-Release Version 2.1.2 [?? ??? ????]
+Release Version 2.2.0 [?? ??? ????]
-----------------------------------
- level series artwork now configurable via level series config file
+ - single graphics and animations can now be replaced with different
+ ones (independantly from default image files which may be larger)
+ by defining and using additional image files
+ - element animation length, speed and mode now freely configurable
+ - automatic tape playing function for game engine and level testing
+ - missing steel wall graphic added (thanks to Equinox Tetrachloride)
Release Version 2.1.1 [13 AUG 2002]
-----------------------------------
-#define COMPILE_DATE_STRING "[2002-12-27 17:46]"
+#define COMPILE_DATE_STRING "[2002-12-28 02:31]"
break;
case EVENT_UNMAPNOTIFY:
+#if 0
SleepWhileUnmapped();
+#endif
break;
case EVENT_FOCUSIN:
#define SETUP 8
#define PROGRAM_VERSION_MAJOR 2
-#define PROGRAM_VERSION_MINOR 1
-#define PROGRAM_VERSION_PATCH 2
-#define PROGRAM_VERSION_STRING "2.1.2"
+#define PROGRAM_VERSION_MINOR 2
+#define PROGRAM_VERSION_PATCH 0
+#define PROGRAM_VERSION_STRING "2.2.0-rc1"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
printf("\n");
printf_line('=', 79);
- printf("Summary\n");
- printf_line('-', 79);
printf("Number of levels played: %d\n", levels_played);
printf("Number of levels solved: %d (%d%%)\n", levels_solved,
levels_solved * 100 / levels_played);
+ printf_line('-', 79);
+ printf("Summary (for automatic parsing by scripts):\n");
+ printf("LEVELDIR '%s', SOLVED %d/%d (%d%%)\n",
+ autoplay_leveldir->identifier, levels_solved, levels_played,
+ levels_solved * 100 / levels_played);
printf_line('=', 79);
CloseAllAndExit(0);