rnd-20040426-1-src
authorHolger Schemel <info@artsoft.org>
Mon, 26 Apr 2004 07:38:39 +0000 (09:38 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:47:05 +0000 (10:47 +0200)
* added option "reachable despite gravity" for gravity movement
* changed gravity movement of most classic walkable and passable
  elements back to "not reachable" (for compatibility reasons)

ChangeLog
src/conftime.h
src/editor.c
src/game.c
src/init.c
src/main.h

index 6ebcd68e99c7943a04995959825cdb7aebb222fe..c2aed9a63ebeb00641f39e9eb910d864d70e8cb1 100644 (file)
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,8 @@
+2004-04-25
+       * added option "reachable despite gravity" for gravity movement
+       * changed gravity movement of most classic walkable and passable
+         elements back to "not reachable" (for compatibility reasons)
+
 2004-04-24
        * fixed (removed) "indestructible" / "can explode" dependency in editor
        * fixed (removed) "accessible inside" / "protected" dependency
index da757eabdd1d22e3970fc0979782850832e65be1..da0260a0b111fd5beaf770959121666bafc6a213 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "[2004-04-24 22:56]"
+#define COMPILE_DATE_STRING "[2004-04-26 09:36]"
index 4326d88245b79de86197f0b0c667ea3bd0666426..a544dfa11e59103b0da0ce89b225138d5d21c808 100644 (file)
 #define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 25)
 #define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 26)
 #define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE        (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 38)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 39)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define ED_COUNTER_ID_LEVEL_LAST       ED_COUNTER_ID_LEVEL_RANDOM
 
 #define ED_COUNTER_ID_CUSTOM1_FIRST    ED_COUNTER_ID_CUSTOM_SCORE
-#define ED_COUNTER_ID_CUSTOM1_LAST     ED_COUNTER_ID_MOVE_DELAY_RND
-#define ED_COUNTER_ID_CUSTOM2_FIRST    ED_COUNTER_ID_EXPLOSION_DELAY
+#define ED_COUNTER_ID_CUSTOM1_LAST     ED_COUNTER_ID_DROP_DELAY_RND
+#define ED_COUNTER_ID_CUSTOM2_FIRST    ED_COUNTER_ID_MOVE_DELAY_FIX
 #define ED_COUNTER_ID_CUSTOM2_LAST     ED_COUNTER_ID_IGNITION_DELAY
 #define ED_COUNTER_ID_CUSTOM_FIRST     ED_COUNTER_ID_CUSTOM1_FIRST
 #define ED_COUNTER_ID_CUSTOM_LAST      ED_COUNTER_ID_CUSTOM2_LAST
 #define ED_SELECTBOX_ID_LEVEL_LAST     ED_SELECTBOX_ID_TIME_OR_STEPS
 
 #define ED_SELECTBOX_ID_CUSTOM1_FIRST  ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
-#define ED_SELECTBOX_ID_CUSTOM1_LAST   ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE
-#define ED_SELECTBOX_ID_CUSTOM2_FIRST  ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS
+#define ED_SELECTBOX_ID_CUSTOM1_LAST   ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
+#define ED_SELECTBOX_ID_CUSTOM2_FIRST  ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
 #define ED_SELECTBOX_ID_CUSTOM2_LAST   ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
 #define ED_SELECTBOX_ID_CUSTOM_FIRST   ED_SELECTBOX_ID_CUSTOM1_FIRST
 #define ED_SELECTBOX_ID_CUSTOM_LAST    ED_SELECTBOX_ID_CUSTOM2_LAST
 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   14
 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  15
 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    16
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        17
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      18
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      19
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     20
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      21
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                22
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        23
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   24
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  25
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 26
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        27
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    28
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         29
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 30
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  31
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 32
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   33
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 34
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    35
-
-#define ED_NUM_CHECKBUTTONS                    36
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        17
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        18
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        19
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      20
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      21
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     22
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      23
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                24
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   25
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  26
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 27
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        28
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    29
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         30
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 31
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  32
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 33
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   34
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 35
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    36
+
+#define ED_NUM_CHECKBUTTONS                    37
 
