unsigned int screen_x; /* current scroll position */
unsigned int screen_y;
-static unsigned short screentiles[14][22]; /* tiles currently on screen */
+/* tiles currently on screen */
+static unsigned short screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE];
static unsigned int colours[8];
static unsigned int colour_anim;
}
}
+
/* copy the entire screen to the window at the scroll position
*
* perhaps use mit-shm to speed this up
*/
+
void blitscreen(void)
{
- unsigned int x = screen_x % (22 * TILEX);
- unsigned int y = screen_y % (14 * TILEY);
+ unsigned int x = screen_x % (MAX_BUF_XSIZE * TILEX);
+ unsigned int y = screen_y % (MAX_BUF_YSIZE * TILEY);
xdebug("blitscreen");
+ if (em_game_status == EM_GAME_STATUS_MENU)
+ {
+ ClearRectangle(screenBitmap, 0, SCR_MENUY * TILEY,
+ SCR_FIELDX * TILEX, (17 - SCR_MENUY) * TILEY);
+ BlitBitmap(scoreBitmap, screenBitmap, 0, 0, SCR_MENUX * TILEX, SCOREY,
+ 0, SCR_MENUY * TILEY);
+ }
+
if (x < 2 * TILEX && y < 2 * TILEY)
{
BlitBitmap(screenBitmap, window, x, y,
- 20 * TILEX, 12 * TILEY, SX, SY);
+ SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
}
else if (x < 2 * TILEX && y >= 2 * TILEY)
{
BlitBitmap(screenBitmap, window, x, y,
- 20 * TILEX, 14 * TILEY - y, SX, SY);
+ SCR_FIELDX * TILEX, MAX_BUF_YSIZE * TILEY - y,
+ SX, SY);
BlitBitmap(screenBitmap, window, x, 0,
- 20 * TILEX, y - 2 * TILEY, SX, SY + 14 * TILEY - y);
+ SCR_FIELDX * TILEX, y - 2 * TILEY,
+ SX, SY + MAX_BUF_YSIZE * TILEY - y);
}
else if (x >= 2 * TILEX && y < 2 * TILEY)
{
BlitBitmap(screenBitmap, window, x, y,
- 22 * TILEX - x, 12 * TILEY, SX, SY);
+ MAX_BUF_XSIZE * TILEX - x, SCR_FIELDY * TILEY,
+ SX, SY);
BlitBitmap(screenBitmap, window, 0, y,
- x - 2 * TILEX, 12 * TILEY, SX + 22 * TILEX - x, SY);
+ x - 2 * TILEX, SCR_FIELDY * TILEY,
+ SX + MAX_BUF_XSIZE * TILEX - x, SY);
}
else
{
BlitBitmap(screenBitmap, window, x, y,
- 22 * TILEX - x, 14 * TILEY - y, SX, SY);
+ MAX_BUF_XSIZE * TILEX - x, MAX_BUF_YSIZE * TILEY - y,
+ SX, SY);
BlitBitmap(screenBitmap, window, 0, y,
- x - 2 * TILEX, 14 * TILEY - y, SX + 22 * TILEX - x, SY);
+ x - 2 * TILEX, MAX_BUF_YSIZE * TILEY - y,
+ SX + MAX_BUF_XSIZE * TILEX - x, SY);
BlitBitmap(screenBitmap, window, x, 0,
- 22 * TILEX - x, y - 2 * TILEY, SX, SY + 14 * TILEY - y);
+ MAX_BUF_XSIZE * TILEX - x, y - 2 * TILEY,
+ SX, SY + MAX_BUF_YSIZE * TILEY - y);
BlitBitmap(screenBitmap, window, 0, 0,
x - 2 * TILEX, y - 2 * TILEY,
- SX + 22 * TILEX - x, SY + 14 * TILEY - y);
+ SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y);
}
- BlitBitmap(scoreBitmap, window, 0, 0,
- 20 * TILEX, SCOREY, SX, SY + 12 * TILEY);
+ /* draw either the main menu footer or the in-game time/gems/score values */
+
+ if (em_game_status == EM_GAME_STATUS_PLAY)
+ BlitBitmap(scoreBitmap, window, 0, 0, SCR_FIELDX * TILEX, SCOREY,
+ SX, SY + SCR_FIELDY * TILEY - SCOREY);
+
XFlush(display);
xdebug("blitscreen - done");
}
+
/* draw differences between game tiles and screen tiles
*
* implicitly handles scrolling and restoring background under the sprites
*
* perhaps use mit-shm to speed this up
*/
+
static void animscreen(void)
{
