rnd-20040411-1-src
authorHolger Schemel <info@artsoft.org>
Sun, 11 Apr 2004 10:09:58 +0000 (12:09 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:46:53 +0000 (10:46 +0200)
* added "collectible" and "removable" to extended replacement types
  (where "removable" replaces "diggable" and "collectible" elements)
* added "collectible & throwable" (to throw element to the next field)
* fixed bug with CEs digging elements that are just about to explode
* changed mouse cursor now always being visible when game is paused

ChangeLog
src/conftime.h
src/editor.c
src/events.c
src/game.c
src/init.c
src/main.c
src/main.h
src/tape.c
src/tools.c

index dd75aacd58b384458905686894dc789d8074d274..f153f0824fa595e0f3a9f8cfd25a414f8254a856 100644 (file)
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,10 @@
+2004-04-10
+       * added "collectible" and "removable" to extended replacement types
+         (where "removable" replaces "diggable" and "collectible" elements)
+       * added "collectible & throwable" (to throw element to the next field)
+       * fixed bug with CEs digging elements that are just about to explode
+       * changed mouse cursor now always being visible when game is paused
+
 2004-04-09
        * added possibility to push/press accessible elements from a side that
          is not accessible
index 979a9aeaeeaa32e0b5611183967bf93c8084b3aa..e9b0ec9a355810b0f77efef6fbd0c711266cd4a7 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "[2004-04-10 02:27]"
+#define COMPILE_DATE_STRING "[2004-04-11 03:36]"
index 3011e86d994b71d337ec332de927ee35f7d18a97..665fef5eb03295f20a26a3d0aaa676358964dae9 100644 (file)
@@ -1221,6 +1221,7 @@ static struct ValueTextInfo options_walk_to_action[] =
   { EP_DIGGABLE,               "diggable"                      },
   { EP_COLLECTIBLE_ONLY,       "collectible"                   },
   { EP_DROPPABLE,              "collectible & droppable"       },
+  { EP_THROWABLE,              "collectible & throwable"       },
   { EP_PUSHABLE,               "pushable"                      },
 
   { -1,                                NULL                            }
@@ -1244,10 +1245,10 @@ static struct ValueTextInfo options_move_pattern[] =
   { MV_TURNING_LEFT_RIGHT,     "turning left, right"           },
   { MV_TURNING_RIGHT_LEFT,     "turning right, left"           },
   { MV_TURNING_RANDOM,         "turning random"                },
-  { MV_WHEN_PUSHED,            "when pushed"                   },
-  { MV_WHEN_DROPPED,           "when dropped"                  },
   { MV_MAZE_RUNNER,            "maze runner style"             },
   { MV_MAZE_HUNTER,            "maze hunter style"             },
+  { MV_WHEN_PUSHED,            "when pushed"                   },
+  { MV_WHEN_DROPPED,           "when dropped/thrown"           },
 
   { -1,                                NULL                            }
 };
@@ -1338,24 +1339,19 @@ static struct ValueTextInfo options_time_units[] =
 
 static struct ValueTextInfo options_change_direct_action[] =
 {
-  { CE_TOUCHED_BY_PLAYER,      "touched by player ..."         },
-  { CE_PRESSED_BY_PLAYER,      "pressed by player ..."         },
-  { CE_PUSHED_BY_PLAYER,       "pushed by player ..."          },
-  { CE_ENTERED_BY_PLAYER,      "entered by player ..."         },
-  { CE_LEFT_BY_PLAYER,         "left by player ..."            },
-  { CE_DROPPED_BY_PLAYER,      "dropped by player"             },
-  { CE_SWITCHED,               "switched ..."                  },
+  { CE_TOUCHED_BY_PLAYER,      "touched by player"             },
+  { CE_PRESSED_BY_PLAYER,      "pressed by player"             },
+  { CE_PUSHED_BY_PLAYER,       "pushed by player"              },
+  { CE_ENTERED_BY_PLAYER,      "entered by player"             },
+  { CE_LEFT_BY_PLAYER,         "left by player"                },
+  { CE_DROPPED_BY_PLAYER,      "dropped/thrown by player"      },
+  { CE_SWITCHED,               "switched"                      },
 #if 1
-  { CE_HITTING_SOMETHING,      "hitting something ..."         },
-  { CE_HIT_BY_SOMETHING,       "hit by something ..."          },
+  { CE_HITTING_SOMETHING,      "hitting something"             },
+  { CE_HIT_BY_SOMETHING,       "hit by something"              },
 #else
-  { CE_HITTING_SOMETHING,      "collision ..."                 },
-#endif
-
-#if 0
-  { CE_BLOCKED,                        "blocked ..."                   },
+  { CE_HITTING_SOMETHING,      "collision"                     },
 #endif
-
   { CE_IMPACT,                 "impact (on something)"         },
   { CE_SMASHED,                        "smashed (from above)"          },
 