 #define ED_CHECKBUTTON_ID_LEVEL_FIRST  ED_CHECKBUTTON_ID_DOUBLE_SPEED
 #define ED_CHECKBUTTON_ID_LEVEL_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
 
 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST        ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
-#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
-#define ED_CHECKBUTTON_ID_CUSTOM2_FIRST        ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL
+#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
+#define ED_CHECKBUTTON_ID_CUSTOM2_FIRST        ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
 #define ED_CHECKBUTTON_ID_CUSTOM_LAST  ED_CHECKBUTTON_ID_CUSTOM2_LAST
@@ -1039,8 +1041,11 @@ static struct
     &custom_element.drop_delay_random,
     NULL,                              "+random", NULL
   },
+
+  /* ---------- element settings: configure 2 (custom elements) ------------ */
+
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(13),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(5),
     0,                                 999,
     GADGET_ID_MOVE_DELAY_FIX_DOWN,     GADGET_ID_MOVE_DELAY_FIX_UP,
     GADGET_ID_MOVE_DELAY_FIX_TEXT,     GADGET_ID_NONE,
@@ -1048,18 +1053,15 @@ static struct
     NULL,                              "move delay", NULL
   },
   {
-    -1,                                        ED_SETTINGS_YPOS(13),
+    -1,                                        ED_SETTINGS_YPOS(5),
     0,                                 999,
     GADGET_ID_MOVE_DELAY_RND_DOWN,     GADGET_ID_MOVE_DELAY_RND_UP,
     GADGET_ID_MOVE_DELAY_RND_TEXT,     GADGET_ID_MOVE_DELAY_FIX_UP,
     &custom_element.move_delay_random,
     NULL,                              "+random", NULL
   },
-
-  /* ---------- element settings: configure 2 (custom elements) ------------ */
-
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(4),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(12),
     0,                                 255,
     GADGET_ID_EXPLOSION_DELAY_DOWN,    GADGET_ID_EXPLOSION_DELAY_UP,
     GADGET_ID_EXPLOSION_DELAY_TEXT,    GADGET_ID_NONE,
@@ -1067,7 +1069,7 @@ static struct
     NULL,                              "explosion delay", NULL
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(5),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(13),
     0,                                 255,
     GADGET_ID_IGNITION_DELAY_DOWN,     GADGET_ID_IGNITION_DELAY_UP,
     GADGET_ID_IGNITION_DELAY_TEXT,     GADGET_ID_NONE,
@@ -1543,16 +1545,19 @@ static struct
     &custom_element.walk_to_action,
     NULL, NULL,                                "diggable/collectible/pushable"
   },
+
+  /* ---------- element settings: configure 2 (custom elements) ----------- */
+
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(9),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(1),
     GADGET_ID_CUSTOM_MOVE_PATTERN,     GADGET_ID_NONE,
     -1,
     options_move_pattern,
     &custom_element.move_pattern,
-    "can move", NULL,                  "element move direction"
+    "can move", NULL,                  "element move pattern"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(10),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(2),
     GADGET_ID_CUSTOM_MOVE_DIRECTION,   GADGET_ID_NONE,
     -1,
     options_move_direction,
@@ -1560,7 +1565,7 @@ static struct
     "starts moving", NULL,             "initial element move direction"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(12),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(4),
     GADGET_ID_CUSTOM_MOVE_STEPSIZE,    GADGET_ID_NONE,
     -1,
     options_move_stepsize,
@@ -1568,7 +1573,7 @@ static struct
     "move/fall speed", NULL,           "speed of element movement"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(11),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(3),
     GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,  GADGET_ID_NONE,
     -1,
     options_move_leave_type,
@@ -1576,7 +1581,7 @@ static struct
     "can dig:    can", ":",            "leave behind or change element"
   },
   {
-    -1,                                        ED_SETTINGS_YPOS(13),
+    -1,                                        ED_SETTINGS_YPOS(7),
     GADGET_ID_CUSTOM_SMASH_TARGETS,    GADGET_ID_CUSTOM_CAN_SMASH,
     -1,
     options_smash_targets,
@@ -1584,18 +1589,15 @@ static struct
     "can smash", NULL,                 "elements that can be smashed"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(14),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(8),
     GADGET_ID_CUSTOM_SLIPPERY_TYPE,    GADGET_ID_NONE,
     -1,
     options_slippery_type,
     &custom_element.slippery_type,
     "slippery", NULL,                  "where other elements fall down"
   },
-
-  /* ---------- element settings: configure 2 (custom elements) ----------- */
-
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(1),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(9),
     GADGET_ID_CUSTOM_DEADLINESS,       GADGET_ID_NONE,