unsigned int x, y, dx, dy;
xdebug("animscreen");
- for (y = top; y < top + 14; y++)
+ for (y = top; y < top + MAX_BUF_YSIZE; y++)
{
- dy = y % 14;
- for (x = left; x < left + 22; x++)
+ dy = y % MAX_BUF_YSIZE;
+ for (x = left; x < left + MAX_BUF_XSIZE; x++)
{
- dx = x % 22;
+ dx = x % MAX_BUF_XSIZE;
obj = map_obj[frame][Draw[y][x]];
if (screentiles[dy][dx] != obj)
}
}
+
/* blit players to the screen
*
* handles transparency and movement
*/
+
static void blitplayer(struct PLAYER *ply)
{
unsigned int x, y, dx, dy;
dx = x + TILEX - 1;
dy = y + TILEY - 1;
- if ((unsigned int)(dx - screen_x) < (21 * TILEX - 1) &&
- (unsigned int)(dy - screen_y) < (13 * TILEY - 1))
+ if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) &&
+ (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1))
{
spr = map_spr[ply->num][frame][ply->anim];
- x %= 22 * TILEX;
- y %= 14 * TILEY;
- dx %= 22 * TILEX;
- dy %= 14 * TILEY;
+ x %= MAX_BUF_XSIZE * TILEX;
+ y %= MAX_BUF_YSIZE * TILEY;
+ dx %= MAX_BUF_XSIZE * TILEX;
+ dy %= MAX_BUF_YSIZE * TILEY;
if (objmaskBitmap)
{
obj = screentiles[dy / TILEY][dx / TILEX];
XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
(obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
- (22 * TILEX - x) % TILEX, (14 * TILEY - y) % TILEY);
+ (MAX_BUF_XSIZE * TILEX - x) % TILEX,
+ (MAX_BUF_YSIZE * TILEY - y) % TILEY);
}
else if (sprmaskBitmap)
{
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
x, y);
- SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x - 22 * TILEX, y);
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
+ x - MAX_BUF_XSIZE * TILEX, y);
BlitBitmapMasked(sprBitmap, screenBitmap,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - 22 * TILEX, y);
+ x - MAX_BUF_XSIZE * TILEX, y);
- SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y - 14 * TILEY);
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
+ x, y - MAX_BUF_YSIZE * TILEY);
BlitBitmapMasked(sprBitmap, screenBitmap,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - 14 * TILEY);
+ x, y - MAX_BUF_YSIZE * TILEY);
SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None);
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
x, y);
- XSetClipOrigin(display, sprBitmap->stored_clip_gc, x - 22 * TILEX, y);
+ XSetClipOrigin(display, sprBitmap->stored_clip_gc,
+ x - MAX_BUF_XSIZE * TILEX, y);
XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
sprBitmap->stored_clip_gc,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - 22 * TILEX, y);
+ x - MAX_BUF_XSIZE * TILEX, y);
- XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y - 14 * TILEY);
+ XSetClipOrigin(display, sprBitmap->stored_clip_gc,
+ x, y - MAX_BUF_YSIZE * TILEY);
XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
sprBitmap->stored_clip_gc,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - 14 * TILEY);
+ x, y - MAX_BUF_YSIZE * TILEY);
XSetClipMask(display, sprBitmap->stored_clip_gc, None);
XCopyArea(display, sprPixmap, screenPixmap, screenGC,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
x, y);
- XSetClipOrigin(display, screenGC, x - 22 * TILEX, y);
+ XSetClipOrigin(display, screenGC, x - MAX_BUF_XSIZE * TILEX, y);