@@ -1364,20 +1360,20 @@ static struct ValueTextInfo options_change_direct_action[] =
 
 static struct ValueTextInfo options_change_other_action[] =
 {
-  { CE_OTHER_GETS_TOUCHED,     "player touches ..."            },
-  { CE_OTHER_GETS_PRESSED,     "player presses ..."            },
-  { CE_OTHER_GETS_PUSHED,      "player pushes ..."             },
-  { CE_OTHER_GETS_ENTERED,     "player enters ..."             },
-  { CE_OTHER_GETS_LEFT,                "player leaves ..."             },
+  { CE_OTHER_GETS_TOUCHED,     "player touches"                },
+  { CE_OTHER_GETS_PRESSED,     "player presses"                },
+  { CE_OTHER_GETS_PUSHED,      "player pushes"                 },
+  { CE_OTHER_GETS_ENTERED,     "player enters"                 },
+  { CE_OTHER_GETS_LEFT,                "player leaves"                 },
   { CE_OTHER_GETS_DIGGED,      "player digs"                   },
   { CE_OTHER_GETS_COLLECTED,   "player collects"               },
-  { CE_OTHER_GETS_DROPPED,     "player drops"                  },
-  { CE_OTHER_IS_TOUCHING,      "touching ..."                  },
+  { CE_OTHER_GETS_DROPPED,     "player drops/throws"           },
+  { CE_OTHER_IS_TOUCHING,      "touching"                      },
 #if 1
-  { CE_OTHER_IS_HITTING,       "hitting ..."                   },
-  { CE_OTHER_GETS_HIT,         "hit by ..."                    },
+  { CE_OTHER_IS_HITTING,       "hitting"                       },
+  { CE_OTHER_GETS_HIT,         "hit by"                        },
 #endif
-  { CE_OTHER_IS_SWITCHING,     "switch of ..."                 },
+  { CE_OTHER_IS_SWITCHING,     "switch of"                     },
   { CE_OTHER_IS_CHANGING,      "change by page of"             },
   { CE_OTHER_IS_EXPLODING,     "explosion of"                  },
 
@@ -1451,6 +1447,8 @@ static struct ValueTextInfo options_change_replace_when[] =
 {
   { CP_WHEN_EMPTY,             "empty"                         },
   { CP_WHEN_DIGGABLE,          "diggable"                      },
+  { CP_WHEN_COLLECTIBLE,       "collectible"                   },
+  { CP_WHEN_REMOVABLE,         "removable"                     },
   { CP_WHEN_DESTRUCTIBLE,      "destructible"                  },
 
   { -1,                                NULL                            }
@@ -1637,7 +1635,7 @@ static struct
     -1,
     options_change_trigger_side,
     &custom_element_change.trigger_side,
-    "... at", "side",                  "element side that causes change"
+    "at", "side",                      "element side that causes change"
   },
   {
     ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(7),
@@ -5811,12 +5809,14 @@ static void CopyCustomElementPropertiesToEditor(int element)
     (IS_DIGGABLE(element) ? EP_DIGGABLE :
      IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
      IS_DROPPABLE(element) ? EP_DROPPABLE :
+     IS_THROWABLE(element) ? EP_THROWABLE :
      IS_PUSHABLE(element) ? EP_PUSHABLE :
      custom_element.walk_to_action);
   custom_element_properties[EP_WALK_TO_OBJECT] =
     (IS_DIGGABLE(element) ||
      IS_COLLECTIBLE_ONLY(element) ||
      IS_DROPPABLE(element) ||
+     IS_THROWABLE(element) ||
      IS_PUSHABLE(element));
 