     -1,
     options_deadliness,
@@ -1603,7 +1605,7 @@ static struct
     "deadly when", NULL,               "deadliness of element"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(2),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(10),
     GADGET_ID_CUSTOM_EXPLOSION_TYPE,   GADGET_ID_NONE,
     -1,
     options_explosion_type,
@@ -2037,7 +2039,7 @@ static struct
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(1),
     GADGET_ID_CUSTOM_USE_GRAPHIC,      GADGET_ID_NONE,
     &custom_element.use_gfx_element,
-    NULL, "use graphic of element:",   "use graphic for custom element"
+    NULL, "use graphic/sound of element:", "use existing graphic and sound"
   },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(2),
@@ -2051,6 +2053,12 @@ static struct
     &custom_element_properties[EP_ACCESSIBLE],
     NULL, NULL,                                "player can walk to or pass this field"
   },
+  {
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(10),
+    GADGET_ID_CUSTOM_GRAV_REACHABLE,   GADGET_ID_NONE,
+    &custom_element_properties[EP_GRAVITY_REACHABLE],
+    NULL, "reachable despite gravity", "player can walk/dig despite gravity"
+  },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(5),
     GADGET_ID_CUSTOM_WALK_TO_OBJECT,   GADGET_ID_NONE,
@@ -2059,63 +2067,63 @@ static struct
   },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(9),
+    GADGET_ID_CUSTOM_INDESTRUCTIBLE,   GADGET_ID_NONE,
+    &custom_element_properties[EP_INDESTRUCTIBLE],
+    NULL, "indestructible",            "element is indestructible"
+  },
+
+  /* ---------- element settings: configure 2 (custom elements) ----------- */
+
+  {
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(1),
     GADGET_ID_CUSTOM_CAN_MOVE,         GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_MOVE],
-    NULL, NULL,                                "element can move in some direction"
+    NULL, NULL,                                "element can move with some pattern"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(13),
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(7),
     GADGET_ID_CUSTOM_CAN_FALL,         GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_FALL],
     NULL, "can fall",                  "element can fall down"
   },
   {
-    -1,                                        ED_SETTINGS_YPOS(13),
+    -1,                                        ED_SETTINGS_YPOS(7),
     GADGET_ID_CUSTOM_CAN_SMASH,                GADGET_ID_CUSTOM_CAN_FALL,
     &custom_element_properties[EP_CAN_SMASH],
     " ", NULL,                         "element can smash other elements"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(14),
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(8),
     GADGET_ID_CUSTOM_SLIPPERY,         GADGET_ID_NONE,
     &custom_element_properties[EP_SLIPPERY],
     NULL, NULL,                                "other elements can fall down from it"
   },
-
-  /* ---------- element settings: configure 2 (custom elements) ----------- */
-
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(1),
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(9),
     GADGET_ID_CUSTOM_DEADLY,           GADGET_ID_NONE,
     &custom_element_properties[EP_DEADLY],
     NULL, NULL,                                "element can kill the player"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(6),
-    GADGET_ID_CUSTOM_INDESTRUCTIBLE,   GADGET_ID_NONE,
-    &custom_element_properties[EP_INDESTRUCTIBLE],
-    NULL, "indestructible",            "element is indestructible"
-  },
-  {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(2),
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(10),
     GADGET_ID_CUSTOM_CAN_EXPLODE,      GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_EXPLODE],
     NULL, NULL,                                "element can explode"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(3),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(11),
     GADGET_ID_CUSTOM_EXPLODE_FIRE,     GADGET_ID_NONE,
     &custom_element_properties[EP_EXPLODES_BY_FIRE],
     NULL, "by fire",                   "element can explode by fire/explosion"
   },
   {
-    -1,                                        ED_SETTINGS_YPOS(3),
+    -1,                                        ED_SETTINGS_YPOS(11),
     GADGET_ID_CUSTOM_EXPLODE_SMASH,    GADGET_ID_CUSTOM_EXPLODE_FIRE,
     &custom_element_properties[EP_EXPLODES_SMASHED],
     " ", "smashed",                    "element can explode when smashed"
   },
   {
-    -1,                                        ED_SETTINGS_YPOS(3),
+    -1,                                        ED_SETTINGS_YPOS(11),
     GADGET_ID_CUSTOM_EXPLODE_IMPACT,   GADGET_ID_CUSTOM_EXPLODE_SMASH,
     &custom_element_properties[EP_EXPLODES_IMPACT],
     " ", "impact",                     "element can explode on impact"
@@ -2251,6 +2259,8 @@ static struct
     "content:", NULL,                  NULL
   },
 