XCopyArea(display, sprPixmap, screenPixmap, screenGC,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - 22 * TILEX, y);
- XSetClipOrigin(display, screenGC, x, y - 14 * TILEY);
+ x - MAX_BUF_XSIZE * TILEX, y);
+ XSetClipOrigin(display, screenGC, x, y - MAX_BUF_YSIZE * TILEY);
XCopyArea(display, sprPixmap, screenPixmap, screenGC,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - 14 * TILEY);
+ x, y - MAX_BUF_YSIZE * TILEY);
XSetClipMask(display, screenGC, None);
#endif
}
}
+
+/* draw static text for time, gems and score counter */
+
void game_initscreen(void)
{
unsigned int x,y;
screen_x = 0;
screen_y = 0;
- for (y = 0; y < 14; y++)
- for (x = 0; x < 22; x++)
+ for (y = 0; y < MAX_BUF_YSIZE; y++)
+ for (x = 0; x < MAX_BUF_XSIZE; x++)
screentiles[y][x] = -1;
colour_shuffle();
colours[2] += 16;
colour_anim = 0;
- ClearRectangle(scoreBitmap, 0, 0, 20 * TILEX, SCOREY);
+ ClearRectangle(scoreBitmap, 0, 0, SCR_FIELDX * TILEX, SCOREY);
BlitBitmap(botBitmap, scoreBitmap,
11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY,
1 * SCOREX, 0); /* 0-63 time */
BlitBitmap(botBitmap, scoreBitmap,
18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY,
- 15 * SCOREX, 0); /* 112-207 diamonds */
+ 11 * SCOREX, 0); /* 112-207 diamonds */
BlitBitmap(botBitmap, scoreBitmap,
14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY,
- 32 * SCOREX, 0); /* 256-319 score */
+ 24 * SCOREX, 0); /* 256-319 score */
}
+
+/* draw current values for time, gems and score counter */
+
void game_blitscore(void)
{
unsigned int i;
i = lev.score;
BlitBitmap(botBitmap, scoreBitmap,
(i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 39 * SCOREX, 0); i /= 10;
+ 31 * SCOREX, 0); i /= 10;
BlitBitmap(botBitmap, scoreBitmap,
(i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 38 * SCOREX, 0); i /= 10;
+ 30 * SCOREX, 0); i /= 10;
BlitBitmap(botBitmap, scoreBitmap,
(i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 37 * SCOREX, 0); i /= 10;
+ 29 * SCOREX, 0); i /= 10;
BlitBitmap(botBitmap, scoreBitmap,
(i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 36 * SCOREX, 0);
+ 28 * SCOREX, 0);
if (lev.home == 0)
{
i = lev.required;
BlitBitmap(botBitmap, scoreBitmap,
(i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 24 * SCOREX, 0); i /= 10;
+ 20 * SCOREX, 0);
+ i /= 10;
BlitBitmap(botBitmap, scoreBitmap,
(i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 23 * SCOREX, 0); i /= 10;
+ 19 * SCOREX, 0);
+ i /= 10;
BlitBitmap(botBitmap, scoreBitmap,
(i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 22 * SCOREX, 0); i /= 10;
+ 18 * SCOREX, 0);
+ i /= 10;
BlitBitmap(botBitmap, scoreBitmap,
(i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 21 * SCOREX, 0);
+ 17 * SCOREX, 0);
done:
}
xdebug("game_animscreen");
x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8
- + (19 * TILEX) / 2;
+ + ((SCR_FIELDX - 1) * TILEX) / 2;
y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8
- + (11 * TILEY) / 2;
+ + ((SCR_FIELDY - 1) * TILEY) / 2;
if (x > lev.width * TILEX)
x = lev.width * TILEX;
if (y > lev.height * TILEY)
y = lev.height * TILEY;
