about it, because
+ the EM style behaviour is not the "expected" behaviour (gems would
+ normally only slip down from "rounded" walls). Therefore this was
+ now changed to an element property for gem style elements, with the
+ default setting "off" (which means: no special EM style behaviour).
+ To fix older converted levels, this flag is set to "on" for pre-2.0
+ levels that are neither contributed nor private levels.
+
+2002-03-20 src/files.h
+ * Corrected settings for "level.game_version" depending of level type.
+ (Contributed and private levels always get played with game engine
+ version they were created with, while converted levels always get
+ played with the most recent version of the game engine, to let new
+ corrections of the emulation behaviour take effect.)
+
+2002-03-20 src/main.h
+ * Added "#include <time.h>". This seems to be needed by "tape.c" for
+ compiling the SDL version on some systems.
+ Thanks to the several people who pointed this out.
+
+2002-03-19
+ * Version number set to 2.0.2.
+
+2002-03-19
+ * Version 2.0.1 released.
+
+2002-03-18 src/screens.c
+ * "HandleChooseLevel()": Small bug in level series navigation fixed.
+
+2002-03-18 src/files.c [src/libgame/misc.c]
+ * Moved some common functions from src/files.c to src/libgame/misc.c.
+
+2002-03-18 src/files.c [src/libgame/misc.c]
+ * Changed permissions for new directories and saved files (especially
+ score files) according to suggestions of Debian users and mantainers.
+ Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
+
+2002-03-17 src/files.c
+ * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
+ Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
+ real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
+ for levels and "TAPE" for tapes). Old "cookie" style format is
+ still supported for reading. New level and tape files are written
+ in new format.
+
+ * New IFF chunk "VERS" contains version numbers for file and game
+ (where "game version" is the version of the program that wrote the
+ file, and "file version" is a version number to distinguish files
+ with different format, for example after adding new features).
+
+2002-03-15 src/screen.c
+ * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
+ (Before, you heard a mixture of the in-game music and the
+ hall-of-fame music.)
+
+2002-03-14 src/events.c
+ * Function "DumpTape()" (files.c) now available by pressing 't' from
+ main menu (when in DEBUG mode).
+
+2002-03-14 src/game.c
+ * "GameWon()": When game was won playing a tape, now there is no delay
+ raising the score and no corresponding sound is played.
+
+2002-03-14 src/files.c
+ * Changed "LoadTape()" for real chunk support and also adjusted
+ "SaveTape()" accordingly.
+
+2002-03-14 src/game.c, src/tape.c, src/files.c
+ * Important changes to tape format: The old tape format stored all
+ actions with a real effect with a corresponding delay between the
+ stored actions. This had some major disadvantages (for example,
+ push delays had to be ignored, pressing a button for some seconds
+ mutated to several single button presses because of the non-action
+ delays between two action frames etc.). The new tape format just
+ stupidly records all device actions and replays them later. I really
+ don't know why I haven't solved it that way before?! Old-style tapes
+ (with tape file version less than 2.0) get converted to the new
+ format on-the-fly when loading and can therefore still be played;
+ only some minor parts of the old-style tape handling code was needed.
+ (A perfect conversion is not possible, because there is information
+ missing about the device actions between two action frames.)
+
+2002-03-14 src/files.c
+ * New function "DumpTape()" to dump the contents of the current tape
+ in a human readable format.
+
+2002-03-14 src/game.c
+ * Small tape bug fixed: When automatically advancing to next level
+ after a game was won, the tape from the previous level still was
+ loaded as a tape for the new level.
+
+2002-03-14 src/tape.c
+ * Small graphical bug fixed: When pressing ""Record" or "Play" on
+ tape, cartoons did not get completely removed because
+ StopAnimation() was not called.
+
+2002-03-13 src/files.c
+ * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
+ Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
+ size even when using 16-bit elements). Added new chunk "CNT2" for
+ 16-bit amoeba content (previously written in 8-bit field in "HEAD"
+ chunk even when content was 16-bit element). "CNT2" should now be
+ able to store content for arbitrary elements (up to eight blocks of
+ 3 x 3 element arrays). All "CNT2" elements will always be stored as
+ 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
+
+2002-03-13 src/files.c
+ * Changed "LoadLevel()" for real chunk support.
+
+2002-03-12 src/game.c
+ * Fixed problem (introduced after 2.0.0 release) with penguins
+ not getting killed by enemies
+
+2002-02-24 src/game.c, src/main.h
+ * Added "player->is_moving"; now "player->last_move_dir" does
+ not contain any information if the player is just moving at
+ the moment or not.
+ Before, "player->last_move_dir" was misused for this purpose
+ for the robot stuff (robots don't kill players when they are
+ moving). But setting "player->last_move_dir" to MV_NO_MOVING
+ broke tapes when walking through pipes!
+ ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
+ in a continuous movement. This fact is ignored for friends and
+ enemies, though.)