   /* set smash targets selectbox help value */
@@ -5875,7 +5875,6 @@ static void CopyCustomElementPropertiesToEditor(int element)
      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
      HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
      HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
-     HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
      custom_element_change.direct_action);
@@ -5987,6 +5986,7 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_properties[EP_DIGGABLE] = FALSE;
   custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
   custom_element_properties[EP_DROPPABLE] = FALSE;
+  custom_element_properties[EP_THROWABLE] = FALSE;
   custom_element_properties[EP_PUSHABLE] = FALSE;
   custom_element_properties[custom_element.walk_to_action] =
     custom_element_properties[EP_WALK_TO_OBJECT];
@@ -6041,7 +6041,6 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_change_events[CE_SWITCHED] = FALSE;
   custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
   custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
-  custom_element_change_events[CE_BLOCKED] = FALSE;
   custom_element_change_events[CE_IMPACT] = FALSE;
   custom_element_change_events[CE_SMASHED] = FALSE;
   custom_element_change_events[custom_element_change.direct_action] =
@@ -6755,14 +6754,16 @@ static void DrawPropertiesInfo()
     { EP_PASSABLE_OVER,                "- player can pass over it"             },
     { EP_PASSABLE_INSIDE,      "- player can pass through it"          },
     { EP_PASSABLE_UNDER,       "- player can pass under it"            },
+    { EP_PROTECTED,            "- player is protected by it"           },
 
     { EP_DIGGABLE,             "- can be digged away"                  },
     { EP_COLLECTIBLE,          "- can be collected"                    },
     { EP_DROPPABLE,            "- can be dropped after collecting"     },
+    { EP_THROWABLE,            "- can be thrown after collecting"      },
     { EP_PUSHABLE,             "- can be pushed"                       },
 
-    { EP_CAN_MOVE,             "- can move"                            },
     { EP_CAN_FALL,             "- can fall"                            },
+    { EP_CAN_MOVE,             "- can move"                            },
 
     { EP_CAN_SMASH_PLAYER,     "- can smash player"                    },
 #if 0
@@ -6770,7 +6771,7 @@ static void DrawPropertiesInfo()
 #endif
     { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable"      },
 
-    { EP_SLIPPERY,             "- slippery for falling objects"        },
+    { EP_SLIPPERY,             "- slippery for falling elements"       },
     { EP_EM_SLIPPERY_WALL,     "- slippery for some gems (EM style)"   },
 
     { EP_DONT_RUN_INTO,                "- deadly when running into"            },
@@ -6787,6 +6788,7 @@ static void DrawPropertiesInfo()
 
     /* pre-defined properties */
     { EP_CAN_PASS_MAGIC_WALL,  "- can pass magic walls"                },
+    { EP_SWITCHABLE,           "- can be switched"                     },
     { EP_HAS_CONTENT,          "- can contain other elements"          },
 
     { -1,                      NULL                                    }
index b123c86d7f6667632eda8bfe7385da81ddbe2825..abf5711fdf6f3da311d21917a0ca721898801b0e 100644 (file)
@@ -112,7 +112,7 @@ void EventLoop(void)
     else
     {
       /* when playing, display a special mouse pointer inside the playfield */
-      if (game_status == GAME_MODE_PLAYING)
+      if (game_status == GAME_MODE_PLAYING && !tape.pausing)
       {
        if (!playfield_cursor_set && cursor_inside_playfield &&
            DelayReached(&playfield_cursor_delay, 1000))
index e80a1d1b82c46e514f25d1ca0b3e63844e5918b6..59ced41619717c82f6fc88b6e1a34d074651ccb7 100644 (file)
@@ -96,6 +96,9 @@
 /* values for other actions */
 #define MOVE_STEPSIZE_NORMAL   (TILEX / MOVE_DELAY_NORMAL_SPEED)
 