- if (x < 20 * TILEX)
- x = 20 * TILEY;
- if (y < 12 * TILEY)
- y = 12 * TILEY;
- screen_x = x - 19 * TILEX;
- screen_y = y - 11 * TILEY;
+ if (x < SCR_FIELDX * TILEX)
+ x = SCR_FIELDX * TILEY;
+ if (y < SCR_FIELDY * TILEY)
+ y = SCR_FIELDY * TILEY;
+
+ screen_x = x - (SCR_FIELDX - 1) * TILEX;
+ screen_y = y - (SCR_FIELDY - 1) * TILEY;
animscreen();
blitplayer(&ply1);
Random = Random * 129 + 1;
}
+
+/* draw main menu background and copyright note */
+
void title_initscreen(void)
{
xdebug("title_initscreen");
#if 1
- BlitBitmap(ttlBitmap, screenBitmap,
- 0, 0, 20 * TILEX, 12 * TILEY, 0, 0);
+ /* draw title screen on menu background */
+
+ BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX, ORIG_MENU_SY,
+ SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0);
+
+ /* draw copyright note at footer */
if (botmaskBitmap)
{
- BlitBitmap(botBitmap, scoreBitmap,
- 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
+ BlitBitmap(botBitmap, scoreBitmap, 0, colours[1] * SCOREY,
+ SCR_MENUX * TILEX, SCOREY, 0, 0);
SetClipOrigin(botBitmap, botBitmap->stored_clip_gc,
0, 0 - colours[0] * SCOREY);
}
- BlitBitmapMasked(botBitmap, scoreBitmap,
- 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
+ BlitBitmapMasked(botBitmap, scoreBitmap, 0, colours[0] * SCOREY,
+ SCR_MENUX * TILEX, SCOREY, 0, 0);
#else
XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
- 0, 0, 20 * TILEX, 12 * TILEY, 0, 0);
+ 0, 0, SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0);
if (botmaskBitmap)
{
XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
+ 0, colours[1] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0);
XSetClipMask(display, scoreGC, botmaskBitmap);
XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY);
}
XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
+ 0, colours[0] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0);
if (botmaskBitmap)
XSetClipMask(display, scoreGC, None);
#endif
}
+
+/* draw bouncing ball on main menu footer */
+
void title_blitscore(void)
{
unsigned int x, y, i;
XSetDashes(display, antsGC, colour_anim, ants_dashes, 2);
XDrawRectangle(display, screenPixmap, antsGC,
- 0, y * TILEY, 20 * TILEX - 1, TILEY - 1);
+ 0, y * TILEY, SCR_MENUX * TILEX - 1, TILEY - 1);
}
void title_animscreen(void)
right *= SCOREX;
x = (left + right - strlen(string) * MENUFONTX) / 2;
- if (x < left || x >= right) x = left;
+ if (x < left || x >= right)
+ x = left;
/* restore background graphic where text will be drawn */
- BlitBitmap(ttlBitmap, screenBitmap,
- left, y, right - left, MENUFONTY, left, y);
+ BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX + left, ORIG_MENU_SY + y,
+ right - left, MENUFONTY, left, y);
#if 1
#else
#if 1
SetClipOrigin(ttlBitmap, ttlBitmap->stored_clip_gc,
- x - ch_x, y - ch_y);
+ x - ORIG_MENU_SX - ch_x, y - ORIG_MENU_SY - ch_y);
- BlitBitmapMasked(ttlBitmap, screenBitmap,
- ch_x, ch_y, MENUFONTX, MENUFONTY, x, y);
+ BlitBitmapMasked(ttlBitmap, screenBitmap, ch_x, ch_y, MENUFONTX, MENUFONTY,
+ x - ORIG_MENU_SX, y - ORIG_MENU_SY);
#else
if (ttlmaskBitmap)
XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y);