+  /* ---------- element settings: configure 1 (custom elements) ----------- */
+
   /* ---------- custom graphic --------------------------------------------- */
 
   {
@@ -2260,10 +2270,12 @@ static struct
     NULL, NULL,                                NULL
   },
 
+  /* ---------- element settings: configure 2 (custom elements) ----------- */
+
   /* ---------- custom content (when exploding) ---------------------------- */
 
   {
-    -1,                                        ED_AREA_3X3_SETTINGS_YPOS(2),
+    -1,                                        ED_AREA_3X3_SETTINGS_YPOS(10),
     3, 3,
     GADGET_ID_CUSTOM_CONTENT,          GADGET_ID_NONE, /* align three rows */
     "content:", NULL,                  NULL
@@ -2272,18 +2284,20 @@ static struct
   /* ---------- custom enter and leave element (when moving) --------------- */
 
   {
-    ED_AREA_1X1_SETTINGS_XPOS(1),      ED_AREA_1X1_SETTINGS_YPOS(11),
+    ED_AREA_1X1_SETTINGS_XPOS(1),      ED_AREA_1X1_SETTINGS_YPOS(3),
     1, 1,
     GADGET_ID_CUSTOM_MOVE_ENTER,       GADGET_ID_NONE,
     "can dig:", " ",                   NULL
   },
   {
-    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(11),
+    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(3),
     1, 1,
     GADGET_ID_CUSTOM_MOVE_LEAVE,       GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
     NULL, NULL,                                NULL
   },
 
+  /* ---------- element settings: advanced (custom elements) --------------- */
+
   /* ---------- custom change target --------------------------------------- */
 
   {
@@ -5341,13 +5355,15 @@ static void MapCheckbuttonGadget(int id)
   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
   int yoffset = ED_BORDER_SIZE;
-  int x_left = gi->x - xoffset_left;
-  int x_right = gi->x + gi->width + xoffset_right;
-  int y;       /* set after gadget position was modified */
+  int x_left, x_right, y;      /* set after gadget position was modified */
 
-  /* set position for gadgets with dynamically determined vertical position */
+  /* set position for gadgets with dynamically determined position */
+  if (checkbutton_info[id].x != -1)    /* do not change dynamic positions */
+    ModifyGadget(gi, GDI_X, SX + checkbutton_info[id].x, GDI_END);
   ModifyGadget(gi, GDI_Y, SY + checkbutton_info[id].y, GDI_END);
 