+#define GET_DX_FROM_DIR(d)     ((d) == MV_LEFT ? -1 : (d) == MV_RIGHT ? 1 : 0)
+#define GET_DY_FROM_DIR(d)     ((d) == MV_UP   ? -1 : (d) == MV_DOWN  ? 1 : 0)
+
 #define        INIT_GFX_RANDOM()       (SimpleRND(1000000))
 
 #define GET_NEW_PUSH_DELAY(e)  (   (element_info[e].push_delay_fixed) + \
@@ -1633,6 +1636,7 @@ void InitGame()
       AmoebaNr[x][y] = 0;
       WasJustMoving[x][y] = 0;
       WasJustFalling[x][y] = 0;
+      CheckCollision[x][y] = 0;
       Stop[x][y] = FALSE;
       Pushed[x][y] = FALSE;
 
@@ -2518,6 +2522,10 @@ static void RemoveField(int x, int y)
   ChangePage[x][y] = -1;
   Pushed[x][y] = FALSE;
 
+#if 0
+  ExplodeField[x][y] = EX_TYPE_NONE;
+#endif
+
   GfxElement[x][y] = EL_UNDEFINED;
   GfxAction[x][y] = ACTION_DEFAULT;
   GfxDir[x][y] = MV_NO_MOVING;
@@ -3939,6 +3947,7 @@ void Impact(int x, int y)
     return;
   }
 
+  /* !!! not sufficient for all cases -- see EL_PEARL below !!! */
   /* only reset graphic animation if graphic really changes after impact */
   if (impact &&
       el_act_dir2img(element, GfxAction[x][y], MV_DOWN) != el2img(element))
@@ -3954,6 +3963,8 @@ void Impact(int x, int y)
   }
   else if (impact && element == EL_PEARL)
   {
+    ResetGfxAnimation(x, y);
+
     Feld[x][y] = EL_PEARL_BREAKING;
     PlayLevelSound(x, y, SND_PEARL_BREAKING);
     return;
@@ -4073,6 +4084,8 @@ void Impact(int x, int y)
        }
        else if (smashed == EL_PEARL)
        {
+         ResetGfxAnimation(x, y);
+
          Feld[x][y + 1] = EL_PEARL_BREAKING;
          PlayLevelSound(x, y, SND_PEARL_BREAKING);
          return;
@@ -5046,12 +5059,16 @@ void StartMoving(int x, int y)
 #endif
     }
 #if 1
-    else if ((game.engine_version < VERSION_IDENT(2,2,0,7) &&
-             CAN_SMASH(element) && WasJustMoving[x][y] && !Pushed[x][y + 1] &&
-             (Feld[x][y + 1] == EL_BLOCKED)) ||
+    else if ((game.engine_version >= VERSION_IDENT(3,1,0,0) &&
+             CheckCollision[x][y] && !IS_FREE(x, y + 1)) ||
+
             (game.engine_version >= VERSION_IDENT(3,0,7,0) &&
              CAN_SMASH(element) && WasJustFalling[x][y] &&
-             (Feld[x][y + 1] == EL_BLOCKED || IS_PLAYER(x, y + 1))))
+             (Feld[x][y + 1] == EL_BLOCKED || IS_PLAYER(x, y + 1))) ||
+
+            (game.engine_version < VERSION_IDENT(2,2,0,7) &&
+             CAN_SMASH(element) && WasJustMoving[x][y] && !Pushed[x][y + 1] &&
+             (Feld[x][y + 1] == EL_BLOCKED)))
 
 #else
 #if 1
@@ -5212,10 +5229,16 @@ void StartMoving(int x, int y)
       return;
 #endif
 
+#if 1
+
 #if 1
+    if (game.engine_version >= VERSION_IDENT(3,1,0,0) &&
+       CheckCollision[x][y] && IN_LEV_FIELD_AND_NOT_FREE(newx, newy))
+#else
     if (game.engine_version >= VERSION_IDENT(3,1,0,0) &&
        WasJustMoving[x][y] && IN_LEV_FIELD(newx, newy) &&
        (Feld[newx][newy] == EL_BLOCKED || IS_PLAYER(newx, newy)))
+#endif
     {
 #if 0
       printf("::: element %d '%s' WasJustMoving %d [%d, %d, %d, %d]\n",
@@ -5603,6 +5626,9 @@ void StartMoving(int x, int y)
          DrawLevelField(newx, newy);
        }
 
