#include "mm_tools.h"
-/* forward declaration for internal use */
-static int getGraphicAnimationPhase_MM(int, int, int);
-
void ClearWindow()
{
ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
redraw_mask |= REDRAW_FIELD;
}
-static int getGraphicAnimationPhase_MM(int frames, int delay, int mode)
-{
- int phase;
-
- if (mode == ANIM_PINGPONG)
- {
- int max_anim_frames = 2 * frames - 2;
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
- }
- else
- phase = (FrameCounter % (delay * frames)) / delay;
-
- if (mode == ANIM_REVERSE)
- phase = -phase;
-
- return(phase);
-}
-
-void DrawGraphicAnimationExt_MM(int x, int y, int graphic,
- int frames, int delay, int mode, int mask_mode)
+void DrawGraphicAnimation_MM(int x, int y, int graphic, int frame)
{
- int phase = getGraphicAnimationPhase_MM(frames, delay, mode);
-
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- {
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMask_MM(SCREENX(x), SCREENY(y), graphic + phase);
- else
- DrawGraphic_MM(SCREENX(x), SCREENY(y), graphic + phase);
- }
-}
+ Bitmap *bitmap;
+ int src_x, src_y;
-void DrawGraphicAnimation_MM(int x, int y, int graphic,
- int frames, int delay, int mode)
-{
- DrawGraphicAnimationExt_MM(x, y, graphic, frames, delay, mode, NO_MASKING);
-}
+ getGraphicSource(graphic, frame, &bitmap, &src_x, &src_y);
-void DrawGraphicAnimationThruMask_MM(int x, int y, int graphic,
- int frames, int delay, int mode)
-{
- DrawGraphicAnimationExt_MM(x, y, graphic, frames, delay, mode, USE_MASKING);
+ BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY,
+ FX + x * TILEX, FY + y * TILEY);
}
void DrawGraphic_MM(int x, int y, int graphic)
void DrawAllPlayers_MM(void);
void DrawPlayerField_MM(int, int);
void DrawPlayer_MM(struct PlayerInfo *);
-void DrawGraphicAnimationExt_MM(int, int, int, int, int, int, int);
-void DrawGraphicAnimation_MM(int, int, int, int, int, int);
-void DrawGraphicAnimationThruMask_MM(int, int, int, int, int, int);
+void DrawGraphicAnimation_MM(int, int, int, int);
void DrawGraphic_MM(int, int, int);
void DrawGraphicExt_MM(DrawBuffer *, int, int, int);