+  x_left = gi->x - xoffset_left;
+  x_right = gi->x + gi->width + xoffset_right;
   y = gi->y + yoffset;
 
   if (checkbutton_info[id].text_left)
@@ -7090,8 +7106,10 @@ static void DrawPropertiesConfig()
        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
   {
     /* set position for checkbutton for "can move into acid" */
+    checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
+      ED_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
-      ED_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
+      ED_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
                       HAS_CONTENT(properties_element) ? 1 : 0);
 
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
@@ -7157,8 +7175,6 @@ static void DrawPropertiesConfig()
 
       /* draw drawing area gadgets */
       MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
-      MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
-      MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
     }
     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
     {
@@ -7178,6 +7194,8 @@ static void DrawPropertiesConfig()
        MapSelectboxGadget(i);
 
       /* draw drawing area gadgets */
+      MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
+      MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
       DrawCustomContentArea();
     }
   }
index 994c04f3f124846da6029299f01dd44c1bfba131..ce4948b85851c59eca8b4a04355079b6597b133c 100644 (file)
@@ -9027,6 +9027,13 @@ static boolean canMoveToValidFieldWithGravity(int x, int y, int move_dir)
   int nexty = newy + dy;
 #endif
 
+#if 1
+  return (IN_LEV_FIELD(newx, newy) && !IS_FREE_OR_PLAYER(newx, newy) &&
+         IS_GRAVITY_REACHABLE(Feld[newx][newy]) &&
+         (IS_DIGGABLE(Feld[newx][newy]) ||
+          IS_WALKABLE_FROM(Feld[newx][newy], opposite_dir) ||
+          canPassField(newx, newy, move_dir)));
+#else
 #if 1
   return (IN_LEV_FIELD(newx, newy) && !IS_FREE_OR_PLAYER(newx, newy) &&
          (IS_DIGGABLE_WITH_GRAVITY(Feld[newx][newy]) ||
@@ -9042,6 +9049,7 @@ static boolean canMoveToValidFieldWithGravity(int x, int y, int move_dir)
            IS_WALKABLE_FROM(Feld[nextx][nexty], move_dir) &&
            (level.can_pass_to_walkable || IS_FREE(nextx, nexty)))));
 #endif
+#endif
 }
 
 static void CheckGravityMovement(struct PlayerInfo *player)
@@ -10779,6 +10787,7 @@ int DigField(struct PlayerInfo *player,
       if (IS_WALKABLE(element))
 #endif
       {
+       int sound_element = SND_ELEMENT(element);
        int sound_action = ACTION_WALKING;
 
 #if 0
@@ -10815,8 +10824,8 @@ int DigField(struct PlayerInfo *player,
        }
 
        /* play sound from background or player, whatever is available */
-       if (element_info[element].sound[sound_action] != SND_UNDEFINED)
-         PlayLevelSoundElementAction(x, y, element, sound_action);
+       if (element_info[sound_element].sound[sound_action] != SND_UNDEFINED)
+         PlayLevelSoundElementAction(x, y, sound_element, sound_action);
        else
          PlayLevelSoundElementAction(x, y, player->element_nr, sound_action);
 
@@ -11718,7 +11727,7 @@ static void PlayLevelSoundAction(int x, int y, int action)
 
 static void PlayLevelSoundElementAction(int x, int y, int element, int action)
 {
-  int sound_effect = element_info[element].sound[action];
+  int sound_effect = element_info[SND_ELEMENT(element)].sound[action];
 
   if (sound_effect != SND_UNDEFINED)
     PlayLevelSound(x, y, sound_effect);
@@ -11727,7 +11736,7 @@ static void PlayLevelSoundElementAction(int x, int y, int element, int action)
 static void PlayLevelSoundElementActionIfLoop(int x, int y, int element,
                                              int action)
 {
-  int sound_effect = element_info[element].sound[action];
+  int sound_effect = element_info[SND_ELEMENT(element)].sound[action];
 