+       /* if digged element was about to explode, prevent the explosion */
+       ExplodeField[newx][newy] = EX_TYPE_NONE;
+
        PlayLevelSoundAction(x, y, action);
       }
 
@@ -6059,10 +6085,16 @@ void ContinueMoving(int x, int y)
 
   if (!pushed_by_player)
   {
+    int nextx = newx + dx, nexty = newy + dy;
+    boolean check_collision_again = IN_LEV_FIELD_AND_IS_FREE(nextx, nexty);
+
     WasJustMoving[newx][newy] = 3;
 
     if (CAN_FALL(element) && direction == MV_DOWN)
       WasJustFalling[newx][newy] = 3;
+
+    if ((!CAN_FALL(element) || direction == MV_DOWN) && check_collision_again)
+      CheckCollision[newx][newy] = 2;
   }
 
   if (DONT_TOUCH(element))     /* object may be nasty to player or others */
@@ -7219,6 +7251,8 @@ static boolean ChangeElementNow(int x, int y, int element, int page)
     {
       boolean is_empty;
       boolean is_diggable;
+      boolean is_collectible;
+      boolean is_removable;
       boolean is_destructible;
       int ex = x + xx - 1;
       int ey = y + yy - 1;
@@ -7260,11 +7294,15 @@ static boolean ChangeElementNow(int x, int y, int element, int page)
                                      IS_WALKABLE(content_element)));
 #endif
       is_diggable = (is_empty || IS_DIGGABLE(e));
+      is_collectible = (is_empty || IS_COLLECTIBLE(e));
+      is_removable = (is_diggable || is_collectible);
       is_destructible = (is_empty || !IS_INDESTRUCTIBLE(e));
 
       can_replace[xx][yy] =
-       ((change->replace_when == CP_WHEN_EMPTY && is_empty) ||
-        (change->replace_when == CP_WHEN_DIGGABLE && is_diggable) ||
+       ((change->replace_when == CP_WHEN_EMPTY        && is_empty) ||
+        (change->replace_when == CP_WHEN_DIGGABLE     && is_diggable) ||
+        (change->replace_when == CP_WHEN_COLLECTIBLE  && is_collectible) ||
+        (change->replace_when == CP_WHEN_REMOVABLE    && is_removable) ||
         (change->replace_when == CP_WHEN_DESTRUCTIBLE && is_destructible));
 
       if (!can_replace[xx][yy])
@@ -8179,6 +8217,8 @@ void GameActions()
       WasJustMoving[x][y]--;
     if (WasJustFalling[x][y] > 0)
       WasJustFalling[x][y]--;
+    if (CheckCollision[x][y] > 0)
+      CheckCollision[x][y]--;
 
     GfxFrame[x][y]++;
 
@@ -10740,7 +10780,8 @@ int DigField(struct PlayerInfo *player,
          ShowEnvelope(element - EL_ENVELOPE_1);
 #endif
        }
-       else if (IS_DROPPABLE(element)) /* can be collected and dropped */
+       else if (IS_DROPPABLE(element) ||
+                IS_THROWABLE(element)) /* can be collected and dropped */
        {
          int i;
 
@@ -11170,10 +11211,10 @@ boolean DropElement(struct PlayerInfo *player)
     CH_SIDE_TOP,       /* dropping up    */
     CH_SIDE_BOTTOM,    /* dropping down  */
   };
-  int jx = player->jx, jy = player->jy;
+  int old_element, new_element;
+  int dropx = player->jx, dropy = player->jy;
   int drop_direction = player->MovDir;
   int drop_side = trigger_sides[MV_DIR_BIT(drop_direction)];
-  int old_element = Feld[jx][jy];
   int drop_element = (player->inventory_size > 0 ?
                      player->inventory_element[player->inventory_size - 1] :
                      player->inventory_infinite_element != EL_UNDEFINED ?
@@ -11181,7 +11222,18 @@ boolean DropElement(struct PlayerInfo *player)
                      player->dynabombs_left > 0 ?
                      EL_DYNABOMB_PLAYER_1_ACTIVE + player->index_nr :
                      EL_UNDEFINED);
-  int new_element = drop_element;      /* default: element does not change */
+
+  if (IS_THROWABLE(drop_element))
+  {
+    dropx += GET_DX_FROM_DIR(drop_direction);
+    dropy += GET_DY_FROM_DIR(drop_direction);
+
+    if (!IN_LEV_FIELD(dropx, dropy))
+      return FALSE;
+  }
+
+  old_element = Feld[dropx][dropy];    /* old element at dropping position */
+  new_element = drop_element;          /* default: no change when dropping */
 
