boolean checkGameRunning_BD(void);
boolean checkGamePlaying_BD(void);
boolean checkBonusTime_BD(void);
+int getNonScannedElement_BD(int);
int getFramesPerSecond_BD(void);
int getTimeLeft_BD(void);
void SetTimeFrames_BD(int);
return (game_bd.game != NULL && game_bd.game->state_counter == GAME_INT_CHECK_BONUS_TIME);
}
+int getNonScannedElement_BD(int element)
+{
+ return non_scanned_pair(element);
+}
+
int getFramesPerSecond_BD(void)
{
if (game_bd.game != NULL && game_bd.game->cave != NULL && game_bd.game->cave->pal_timing)