   if (sound_effect != SND_UNDEFINED && IS_LOOP_SOUND(sound_effect))
     PlayLevelSound(x, y, sound_effect);
@@ -11735,7 +11744,7 @@ static void PlayLevelSoundElementActionIfLoop(int x, int y, int element,
 
 static void PlayLevelSoundActionIfLoop(int x, int y, int action)
 {
-  int sound_effect = element_info[Feld[x][y]].sound[action];
+  int sound_effect = element_info[SND_ELEMENT(Feld[x][y])].sound[action];
 
   if (sound_effect != SND_UNDEFINED && IS_LOOP_SOUND(sound_effect))
     PlayLevelSound(x, y, sound_effect);
@@ -11743,7 +11752,7 @@ static void PlayLevelSoundActionIfLoop(int x, int y, int action)
 
 static void StopLevelSoundActionIfLoop(int x, int y, int action)
 {
-  int sound_effect = element_info[Feld[x][y]].sound[action];
+  int sound_effect = element_info[SND_ELEMENT(Feld[x][y])].sound[action];
 
   if (sound_effect != SND_UNDEFINED && IS_LOOP_SOUND(sound_effect))
     StopSound(sound_effect);
index 704081719c88cb8127b3f141bee300cd27cb349b..61f8ce8e356ce38dfb657682af068db7e86186fa 100644 (file)
@@ -2326,6 +2326,27 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_gravity_reachable[] =
+  {
+    EL_SAND,
+    EL_SP_BASE,
+    EL_TRAP,
+    EL_INVISIBLE_SAND,
+    EL_INVISIBLE_SAND_ACTIVE,
+    EL_SP_PORT_LEFT,
+    EL_SP_PORT_RIGHT,
+    EL_SP_PORT_UP,
+    EL_SP_PORT_DOWN,
+    EL_SP_PORT_HORIZONTAL,
+    EL_SP_PORT_VERTICAL,
+    EL_SP_PORT_ANY,
+    EL_SP_GRAVITY_PORT_LEFT,
+    EL_SP_GRAVITY_PORT_RIGHT,
+    EL_SP_GRAVITY_PORT_UP,
+    EL_SP_GRAVITY_PORT_DOWN,
+    -1
+  };
+
   static int ep_player[] =
   {
     EL_PLAYER_1,
@@ -2491,14 +2512,6 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_sp_buggy_base[] =
-  {
-    EL_SP_BUGGY_BASE,
-    EL_SP_BUGGY_BASE_ACTIVATING,
-    EL_SP_BUGGY_BASE_ACTIVE,
-    -1
-  };
-
   static int ep_gem[] =
   {
     EL_BD_DIAMOND,
@@ -3137,6 +3150,7 @@ void InitElementPropertiesStatic()
     { ep_protected,            EP_PROTECTED            },
     { ep_throwable,            EP_THROWABLE            },
     { ep_can_explode,          EP_CAN_EXPLODE          },
+    { ep_gravity_reachable,    EP_GRAVITY_REACHABLE    },
 
     { ep_player,               EP_PLAYER               },
     { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
@@ -3144,7 +3158,6 @@ void InitElementPropertiesStatic()
     { ep_bd_element,           EP_BD_ELEMENT           },
     { ep_sp_element,           EP_SP_ELEMENT           },
     { ep_sb_element,           EP_SB_ELEMENT           },
-    { ep_sp_buggy_base,                EP_SP_BUGGY_BASE        },
     { ep_gem,                  EP_GEM                  },
     { ep_food_dark_yamyam,     EP_FOOD_DARK_YAMYAM     },
     { ep_food_penguin,         EP_FOOD_PENGUIN         },
@@ -3472,10 +3485,6 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
                                                 i == EL_SP_ELECTRON));
 