   /* check if player is active, not moving and ready to drop */
   if (!player->active || player->MovPos || player->drop_delay > 0)
@@ -11214,10 +11266,10 @@ boolean DropElement(struct PlayerInfo *player)
 #endif
 
   if (old_element != EL_EMPTY)
-    Back[jx][jy] = old_element;                /* store old element on this field */
+    Back[dropx][dropy] = old_element;  /* store old element on this field */
 
-  ResetGfxAnimation(jx, jy);
-  ResetRandomAnimationValue(jx, jy);
+  ResetGfxAnimation(dropx, dropy);
+  ResetRandomAnimationValue(dropx, dropy);
 
   if (player->inventory_size > 0 ||
       player->inventory_infinite_element != EL_UNDEFINED)
@@ -11238,34 +11290,35 @@ boolean DropElement(struct PlayerInfo *player)
        new_element = EL_SP_DISK_RED_ACTIVE;
     }
 
-    Feld[jx][jy] = new_element;
+    Feld[dropx][dropy] = new_element;
 
-    if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy)))
-      DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), el2img(Feld[jx][jy]), 0);
+    if (IN_SCR_FIELD(SCREENX(dropx), SCREENY(dropy)))
+      DrawGraphicThruMask(SCREENX(dropx), SCREENY(dropy),
+                         el2img(Feld[dropx][dropy]), 0);
 
-    PlayLevelSoundAction(jx, jy, ACTION_DROPPING);
+    PlayLevelSoundAction(dropx, dropy, ACTION_DROPPING);
 
 #if 1
     /* needed if previous element just changed to "empty" in the last frame */
-    Changed[jx][jy] = 0;               /* allow another change */
+    Changed[dropx][dropy] = 0;         /* allow another change */
 #endif
 
 #if 1
     /* !!! TEST ONLY !!! */
-    CheckElementChangeByPlayer(jx, jy, new_element, CE_DROPPED_BY_PLAYER,
+    CheckElementChangeByPlayer(dropx, dropy, new_element, CE_DROPPED_BY_PLAYER,
                               player->index_bit, drop_side);
-    CheckTriggeredElementChangeByPlayer(jx, jy, new_element,
+    CheckTriggeredElementChangeByPlayer(dropx, dropy, new_element,
                                        CE_OTHER_GETS_DROPPED,
                                        player->index_bit, drop_side);
 #else
-    CheckTriggeredElementChangeByPlayer(jx, jy, new_element,
+    CheckTriggeredElementChangeByPlayer(dropx, dropy, new_element,
                                        CE_OTHER_GETS_DROPPED,
                                        player->index_bit, drop_side);
-    CheckElementChangeByPlayer(jx, jy, new_element, CE_DROPPED_BY_PLAYER,
+    CheckElementChangeByPlayer(dropx, dropy, new_element, CE_DROPPED_BY_PLAYER,
                               player->index_bit, drop_side);
 #endif
 
-    TestIfElementTouchesCustomElement(jx, jy);
+    TestIfElementTouchesCustomElement(dropx, dropy);
   }
   else         /* player is dropping a dyna bomb */
   {
@@ -11275,30 +11328,31 @@ boolean DropElement(struct PlayerInfo *player)
     new_element = EL_DYNABOMB_PLAYER_1_ACTIVE + player->index_nr;
 #endif
 
-    Feld[jx][jy] = new_element;
+    Feld[dropx][dropy] = new_element;
 
