void UpdateEngineValues(int, int, int, int);
boolean getTeamMode_EM(void);
-int getGameFrameDelay_EM(int);
void PlayLevelSound_EM(int, int, int, int);
void InitGraphicInfo_EM(void);
return game.team_mode || network_playing;
}
-int getGameFrameDelay_EM(int native_em_game_frame_delay)
-{
- int game_frame_delay_value;
-
- game_frame_delay_value =
- (tape.playing && tape.fast_forward ? FfwdFrameDelay :
- GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
- GameFrameDelay);
-
- if (tape.playing && tape.warp_forward && !tape.pausing)
- game_frame_delay_value = 0;
-
- return game_frame_delay_value;
-}
-
unsigned int InitRND(int seed)
{
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)