-    /* ---------- DIGGABLE_WITH_GRAVITY ------------------------------------ */
-    SET_PROPERTY(i, EP_DIGGABLE_WITH_GRAVITY, (IS_DIGGABLE(i) &&
-                                              !IS_SP_BUGGY_BASE(i)));
-
     /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
     if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
       SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
index 541139ceeaf0a0337398b4f6da72872dc7d338bf..c6ae5644403c38615d4a43583339964a36e3de87 100644 (file)
@@ -91,6 +91,7 @@
 #define EP_CAN_MOVE_INTO_ACID  27
 #define EP_THROWABLE           28
 #define EP_CAN_EXPLODE         29
+#define EP_GRAVITY_REACHABLE   30
 
 /* values for pre-defined properties */
 #define EP_PLAYER              32
 #define EP_BD_ELEMENT          35
 #define EP_SP_ELEMENT          36
 #define EP_SB_ELEMENT          37
-#define EP_SP_BUGGY_BASE       38
-#define EP_GEM                 39
-#define EP_FOOD_DARK_YAMYAM    40
-#define EP_FOOD_PENGUIN                41
-#define EP_FOOD_PIG            42
-#define EP_HISTORIC_WALL       43
-#define EP_HISTORIC_SOLID      44
-#define EP_CLASSIC_ENEMY       45
-#define EP_BELT                        46
-#define EP_BELT_ACTIVE         47
-#define EP_BELT_SWITCH         48
-#define EP_TUBE                        49
-#define EP_KEYGATE             50
-#define EP_AMOEBOID            51
-#define EP_AMOEBALIVE          52
-#define EP_HAS_CONTENT         53
-#define EP_CAN_TURN_EACH_MOVE  54
-#define EP_CAN_GROW            55
-#define EP_ACTIVE_BOMB         56
-#define EP_INACTIVE            57
+#define EP_GEM                 38
+#define EP_FOOD_DARK_YAMYAM    39
+#define EP_FOOD_PENGUIN                40
+#define EP_FOOD_PIG            41
+#define EP_HISTORIC_WALL       42
+#define EP_HISTORIC_SOLID      43
+#define EP_CLASSIC_ENEMY       44
+#define EP_BELT                        45
+#define EP_BELT_ACTIVE         46
+#define EP_BELT_SWITCH         47
+#define EP_TUBE                        48
+#define EP_KEYGATE             49
+#define EP_AMOEBOID            50
+#define EP_AMOEBALIVE          51
+#define EP_HAS_CONTENT         52
+#define EP_CAN_TURN_EACH_MOVE  53
+#define EP_CAN_GROW            54
+#define EP_ACTIVE_BOMB         55
+#define EP_INACTIVE            56
 
 /* values for special configurable properties (depending on level settings) */
-#define EP_EM_SLIPPERY_WALL    58
+#define EP_EM_SLIPPERY_WALL    57
 
 /* values for special graphics properties (no effect on game engine) */
-#define EP_GFX_CRUMBLED                59
+#define EP_GFX_CRUMBLED                58
 