-    if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy)))
-      DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), el2img(Feld[jx][jy]), 0);
+    if (IN_SCR_FIELD(SCREENX(dropx), SCREENY(dropy)))
+      DrawGraphicThruMask(SCREENX(dropx), SCREENY(dropy),
+                         el2img(Feld[dropx][dropy]), 0);
 
-    PlayLevelSoundAction(jx, jy, ACTION_DROPPING);
+    PlayLevelSoundAction(dropx, dropy, ACTION_DROPPING);
   }
 
 
 
 #if 1
 
-  if (Feld[jx][jy] == new_element)     /* uninitialized unless CE change */
+  if (Feld[dropx][dropy] == new_element) /* uninitialized unless CE change */
   {
 #if 1
-    InitField_WithBug1(jx, jy, FALSE);
+    InitField_WithBug1(dropx, dropy, FALSE);
 #else
-    InitField(jx, jy, FALSE);
-    if (CAN_MOVE(Feld[jx][jy]))
-      InitMovDir(jx, jy);
+    InitField(dropx, dropy, FALSE);
+    if (CAN_MOVE(Feld[dropx][dropy]))
+      InitMovDir(dropx, dropy);
 #endif
   }
 
-  new_element = Feld[jx][jy];          /* element might have changed */
+  new_element = Feld[dropx][dropy];    /* element might have changed */
 
   if (IS_CUSTOM_ELEMENT(new_element) && CAN_MOVE(new_element) &&
       element_info[new_element].move_pattern == MV_WHEN_DROPPED)
@@ -11306,37 +11360,46 @@ boolean DropElement(struct PlayerInfo *player)
 #if 0
     int move_stepsize = element_info[new_element].move_stepsize;
 #endif
-    int direction, dx, dy, nextx, nexty;
+    int move_direction, nextx, nexty;
 
     if (element_info[new_element].move_direction_initial == MV_START_AUTOMATIC)
-      MovDir[jx][jy] = player->MovDir;
+      MovDir[dropx][dropy] = drop_direction;
 
-    direction = MovDir[jx][jy];
-    dx = (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0);
-    dy = (direction == MV_UP   ? -1 : direction == MV_DOWN  ? +1 : 0);
-    nextx = jx + dx;
-    nexty = jy + dy;
+    move_direction = MovDir[dropx][dropy];
+    nextx = dropx + GET_DX_FROM_DIR(move_direction);
+    nexty = dropy + GET_DY_FROM_DIR(move_direction);
+
+#if 1
+      Changed[dropx][dropy] = 0;       /* allow another change */
+      CheckCollision[dropx][dropy] = 2;
+#else
 
     if (IN_LEV_FIELD(nextx, nexty) && IS_FREE(nextx, nexty))
     {
 #if 0
-      WasJustMoving[jx][jy] = 3;
+      WasJustMoving[dropx][dropy] = 3;
 #else
-      InitMovingField(jx, jy, direction);
-      ContinueMoving(jx, jy);
+#if 1
+      InitMovingField(dropx, dropy, move_direction);
+      ContinueMoving(dropx, dropy);
+#endif
 #endif
     }
+#if 1
     else
     {
-      Changed[jx][jy] = 0;             /* allow another change */
+      Changed[dropx][dropy] = 0;       /* allow another change */
 
 #if 1
-      TestIfElementHitsCustomElement(jx, jy, direction);
+      TestIfElementHitsCustomElement(dropx, dropy, move_direction);
 #else
-      CheckElementChangeBySide(jx, jy, new_element, touched_element,
-                              CE_HITTING_SOMETHING, direction);
+      CheckElementChangeBySide(dropx, dropy, new_element, touched_element,
+                              CE_HITTING_SOMETHING, move_direction);
 #endif
     }
+#endif
+
+#endif
 
 #if 0
     player->drop_delay = 2 * TILEX / move_stepsize + 1;
index be534850ab26da0cf5935fc3fe72da7356116aef..0b925c68e86b05f1eea15c5a298a0ed6932be155 100644 (file)
@@ -2258,6 +2258,11 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_throwable[] =
+  {
+    -1
+  };
+
   static int ep_player[] =
   {
     EL_PLAYER_1,
@@ -3058,6 +3063,7 @@ void InitElementPropertiesStatic()
     { ep_pushable,             EP_PUSHABLE             },
     { ep_can_explode_cross,    EP_CAN_EXPLODE_CROSS    },
     { ep_protected,            EP_PROTECTED            },
+    { ep_throwable,            EP_THROWABLE            },
 
