added exported function to get non-scanned BD element (not used yet)
authorHolger Schemel <holger.schemel@virtion.de>
Tue, 27 Aug 2024 21:16:45 +0000 (23:16 +0200)
committerHolger Schemel <holger.schemel@virtion.de>
Wed, 28 Aug 2024 11:05:23 +0000 (13:05 +0200)
src/game_bd/export_bd.h
src/game_bd/main_bd.c

index db9a3e8b713dbb879c2f8ac5f00b9f87c9e2d93f..0e6cb94818e7b8aa742adfd52cdfa4ce3ea071bd 100644 (file)
@@ -117,6 +117,7 @@ int map_action_BD_to_RND(int);
 boolean checkGameRunning_BD(void);
 boolean checkGamePlaying_BD(void);
 boolean checkBonusTime_BD(void);
+int getNonScannedElement_BD(int);
 int getFramesPerSecond_BD(void);
 int getTimeLeft_BD(void);
 void SetTimeFrames_BD(int);
index 99fdc18e8923abe3ee82671b8e03fc439937f7f1..3b9678770c1a3b5d4b3f814b709dba4df9d71c68 100644 (file)
@@ -239,6 +239,11 @@ boolean checkBonusTime_BD(void)
   return (game_bd.game != NULL && game_bd.game->state_counter == GAME_INT_CHECK_BONUS_TIME);
 }
 
+int getNonScannedElement_BD(int element)
+{
+  return non_scanned_pair(element);
+}
+
 int getFramesPerSecond_BD(void)
 {
   if (game_bd.game != NULL && game_bd.game->cave != NULL && game_bd.game->cave->pal_timing)