 /* values for derived properties (determined from properties above) */
-#define EP_ACCESSIBLE_OVER     60
-#define EP_ACCESSIBLE_INSIDE   61
-#define EP_ACCESSIBLE_UNDER    62
-#define EP_WALKABLE            63
-#define EP_PASSABLE            64
-#define EP_ACCESSIBLE          65
-#define EP_COLLECTIBLE         66
-#define EP_SNAPPABLE           67
-#define EP_WALL                        68
-#define EP_SOLID_FOR_PUSHING   69
-#define EP_DRAGONFIRE_PROOF    70
-#define EP_EXPLOSION_PROOF     71
-#define EP_CAN_SMASH           72
-#define EP_EXPLODES_3X3_OLD    73
-#define EP_CAN_EXPLODE_BY_FIRE 74
-#define EP_CAN_EXPLODE_SMASHED 75
-#define EP_CAN_EXPLODE_IMPACT  76
-#define EP_SP_PORT             77
-#define EP_CAN_EXPLODE_BY_DRAGONFIRE   78
-#define EP_CAN_EXPLODE_BY_EXPLOSION    79
-#define EP_COULD_MOVE_INTO_ACID                80
-#define EP_MAYBE_DONT_COLLIDE_WITH     81
-#define EP_DIGGABLE_WITH_GRAVITY       82
+#define EP_ACCESSIBLE_OVER     59
+#define EP_ACCESSIBLE_INSIDE   60
+#define EP_ACCESSIBLE_UNDER    61
+#define EP_WALKABLE            62
+#define EP_PASSABLE            63
+#define EP_ACCESSIBLE          64
+#define EP_COLLECTIBLE         65
+#define EP_SNAPPABLE           66
+#define EP_WALL                        67
+#define EP_SOLID_FOR_PUSHING   68
+#define EP_DRAGONFIRE_PROOF    69
+#define EP_EXPLOSION_PROOF     70
+#define EP_CAN_SMASH           71
+#define EP_EXPLODES_3X3_OLD    72
+#define EP_CAN_EXPLODE_BY_FIRE 73
+#define EP_CAN_EXPLODE_SMASHED 74
+#define EP_CAN_EXPLODE_IMPACT  75
+#define EP_SP_PORT             76
+#define EP_CAN_EXPLODE_BY_DRAGONFIRE   77
+#define EP_CAN_EXPLODE_BY_EXPLOSION    78
+#define EP_COULD_MOVE_INTO_ACID                79
+#define EP_MAYBE_DONT_COLLIDE_WITH     80
 
 /* values for internal purpose only (level editor) */
-#define EP_WALK_TO_OBJECT      83
-#define EP_DEADLY              84
+#define EP_WALK_TO_OBJECT      81
+#define EP_DEADLY              82
 
-#define NUM_ELEMENT_PROPERTIES 85
+#define NUM_ELEMENT_PROPERTIES 83
 
 #define NUM_EP_BITFIELDS       ((NUM_ELEMENT_PROPERTIES + 31) / 32)
 #define EP_BITFIELD_BASE       0
 #define CAN_MOVE_INTO_ACID(e)  HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
 #define IS_THROWABLE(e)                HAS_PROPERTY(e, EP_THROWABLE)
 #define CAN_EXPLODE(e)         HAS_PROPERTY(e, EP_CAN_EXPLODE)
+#define IS_GRAVITY_REACHABLE(e)        HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
 
 /* macros for special configurable properties */
 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
 #define IS_BD_ELEMENT(e)       HAS_PROPERTY(e, EP_BD_ELEMENT)
 #define IS_SP_ELEMENT(e)       HAS_PROPERTY(e, EP_SP_ELEMENT)
 #define IS_SB_ELEMENT(e)       HAS_PROPERTY(e, EP_SB_ELEMENT)
-#define IS_SP_BUGGY_BASE(e)    HAS_PROPERTY(e, EP_SP_BUGGY_BASE)
 #define IS_GEM(e)              HAS_PROPERTY(e, EP_GEM)
 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
 #define IS_FOOD_PENGUIN(e)     HAS_PROPERTY(e, EP_FOOD_PENGUIN)
                                HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
 #define COULD_MOVE_INTO_ACID(e)        HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
-#define IS_DIGGABLE_WITH_GRAVITY(e) HAS_PROPERTY(e, EP_DIGGABLE_WITH_GRAVITY)
 
 /* special macros used in game engine */
 #define IS_CUSTOM_ELEMENT(e)   ((e) >= EL_CUSTOM_START &&              \
 #define GFX_ELEMENT(e)         (element_info[e].use_gfx_element ?      \
                                 element_info[e].gfx_element : e)
 
+#define SND_ELEMENT(e)         GFX_ELEMENT(e)
+
 #define IS_PLAYER(x, y)                (ELEM_IS_PLAYER(StorePlayer[x][y]))
 
 #define IS_FREE(x, y)          (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))