     { ep_player,               EP_PLAYER               },
     { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
@@ -3260,7 +3266,8 @@ void InitElementPropertiesEngine(int engine_version)
 
     /* ---------- COLLECTIBLE ---------------------------------------------- */
     SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
-                                    IS_DROPPABLE(i)));
+                                    IS_DROPPABLE(i) ||
+                                    IS_THROWABLE(i)));
 
     /* ---------- SNAPPABLE ------------------------------------------------ */
     SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
index 9e6c625113b303487b82ea919fb63e9e36bef371..7f74f6aea73069fd23255934436a4b200748edf3 100644 (file)
@@ -55,6 +55,7 @@ unsigned long         Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 unsigned long          ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short                  WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short                  WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short                  AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short                  AmoebaCnt[MAX_NUM_AMOEBA];
 short                  AmoebaCnt2[MAX_NUM_AMOEBA];
index 2842cbf4960911b7bfdb274759094cb0f35892ca..0690bafee808f0e66089399beab6a885252873ec 100644 (file)
@@ -89,6 +89,7 @@
 #define EP_CAN_EXPLODE_CROSS   25
 #define EP_PROTECTED           26
 #define EP_CAN_MOVE_INTO_ACID  27
+#define EP_THROWABLE           28
 
 /* values for pre-defined properties */
 #define EP_PLAYER              32
 #define CE_HIT_BY_SOMETHING    27
 #define CE_OTHER_IS_HITTING    28
 #define CE_OTHER_GETS_HIT      29
-#define CE_BLOCKED             30
 
-#define NUM_CHANGE_EVENTS      31
+#define NUM_CHANGE_EVENTS      30
 
 #define CE_BITMASK_DEFAULT     0
 
 #define CP_WHEN_EMPTY          0
 #define CP_WHEN_DIGGABLE       1
 #define CP_WHEN_DESTRUCTIBLE   2
+#define CP_WHEN_COLLECTIBLE    3
+#define CP_WHEN_REMOVABLE      4
 
 /* values for custom move patterns (bits 0 - 3: basic move directions) */
 #define MV_BIT_TOWARDS_PLAYER  4
 #define CAN_EXPLODE_CROSS(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_CROSS)
 #define IS_PROTECTED(e)                HAS_PROPERTY(e, EP_PROTECTED)
 #define CAN_MOVE_INTO_ACID(e)  HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
+#define IS_THROWABLE(e)                HAS_PROPERTY(e, EP_THROWABLE)
 
 /* macros for special configurable properties */
 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
@@ -1865,6 +1868,7 @@ extern unsigned long              Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern unsigned long           ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaCnt[MAX_NUM_AMOEBA];
 extern short                   AmoebaCnt2[MAX_NUM_AMOEBA];
index 34474bde1eba4b333a6ba1c7e7c7b8457cdccc3f..479adfbfc0f2cb4767f73cdc8d76f5f5b2f381b2 100644 (file)
@@ -1152,6 +1152,17 @@ void TapeQuickSave()
 
 void TapeQuickLoad()
 {
+  if (tape.recording && !Request("Stop recording and load tape ?",
+                                REQ_ASK | REQ_STAY_CLOSED))
+  {
+    BlitBitmap(bitmap_db_door, bitmap_db_door,
+              DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+    OpenDoor(DOOR_OPEN_1);
+
+    return;
+  }
+
   if (game_status == GAME_MODE_PLAYING || game_status == GAME_MODE_MAIN)
   {
     TapeStop();
index 26ec6c22bf8f801bbba920c036e588cc5475c467..616cf6e8549c8a5c2fcbf47e123deb484d6837c8 100644 (file)
@@ -2311,8 +2311,8 @@ boolean Request(char *text, unsigned int req_state)
     if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
     {
       BlitBitmap(bitmap_db_door, bitmap_db_door,
-                DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
-                DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
+                DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
       OpenDoor(DOOR_OPEN_1);
     }
   }